public override bool OnDragDrop(Mobile from, Item dropped) { // trigger returns true if returnoverride if (XmlScript.HasTrigger(this, TriggerName.onDragDrop) && UberScriptTriggers.Trigger(this, from, TriggerName.onDragDrop, dropped)) { return(true); } if (dropped is BlankScroll && UzeraanTurmoilQuest.HasLostScrollOfPower(from)) { FocusTo(from); Item scroll = new SchmendrickScrollOfPower(); if (!from.PlaceInBackpack(scroll)) { scroll.Delete(); from.SendLocalizedMessage(1046260); // You need to clear some space in your inventory to continue with the quest. Come back here when you have more space in your inventory. return(false); } else { dropped.Consume(); from.SendLocalizedMessage(1049346); // Schmendrick scribbles on the scroll for a few moments and hands you the finished product. return(dropped.Deleted); } } return(base.OnDragDrop(from, dropped)); }
public override void Open(Mobile from, bool checkSelfLoot) { if (!from.InRange(GetWorldLocation(), 2)) { return; } if (from is PlayerMobile player) { var qs = player.Quest; if (qs is UzeraanTurmoilQuest) { QuestObjective obj = qs.FindObjective <FindApprenticeObjective>(); if (obj?.Completed == false) { Item scroll = new SchmendrickScrollOfPower(); if (player.PlaceInBackpack(scroll)) { player.SendLocalizedMessage(1049147, "", 0x22); // You find the scroll and put it in your pack. obj.Complete(); } else { player.SendLocalizedMessage( 1049146, "", 0x22 ); // You find the scroll, but can't pick it up because your pack is too full. Come back when you have more room in your pack. scroll.Delete(); } return; } } } from.SendLocalizedMessage( 1049143, "", 0x22 ); // This is the corpse of a wizard's apprentice. You can't bring yourself to search it without a good reason. }
public override void Open(Mobile from, bool checkSelfLoot) { if (!from.InRange(this.GetWorldLocation(), 2)) return; PlayerMobile player = from as PlayerMobile; if (player != null) { QuestSystem qs = player.Quest; if (qs is UzeraanTurmoilQuest) { QuestObjective obj = qs.FindObjective(typeof(FindApprenticeObjective)); if (obj != null && !obj.Completed) { Item scroll = new SchmendrickScrollOfPower(); if (player.PlaceInBackpack(scroll)) { player.SendLocalizedMessage(1049147, "", 0x22); // You find the scroll and put it in your pack. obj.Complete(); } else { player.SendLocalizedMessage(1049146, "", 0x22); // You find the scroll, but can't pick it up because your pack is too full. Come back when you have more room in your pack. scroll.Delete(); } return; } } } from.SendLocalizedMessage(1049143, "", 0x22); // This is the corpse of a wizard's apprentice. You can't bring yourself to search it without a good reason. }
public override bool OnDragDrop(Mobile from, Item dropped) { if (dropped is BlankScroll && UzeraanTurmoilQuest.HasLostScrollOfPower(from)) { this.FocusTo(from); Item scroll = new SchmendrickScrollOfPower(); if (!from.PlaceInBackpack(scroll)) { scroll.Delete(); from.SendLocalizedMessage(1046260); // You need to clear some space in your inventory to continue with the quest. Come back here when you have more space in your inventory. return false; } else { dropped.Consume(); from.SendLocalizedMessage(1049346); // Schmendrick scribbles on the scroll for a few moments and hands you the finished product. return dropped.Deleted; } } return base.OnDragDrop(from, dropped); }