public InternalTimer(DoneQuestCollector owner, PlayerMobile target, IList <TextDefinition> conversation, bool isComplete) : base(TimeSpan.Zero, GetDelay()) { m_Owner = owner; m_Target = target; m_Conversation = conversation; m_IsComplete = isComplete; m_Index = 0; }
public InternalTimer( DoneQuestCollector owner, PlayerMobile target, IList<TextDefinition> conversation, bool isComplete ) : base( TimeSpan.Zero, GetDelay() ) { m_Owner = owner; m_Target = target; m_Conversation = conversation; m_IsComplete = isComplete; m_Index = 0; }