示例#1
0
        public static void MakeEvil_OnTarget(Mobile from, object obj)
        {
            if (obj is PlayerMobile)
            {
                PlayerMobile pm = obj as PlayerMobile;

                if (pm.EthicPlayer != null)
                {
                    Player p = Player.Find(pm);
                    if (p != null)
                    {
                        p.Detach();
                        pm.Delta(MobileDelta.Noto);
                        from.SendMessage("That player has been removed from the ethics system.");
                    }
                }

                Player pl = new Player(Server.Ethics.Ethic.Evil, pm);

                pl.Attach();
                pm.Delta(MobileDelta.Noto);

                pm.FixedEffect(0x373A, 10, 30);
                pm.PlaySound(0x209);
                pm.SendLocalizedMessage(502595);                 // You are now evil.
                from.SendMessage("That player has been added to the ethics system.");
            }
            else
            {
                from.BeginTarget(-1, false, TargetFlags.None, new TargetCallback(RemoveEthic_OnTarget));
                from.SendMessage("That is not a player. Try again.");
            }
        }
示例#2
0
文件: Ethic.cs 项目: pallop/Servuo
        public static void EventSink_Speech(SpeechEventArgs e)
        {
            if (e.Blocked || e.Handled)
            {
                return;
            }

            Player pl = Player.Find(e.Mobile);

            if (pl == null)
            {
                for (int i = 0; i < Ethics.Length; ++i)
                {
                    Ethic ethic = Ethics[i];

                    if (!ethic.IsEligible(e.Mobile))
                    {
                        continue;
                    }

                    if (!Insensitive.Equals(ethic.Definition.JoinPhrase.String, e.Speech))
                    {
                        continue;
                    }

                    bool isNearAnkh = false;

                    foreach (Item item in e.Mobile.GetItemsInRange(2))
                    {
                        if (item is Items.AnkhNorth || item is Items.AnkhWest)
                        {
                            isNearAnkh = true;
                            break;
                        }
                    }

                    if (!isNearAnkh)
                    {
                        continue;
                    }

                    pl = new Player(ethic, e.Mobile);

                    pl.Attach();

                    e.Mobile.FixedEffect(0x373A, 10, 30);
                    e.Mobile.PlaySound(0x209);

                    e.Handled = true;
                    break;
                }
            }
            else
            {
                Ethic ethic = pl.Ethic;

                for (int i = 0; i < ethic.Definition.Powers.Length; ++i)
                {
                    Power power = ethic.Definition.Powers[i];

                    if (!Insensitive.Equals(power.Definition.Phrase.String, e.Speech))
                    {
                        continue;
                    }

                    if (!power.CheckInvoke(pl))
                    {
                        continue;
                    }

                    power.BeginInvoke(pl);
                    e.Handled = true;

                    break;
                }
            }
        }
示例#3
0
文件: Ethic.cs 项目: Godkong/Origins
		public static void EventSink_Speech( SpeechEventArgs e )
		{
			if ( e.Blocked || e.Handled )
				return;

			Player pl = Player.Find( e.Mobile );

			if ( pl == null )
			{
				for ( int i = 0; i < Ethics.Length; ++i )
				{
					Ethic ethic = Ethics[i];

					if ( !ethic.IsEligible( e.Mobile ) )
						continue;

					if ( !Insensitive.Equals( ethic.Definition.JoinPhrase.String, e.Speech ) )
						continue;

					bool isNearAnkh = false;

					foreach ( Item item in e.Mobile.GetItemsInRange( 2 ) )
					{
						if ( item is Items.AnkhNorth || item is Items.AnkhWest )
						{
							isNearAnkh = true;
							break;
						}
					}

					if ( !isNearAnkh )
						continue;

					pl = new Player( ethic, e.Mobile );

					pl.Attach();

					e.Mobile.FixedEffect( 0x373A, 10, 30 );
					e.Mobile.PlaySound( 0x209 );

					e.Handled = true;
					break;
				}
			}
			else
			{
				Ethic ethic = pl.Ethic;

				for ( int i = 0; i < ethic.Definition.Powers.Length; ++i )
				{
					Power power = ethic.Definition.Powers[i];

