public void Stage2() { COMInvasionMage randomMage = m_Mages[Utility.Random(m_Mages.Count)].Item1; randomMage.Say("We must leave immediately!"); Timer.DelayCall(TimeSpan.FromSeconds(1.0), new TimerCallback(Stage3)); }
public void Stage1() { COMInvasionMage randomMage = m_Mages[Utility.Random(m_Mages.Count)].Item1; randomMage.Say("We cannot keep the portal open much longer!"); Timer.DelayCall(TimeSpan.FromSeconds(4.0), new TimerCallback(Stage2)); }
public void Stage3() { //Gate out the Mages foreach (Tuple <COMInvasionMage, Point3D> tuple in m_Mages) { COMInvasionMage mage = tuple.Item1; GateHide hideball = new GateHide(); hideball.AccessLevel = AccessLevel.Player; mage.PlaceInBackpack(hideball); mage.Use(hideball); Timer.DelayCall(TimeSpan.FromSeconds(10.0), new TimerCallback(mage.Delete)); } m_Mages.Clear(); Timer.DelayCall(TimeSpan.FromSeconds(4.0), new TimerCallback(Stage4)); }