private void SpawnRandomLiquor() { int row = Utility.Random(4); Rectangle2D rec = SpawnRecs[Utility.Random(SpawnRecs.Length)]; ConvertOffset(ref rec); int x = Utility.RandomMinMax(rec.X, rec.X + rec.Width); int y = Utility.RandomMinMax(rec.Y, rec.Y + rec.Height); int z = -14; x = x + (9 * row); ShadowguardBottleOfLiquor bottle = new ShadowguardBottleOfLiquor(this); bottle.MoveToWorld(new Point3D(x, y, z), Map.TerMur); Bottles.Add(bottle); }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); Pirates = new List <Mobile>(); Bottles = new List <ShadowguardBottleOfLiquor>(); Wave = reader.ReadInt(); int count = reader.ReadInt(); for (int i = 0; i < count; i++) { Mobile p = reader.ReadMobile(); if (p != null) { Pirates.Add(p); } } count = reader.ReadInt(); for (int i = 0; i < count; i++) { ShadowguardBottleOfLiquor b = reader.ReadItem() as ShadowguardBottleOfLiquor; if (b != null) { Bottles.Add(b); } } if (Pirates == null || Pirates.Count < 6) { int toSpawn = Pirates == null ? 6 : 6 - Pirates.Count; for (int i = 0; i < toSpawn; i++) { SpawnRandomPirate(); } } }