					if ( !Insensitive.Equals( power.Definition.Phrase.String, e.Speech ) )
						continue;

					if ( !power.CheckInvoke( pl ) )
						continue;

					power.BeginInvoke( pl );
					e.Handled = true;

					break;
				}
			}
		}
示例#4
0
        public static void HandleDeath(Mobile victim, Mobile killer)
        {
            if (killer == null)
            {
                killer = victim.FindMostRecentDamager(true);
            }

            if (killer == null)
            {
                return;                                         // happens if GM [kill'ed
            }
            // creature points

            if (victim is BaseCreature)
            {
                BaseCreature bc = (BaseCreature)victim;

                if (bc.Map == Factions.Faction.Facet && bc.GetEthicAllegiance(killer) == BaseCreature.Allegiance.Enemy)
                {
                    Ethics.Player killerEPL = Server.Ethics.Player.Find(killer);

                    if (killerEPL != null && (100 - killerEPL.Power) > Utility.Random(100))
                    {                           // killer belongs to an ethic
                        if (killer is PlayerMobile)
                        {                       // sanity
                            if ((killerEPL.Ethic == Ethic.Evil && killer.ShortTermMurders == 0) || (killerEPL.Ethic == Ethic.Hero && killer.ShortTermMurders == 0 && !killer.Murderer))
                            {                   // no murder counts if Hero. Evil ok to have longs (this is how I read the docs)
                                if (killerEPL.Ethic == Ethic.Evil || ((killer as PlayerMobile).NpcGuild != NpcGuild.ThievesGuild))
                                {               // Heros can't belong to the Thieves guild and gain life force. Evil ok
                                                // from the evil/hero system doc
                                                // Note that in everything below, "kills" is defined by "the person who did the most damage when the
                                                //	person was killed." (I assum this applied to creatures as well.)
                                    if (Mobile.MostDamage(victim, killer))
                                    {
                                        if (killerEPL.Power < 100)
                                        {
                                            ++killerEPL.Power;
                                            ++killerEPL.History;
                                            killer.SendLocalizedMessage(1045100);                                             // You have gained LifeForce
                                        }
                                        else
                                        {
                                            killer.SendLocalizedMessage(1045101);                                             // Your LifeForce is at the maximum
                                        }
                                    }
                                }
                            }
                        }
                    }
                }

                return;
            }
            else
            {
                // player points

                Ethics.Player killerEPL = Server.Ethics.Player.Find(killer, true);
                Ethics.Player victimEPL = Server.Ethics.Player.Find(victim);

                // evil kill an innocent

                // When evils kill innocents that they attacked, all the evil's stats and skills fall by 50% for five minutes .
                //	They also lose lifeforce. If the evil has 0 lifeforce, then the evil can also be reported for murder.
                //	Lastly, they cannot hide, recall, or gate away for those five minutes.
                if (killer.Evil && !victim.Hero && !victim.Evil)
                {
                    if (ComputeMurder(victim, killer))
                    {                           // stats and skills
                        ApplySkillLoss(killer);
                        ApplyStatLoss(killer);

                        // loss of life force (no idea how much)
                        killerEPL.Power -= Math.Min(killerEPL.Power, Utility.Random(10, 50));

                        // loss of sphere
                        killerEPL.History -= Math.Min(killerEPL.History, Utility.Random(10, 50));

                        // set the EvilCrim state which will prevent gate and hide for 5 minutes
                        killer.ExpirationFlags.Add(new Mobile.ExpirationFlag(killer, Mobile.ExpirationFlagID.EvilCrim, TimeSpan.FromMinutes(5)));

                        killer.SendLocalizedMessage(1045108);                                           // You have lost lifeforce
                        killer.LocalOverheadMessage(Server.Network.MessageType.Regular, 0x3B2, 500913); // The life force of this victim was not pure.  You stumble back in pain.
                    }
                }

