示例#1
0
 public InternalTimer(DoneQuestCollector owner, PlayerMobile target, IList <TextDefinition> conversation, bool isComplete)
     : base(TimeSpan.Zero, GetDelay())
 {
     m_Owner        = owner;
     m_Target       = target;
     m_Conversation = conversation;
     m_IsComplete   = isComplete;
     m_Index        = 0;
 }
示例#2
0
			public InternalTimer( DoneQuestCollector owner, PlayerMobile target, IList<TextDefinition> conversation, bool isComplete )
				: base( TimeSpan.Zero, GetDelay() )
			{
				m_Owner = owner;
				m_Target = target;
				m_Conversation = conversation;
				m_IsComplete = isComplete;
				m_Index = 0;
			}