public override void OnResponse(NetState sender, RelayInfo info) { if (info.ButtonID == 1) { m_System.EndCancelQuest(info.IsSwitched(1)); } }
public override void OnResponse(GameClient sender, RelayInfo info) { if (info.ButtonID == 7) // Legacy { m_System.EndCancelQuest(info.IsSwitched(1)); } if (info.ButtonID == 0) // Kingdom Reborn { m_System.EndCancelQuest(false); } else if (info.ButtonID == 1) { m_System.EndCancelQuest(true); } }