                // good kill an innocent

                // Innocents who die to heroes are covered under the standard reputation system. In addition, the heroes are stripped of their status.
                // If you lose too much sphere or lifeforce, you become a "fallen hero." You are still gray to evils for an additional five minutes.
                // If a hero is reported for murder, all lifeforce and sphere immediately vanishes, and you become a fallen hero
                if (killer.Hero && !victim.Hero && !victim.Evil)
                {
                    if (ComputeMurder(victim, killer))
                    {                           // the killer murdered the victim
                                                // loss of life force (no idea how much)
                        killerEPL.Power -= Math.Min(killerEPL.Power, Utility.Random(10, 50));

                        // loss of sphere
                        killerEPL.History -= Math.Min(killerEPL.History, Utility.Random(10, 50));

                        if (killerEPL.Power == 0 || killerEPL.History == 0)
                        {
                            // set the FallenHero state which make you gray to evil for 5 minutes (what does it mean for a hero to be gray to an evil?)
                            killer.ExpirationFlags.Add(new Mobile.ExpirationFlag(killer, Mobile.ExpirationFlagID.FallenHero, TimeSpan.FromMinutes(5)));
                        }

                        killer.SendLocalizedMessage(1045108);                         // You have lost lifeforce
                    }
                }

                // transfer lifeforce

                if (Mobile.MostDamage(victim, killer))
                {                         // we did the most damage
                    if (killerEPL != null && victimEPL != null && victimEPL.Power > 0)
                    {                     // two participants in the ethics system
                        if (killer is PlayerMobile)
                        {                 // sanity
                            if ((killerEPL.Ethic == Ethic.Evil && killer.ShortTermMurders == 0) || (killerEPL.Ethic == Ethic.Hero && killer.ShortTermMurders == 0 && !killer.Murderer))
                            {             // no murder counts if Hero. Evil ok to have longs (this is how I read the docs)
                                if (killerEPL.Ethic == Ethic.Evil || ((killer as PlayerMobile).NpcGuild != NpcGuild.ThievesGuild))
                                {         // Heros can't belong to the Thieves guild and gain life force. Evil ok
                                    if (victim.CheckState(Mobile.ExpirationFlagID.NoPoints) == false)
                                    {     //  [un]holy word - No sphere nor lifeforce is granted for the kill.
                                        if (killerEPL.Ethic != victimEPL.Ethic)
                                        { // heros can't gain life force by killing other heros (we'll apply this to evils as well)
                                          // 20% of victim's power
                                            int powerTransfer = victimEPL.Power / 5;

                                            if (powerTransfer > (100 - killerEPL.Power))
                                            {
                                                powerTransfer = 100 - killerEPL.Power;
                                            }

                                            if (powerTransfer > 0)
                                            {
                                                victimEPL.Power -= powerTransfer;
                                                killerEPL.Power += powerTransfer;

                                                killerEPL.History += powerTransfer;

                                                killer.SendLocalizedMessage(1045100);                                                 // You have gained LifeForce
                                                victim.SendLocalizedMessage(1045108);                                                 // You have lost lifeforce
                                            }
                                            else
                                            {
                                                killer.SendLocalizedMessage(1045101);                                                 // Your LifeForce is at the maximum
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                }

                // award special kill points to pre ethic enrollment participants that kill evil
                // to qualify we will use the rules for gaining life force for Hero i.e.,
                // You cannot gain points life force while you are red, not while you have any short murder counts,
                //	nor if you are a member of the Thieves' Guild.
                if (killerEPL == null && victimEPL != null && victimEPL.Ethic == Ethic.Evil)
                {                       // killer not in ethics && victim is Evil
                    if (killer.ShortTermMurders == 0 && !killer.Murderer)
                    {                   // no murder counts
                        if (killer is PlayerMobile && (killer as PlayerMobile).NpcGuild != NpcGuild.ThievesGuild)
                        {               // not in the Thieves' Guild
                            PlayerMobile pm = (killer as PlayerMobile);
                            // check to make sure we have not killed thie evil before
                            bool goodKill = true;
                            foreach (PlayerMobile.EthicKillsLog ekl in pm.EthicKillsLogList)
                            {
                                if (ekl.Serial == victim.Serial && !ekl.Expired)
                                {                                       // we've killed this guy within the last 5 days
                                    goodKill = false;
                                    break;
                                }
                            }
                            if (goodKill)
                            {
                                pm.EthicKillsLogList.Add(new PlayerMobile.EthicKillsLog(victim.Serial, DateTime.Now));
                                if (pm.EthicPoints >= 5)
                                {                                       // Add to Good alignment (EthicPoints log will be wipped on next serialization)
                                    if (Ethic.Hero.IsEligible(killer))  // make sure they are old enough
                                    {
                                        Player pl = new Player(Ethic.Hero, killer);

