protected override void OnTick() { if (m_Cycle != 5) { //Display warning message if (KinCityManager.OnLBChangeWarning != null) { KinCityManager.OnLBChangeWarning(m_City); ++m_Cycle; Start(); } } else { //Switch on LB guards KinCityData cityData = KinCityManager.GetCityData(m_City); if (cityData != null) { //Don't change the guards if it's somehow now owned by the GCs if (cityData.ControlingKin == IOBAlignment.None) { return; } cityData.GuardOption = KinCityData.GuardOptions.LordBritish; cityData.ClearAllGuardPosts(); //Switch on patrol npc guard type cityData.SetNPCFlag(KinCityData.NPCFlags.Patrol, true); //Raise event for the regions to sort themselves out with the new changes if (KinCityManager.OnChangeGuards != null) { KinCityManager.OnChangeGuards(m_City, KinCityData.GuardOptions.LordBritish); } } } }
/// <summary> /// Changes the guards. /// </summary> /// <param name="city">The city.</param> /// <param name="guardOption">The guard option.</param> public static void ChangeGuards(KinFactionCities city, KinCityData.GuardOptions guardOption, bool overrideTimeout) { KinCityData cityData = GetCityData(city); if (cityData == null) { return; } if (cityData.GuardOption == guardOption) { return; } if (!overrideTimeout) { if (DateTime.Now <= cityData.LastGuardChangeTime + TimeSpan.FromHours(KinSystemSettings.GuardChangeTimeHours)) { return; } } cityData.LastGuardChangeTime = DateTime.Now; if (guardOption == KinCityData.GuardOptions.LordBritish) { LBGuardTimer timer = new LBGuardTimer(city); timer.Start(); } else { cityData.GuardOption = guardOption; //Switch off patrol npc guard type cityData.SetNPCFlag(KinCityData.NPCFlags.Patrol, false); if (guardOption == KinCityData.GuardOptions.None) { cityData.ClearAllGuardPosts(); } //Update existing guards with the new rules foreach (KinCityData.BeneficiaryData bd in cityData.BeneficiaryDataList) { foreach (KinGuardPost kgp in bd.GuardPosts) { if (kgp != null && !kgp.Deleted) { kgp.UpdateExisitngGuards(); } } } //Raise event for the regions to sort themselves out with the new changes if (KinCityManager.OnChangeGuards != null) { KinCityManager.OnChangeGuards(city, guardOption); } } }
/// <summary> /// Transfers owership of a city to a kin or golem controller king /// </summary> /// <param name="city"></param> /// <param name="winners"></param> public static void TransferOwnership(KinFactionCities city, IOBAlignment kin, List <PlayerMobile> winners) { KinCityData cd = GetCityData(city); if (cd == null) { Console.WriteLine("Error in KinCityManager.TransferOwnership() - City Data not found"); return; } //Set props that apply to both GC and Kin cd.CityLeader = null; cd.CaptureTime = DateTime.Now; cd.ClearAllGuardPosts(); cd.ClearActivityDelta(); if (kin == IOBAlignment.None) //GCs! { cd.ControlingKin = kin; //setup defaults for a controller city cd.IsVotingStage = false; cd.TaxRate = 0.0; cd.BeneficiaryDataList.Clear(); cd.UnassignedGuardPostSlots = 0; //Absorb treasury cd.EmptyTreasury(); ChangeGuards(city, KinCityData.GuardOptions.None, true); cd.ClearNPCFLags(); //Update townspeople spawners and switch on GCs UpdateCityNPCSpawners(cd.City); if (OnGolemController != null) { OnGolemController(cd.City, true); } } else { //check to see if the city was previously owned by the controllers if (cd.ControlingKin == IOBAlignment.None) { //if so then apply default settings for a town cd.SetAllNPCFlags(); ChangeGuards(city, KinCityData.GuardOptions.None, true); //Set last change time so they can change the guards immediately cd.LastGuardChangeTime = DateTime.Now.AddHours(-KinSystemSettings.GuardChangeTimeHours); //Update townspeople spawners and switch off GCs UpdateCityNPCSpawners(cd.City); SetGolemControllers(cd.City, false); if (OnGolemController != null) { OnGolemController(cd.City, false); } } else { cd.LastGuardChangeTime = DateTime.Now.AddHours(-KinSystemSettings.GuardChangeTimeHours); } cd.ControlingKin = kin; //Assign voting info cd.BeneficiaryDataList.Clear(); foreach (PlayerMobile pm in winners) { cd.BeneficiaryDataList.Add(new KinCityData.BeneficiaryData(pm, 0)); } //Change the guards to none if it is LB incase the new owners are all red if (cd.GuardOption == KinCityData.GuardOptions.LordBritish) { ChangeGuards(cd.City, KinCityData.GuardOptions.None, true); } //Skip voting if only one beneficiary if (cd.BeneficiaryDataList.Count == 1) { cd.CityLeader = cd.BeneficiaryDataList[0].Pm; } else { cd.IsVotingStage = true; } cd.UnassignedGuardPostSlots = KinSystem.GetCityGuardPostSlots(city); //Voting is controlled by heartbeat } }