示例#1
0
        public static void Configure()
        {
            EventSink.WorldSave     += OnSave;
            EventSink.WorldLoad     += OnLoad;
            EventSink.QuestComplete += CompleteQuest;
            EventSink.OnKilledBy    += OnKilledBy;

            Systems = new List <PointsSystem>();

            QueensLoyalty       = new QueensLoyalty();
            VoidPool            = new VoidPool();
            DespiseCrystals     = new DespiseCrystals();
            ShameCrystals       = new ShameCrystals();
            CasinoData          = new CasinoData();
            Blackthorn          = new BlackthornData();
            CleanUpBritannia    = new CleanUpBritanniaData();
            ViceVsVirtue        = new ViceVsVirtueSystem();
            TreasuresOfKotlCity = new KotlCityData();

            CityLoyaltySystem.ConstructSystems();
            ArenaSystem       = new PVPArenaSystem();
            Khaldun           = new KhaldunData();
            TreasuresOfDoom   = new DoomData();
            SorcerersDungeon  = new SorcerersDungeonData();
            RisingTide        = new RisingTide();
            DoomGauntlet      = new DoomGauntlet();
            TreasuresOfTokuno = new TreasuresOfTokuno();
            VirtueArtifacts   = new VirtueArtifactsSystem();
            FellowshipData    = new FellowshipData();
        }
示例#2
0
        public static void Configure()
        {
            EventSink.WorldSave += OnSave;
            EventSink.WorldLoad += OnLoad;

            Systems = new List <PointsSystem>();

            QueensLoyalty   = new QueensLoyalty();
            VoidPool        = new VoidPool();
            DespiseCrystals = new DespiseCrystals();
            ShameCrystals   = new ShameCrystals();
            CasinoData      = new CasinoData();
        }
示例#3
0
        public static void Configure()
        {
            EventSink.WorldSave += OnSave;
            EventSink.WorldLoad += OnLoad;

            Systems = new List <PointsSystem>();

            QueensLoyalty    = new QueensLoyalty();
            VoidPool         = new VoidPool();
            DespiseCrystals  = new DespiseCrystals();
            ShameCrystals    = new ShameCrystals();
            CasinoData       = new CasinoData();
            Blackthorn       = new BlackthornData();
            CleanUpBritannia = new CleanUpBritanniaData();

            CityLoyaltySystem.ConstructSystems();
        }
示例#4
0
        public static void Configure()
        {
            EventSink.WorldSave += OnSave;
            EventSink.WorldLoad += OnLoad;

            Systems = new List <PointsSystem>();

            QueensLoyalty       = new QueensLoyalty();
            VoidPool            = new VoidPool();
            DespiseCrystals     = new DespiseCrystals();
            ShameCrystals       = new ShameCrystals();
            CasinoData          = new CasinoData();
            Blackthorn          = new BlackthornData();
            CleanUpBritannia    = new CleanUpBritanniaData();
            ViceVsVirtue        = new ViceVsVirtueSystem();
            TreasuresOfKotlCity = new KotlCityData();

            CityLoyaltySystem.ConstructSystems();
            ArenaSystem = new PVPArenaSystem();
            Khaldun     = new KhaldunData();
        }