                                        pl.Attach();
                                        pm.Delta(MobileDelta.Noto);

                                        killer.FixedEffect(0x373A, 10, 30);
                                        killer.PlaySound(0x209);

                                        killer.SendLocalizedMessage(501994);                                         // For your heroic deeds you are granted the title of hero.
                                    }
                                }
                                else
                                {                                        // tell them they are on the path to hero!
                                    killer.SendLocalizedMessage(502598); // Strive to continue on the path of benevolence.
                                }
                            }
                        }
                    }
                }
            }
        }
示例#5
0
        public static void EventSink_Speech(SpeechEventArgs e)
        {
            if (e.Blocked || e.Handled)
            {
                return;
            }

            Player pl = Player.Find(e.Mobile);

            if (pl == null)
            {
                for (int i = 0; i < Ethics.Length; ++i)
                {
                    Ethic ethic = Ethics[i];

                    if (!Insensitive.Equals(ethic.Definition.JoinPhrase.String, e.Speech))
                    {
                        continue;
                    }

                    if (!ethic.IsEligible(e.Mobile))
                    {
                        if (Core.OldEthics)
                        {
                            if ((e.Mobile.CreationTime + TimeSpan.FromHours(24)) > DateTime.Now)
                            {
                                e.Mobile.SendLocalizedMessage(502593);                                 // Thou art too young to choose this fate.
                            }
                        }
                        break;
                    }

                    // don't allow tarnished players to join as Heros
                    if (Core.OldEthics)
                    {
                        // no murder counts if Hero. Evil ok
                        if (!(ethic == Ethic.Evil || (e.Mobile.ShortTermMurders == 0 && !e.Mobile.Murderer)))
                        {                               // not an official H/E string. I wish I knew what it was!
                            e.Mobile.SendMessage("Your murderous ways prevent you from taking this path.");
                            break;
                        }

                        // Heros can't belong to the Thieves guild and gain life force. Evil ok
                        if (!(ethic == Ethic.Evil || ((e.Mobile is PlayerMobile) && (e.Mobile as PlayerMobile).NpcGuild != NpcGuild.ThievesGuild)))
                        {                               // not an official H/E string. I wish I knew what it was!
                            e.Mobile.SendMessage("You must first quit the thieves' guild.");
                            break;
                        }
                    }

                    bool isNearAnkh = false;

                    foreach (Item item in e.Mobile.GetItemsInRange(2))
                    {
                        if (item is Items.AnkhNorth || item is Items.AnkhWest)
                        {
                            isNearAnkh = true;
                            break;
                        }
                    }

                    if (!isNearAnkh)
                    {
                        continue;
                    }

                    pl = new Player(ethic, e.Mobile);

                    pl.Attach();
                    e.Mobile.Delta(MobileDelta.Noto);

                    e.Mobile.FixedEffect(0x373A, 10, 30);
                    e.Mobile.PlaySound(0x209);

                    if (Core.OldEthics)
                    {
                        if (ethic == Ethic.Evil)
                        {
                            e.Mobile.SendLocalizedMessage(502595);                             // You are now evil.
                        }
                    }
                    //else
                    //don't know if or what the message is here

                    e.Handled = true;
                    break;
                }
            }
            else
            {
                Ethic ethic = pl.Ethic;

                for (int i = 0; i < ethic.Definition.Powers.Length; ++i)
                {
                    Power power = ethic.Definition.Powers[i];

                    if (!Insensitive.Equals(power.Definition.Phrase.String, e.Speech))
                    {
                        continue;
                    }

