public override void CheckProgress() { PlayerMobile player = System.From; Map map = player.Map; if (Corpse?.Deleted == false || map != Map.Trammel && map != Map.Felucca || !player.InRange(m_CorpseLocation, 8)) { return; } Corpse = new HagApprenticeCorpse(); Corpse.MoveToWorld(m_CorpseLocation, map); Effects.SendLocationEffect(m_CorpseLocation, map, 0x3728, 10, 10); Effects.PlaySound(m_CorpseLocation, map, 0x1FE); Mobile imp = new Zeefzorpul(); imp.MoveToWorld(m_CorpseLocation, map); // * You see a strange imp stealing a scrap of paper from the bloodied corpse * Corpse.SendLocalizedMessageTo(player, 1055049); Timer.DelayCall(TimeSpan.FromSeconds(3.0), () => DeleteImp(imp)); }
public override void OnComplete() { Mobile from = System.From; Map map = from.Map; Effects.SendLocationEffect(m_ImpLocation, map, 0x3728, 10, 10); Effects.PlaySound(m_ImpLocation, map, 0x1FE); Mobile imp = new Zeefzorpul(); imp.MoveToWorld(m_ImpLocation, map); imp.Direction = imp.GetDirectionTo(from); Timer.DelayCall(TimeSpan.FromSeconds(3.0), new TimerStateCallback(DeleteImp), imp); }
public override void CheckProgress() { PlayerMobile player = System.From; Map map = player.Map; if ((m_Corpse == null || m_Corpse.Deleted) && (map == Map.Trammel || map == Map.Felucca) && player.InRange(m_CorpseLocation, 8)) { m_Corpse = new HagApprenticeCorpse(); m_Corpse.MoveToWorld(m_CorpseLocation, map); Effects.SendLocationEffect(m_CorpseLocation, map, 0x3728, 10, 10); Effects.PlaySound(m_CorpseLocation, map, 0x1FE); Mobile imp = new Zeefzorpul(); imp.MoveToWorld(m_CorpseLocation, map); // * You see a strange imp stealing a scrap of paper from the bloodied corpse * m_Corpse.SendLocalizedMessageTo(player, 1055049); Timer.DelayCall(TimeSpan.FromSeconds(3.0), new TimerStateCallback(DeleteImp), imp); } }
public override void CheckProgress() { PlayerMobile player = System.From; Map map = player.Map; if ( ( m_Corpse == null || m_Corpse.Deleted ) && ( map == Map.Trammel || map == Map.Felucca ) && player.InRange( m_CorpseLocation, 8 ) ) { m_Corpse = new HagApprenticeCorpse(); m_Corpse.MoveToWorld( m_CorpseLocation, map ); Effects.SendLocationEffect( m_CorpseLocation, map, 0x3728, 10, 10 ); Effects.PlaySound( m_CorpseLocation, map, 0x1FE ); Mobile imp = new Zeefzorpul(); imp.MoveToWorld( m_CorpseLocation, map ); // * You see a strange imp stealing a scrap of paper from the bloodied corpse * m_Corpse.SendLocalizedMessageTo( player, 1055049 ); Timer.DelayCall( TimeSpan.FromSeconds( 3.0 ), new TimerStateCallback( DeleteImp ), imp ); } }
public override void OnComplete() { Mobile from = System.From; Map map = from.Map; Effects.SendLocationEffect( m_ImpLocation, map, 0x3728, 10, 10 ); Effects.PlaySound( m_ImpLocation, map, 0x1FE ); Mobile imp = new Zeefzorpul(); imp.MoveToWorld( m_ImpLocation, map ); imp.Direction = imp.GetDirectionTo( from ); Timer.DelayCall( TimeSpan.FromSeconds( 3.0 ), new TimerStateCallback( DeleteImp ), imp ); }