public override bool OnDragDrop(Mobile from, Item dropped) { this.Direction = GetDirectionTo(from); PlayerMobile player = from as PlayerMobile; if (player != null) { AmbitiousQueenQuest qs = player.Quest as AmbitiousQueenQuest; if (qs != null && qs.RedSolen == this.RedSolen) { QuestObjective obj = qs.FindObjective(typeof(GatherFungiObjective)); if (obj != null && !obj.Completed) { if (dropped is ZoogiFungus) { ZoogiFungus fungi = (ZoogiFungus)dropped; if (fungi.Amount >= 50) { obj.Complete(); fungi.Amount -= 50; if (fungi.Amount == 0) { fungi.Delete(); return(true); } else { return(false); } } else { SayTo(player, 1054072); // Our arrangement was for 50 of the zoogi fungus. Please return to me when you have that amount. return(false); } } } } } return(base.OnDragDrop(from, dropped)); }
public override void OnTalk(PlayerMobile player, bool contextMenu) { this.Direction = GetDirectionTo(player); AmbitiousQueenQuest qs = player.Quest as AmbitiousQueenQuest; if (qs != null && qs.RedSolen == this.RedSolen) { if (qs.IsObjectiveInProgress(typeof(KillQueensObjective))) { qs.AddConversation(new DuringKillQueensConversation()); } else { QuestObjective obj = qs.FindObjective(typeof(ReturnAfterKillsObjective)); if (obj != null && !obj.Completed) { obj.Complete(); } else if (qs.IsObjectiveInProgress(typeof(GatherFungiObjective))) { qs.AddConversation(new DuringFungiGatheringConversation()); } else { GetRewardObjective lastObj = qs.FindObjective(typeof(GetRewardObjective)) as GetRewardObjective; if (lastObj != null && !lastObj.Completed) { bool bagOfSending = lastObj.BagOfSending; bool powderOfTranslocation = lastObj.PowderOfTranslocation; bool gold = lastObj.Gold; AmbitiousQueenQuest.GiveRewardTo(player, ref bagOfSending, ref powderOfTranslocation, ref gold); lastObj.BagOfSending = bagOfSending; lastObj.PowderOfTranslocation = powderOfTranslocation; lastObj.Gold = gold; if (!bagOfSending && !powderOfTranslocation && !gold) { lastObj.Complete(); } else { qs.AddConversation(new FullBackpackConversation(false, lastObj.BagOfSending, lastObj.PowderOfTranslocation, lastObj.Gold)); } } } } } else { QuestSystem newQuest = new AmbitiousQueenQuest(player, this.RedSolen); if (player.Quest == null && QuestSystem.CanOfferQuest(player, typeof(AmbitiousQueenQuest))) { newQuest.SendOffer(); } else { newQuest.AddConversation(new DontOfferConversation()); } } }