                    if (!power.CheckInvoke(pl))
                    {
                        continue;
                    }

                    power.BeginInvoke(pl);
                    e.Handled = true;

                    break;
                }
            }
        }
示例#6
0
文件: Ethic.cs 项目: tateima/PathOfUO
        public static void EventSink_Speech(SpeechEventArgs e)
        {
            if (e.Blocked || e.Handled)
            {
                return;
            }

            var pl = Player.Find(e.Mobile);

            if (pl == null)
            {
                for (var i = 0; i < Ethics.Length; ++i)
                {
                    var ethic = Ethics[i];

                    if (!ethic.IsEligible(e.Mobile))
                    {
                        continue;
                    }

                    if (!ethic.Definition.JoinPhrase.String.InsensitiveEquals(e.Speech))
                    {
                        continue;
                    }

                    if (!e.Mobile.GetItemsInRange(2).Any(item => item is AnkhNorth || item is AnkhWest))
                    {
                        continue;
                    }

                    pl = new Player(ethic, e.Mobile);

                    pl.Attach();

                    e.Mobile.FixedEffect(0x373A, 10, 30);
                    e.Mobile.PlaySound(0x209);

                    e.Handled = true;
                    break;
                }
            }
            else
            {
                if (e.Mobile is PlayerMobile mobile && mobile.DuelContext != null)
                {
                    return;
                }

                var ethic = pl.Ethic;

                for (var i = 0; i < ethic.Definition.Powers.Length; ++i)
                {
                    var power = ethic.Definition.Powers[i];

                    if (!power.Definition.Phrase.String.InsensitiveEquals(e.Speech))
                    {
                        continue;
                    }

                    if (!power.CheckInvoke(pl))
                    {
                        continue;
                    }

                    power.BeginInvoke(pl);
                    e.Handled = true;

                    break;
                }
            }
        }
示例#7
0
		public void JoinAlone(Mobile mob)
		{
			AddMember(mob);

			Player pl = Player.Find(mob);
			if (Ethic.Enabled && pl == null)
			{
				switch (m_Definition.FriendlyName)
				{
					case "Shadowlords":
					case "Minax":
						pl = new Player(Ethic.Evil, mob);
						break;
					case "Council of Mages":
					case "True Britannians":
						pl = new Player(Ethic.Hero, mob);
						break;
				}
				if (pl != null)
				{
					pl.Attach();
				}
			}
			mob.SendLocalizedMessage(1005058); // You have joined the faction

			if (mob is PlayerMobile)
			{
				Conquests.CheckProgress<FactionStateConquest>(mob as PlayerMobile, this);
			}
		}
示例#8
0
		public void JoinGuilded(PlayerMobile mob, Guild guild)
		{
			Faction faction = this;
			if (mob.Young)
			{
				guild.RemoveMember(mob);
				mob.SendLocalizedMessage(1042283);
				// You have been kicked out of your guild!  Young players may not remain in a guild which is allied with a faction.
			}
			else if (AlreadyHasCharInFaction(mob, faction))
			{
				guild.RemoveMember(mob);
				mob.SendLocalizedMessage(1005281); // You have been kicked out of your guild due to factional overlap
			}
			else if (IsFactionBanned(mob))
			{
				guild.RemoveMember(mob);
				mob.SendLocalizedMessage(1005052); // You are currently banned from the faction system
			}
			else if (mob.SkillsTotal < 7000)
			{
				guild.RemoveMember(mob);
				mob.SendMessage("You are not skilled enough to join a faction.");
			}
			else
			{
				AddMember(mob);
				Player pl = Player.Find(mob);
				if (Ethic.Enabled && pl == null)
				{
					switch (m_Definition.FriendlyName)
					{
						case "Shadowlords":
						case "Minax":
							pl = new Player(Ethic.Evil, mob);
							break;
						case "Council of Mages":
						case "True Britannians":
							pl = new Player(Ethic.Hero, mob);
							break;
					}
					if (pl != null)
					{
						pl.Attach();
					}
				}
				mob.SendLocalizedMessage(1042756, true, " " + m_Definition.FriendlyName);
				// You are now joining a faction:
			}
		}