private void ClaimWin(Mobile from, HuntingKillEntry entry) { TryDropItemTo(from, new HarvestersBlade()); TryDropItemTo(from, new HuntmastersRewardTitleDeed()); TryDropItemTo(from, new RangersGuildSash()); TryDropItemTo(from, new HornOfPlenty()); }
private void CheckKill(HuntType type, HuntingKillEntry entry) { if (!m_Top10.ContainsKey(type)) { m_Top10[type] = new List <HuntingKillEntry>(); } if (m_Top10[type].Count < 10) { m_Top10[type].Add(entry); } else { List <HuntingKillEntry> copy = new List <HuntingKillEntry>(m_Top10[type]); copy.Sort(); for (int i = 0; i < copy.Count; i++) { if (entry.Measurement > copy[i].Measurement) { m_Top10[type].Remove(copy[i]); m_Top10[type].Add(entry); break; } } } }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int v = reader.ReadInt(); m_Active = reader.ReadBool(); m_SeasonBegins = reader.ReadDateTime(); m_SeasonEnds = reader.ReadDateTime(); m_Top10 = new Dictionary <HuntType, List <HuntingKillEntry> >(); m_Leaders = new Dictionary <HuntType, List <HuntingKillEntry> >(); int count = reader.ReadInt(); for (int i = 0; i < count; i++) { Mobile m = reader.ReadMobile(); HuntingKillEntry entry = new HuntingKillEntry(reader); if (m != null) { m_UnclaimedWinners[m] = entry; } } count = reader.ReadInt(); for (int i = 0; i < count; i++) { HuntType type = (HuntType)reader.ReadInt(); int c = reader.ReadInt(); if (!m_Top10.ContainsKey(type)) { m_Top10[type] = new List <HuntingKillEntry>(); } for (int j = 0; j < c; j++) { m_Top10[type].Add(new HuntingKillEntry(reader)); } } count = reader.ReadInt(); for (int i = 0; i < count; i++) { HuntType type = (HuntType)reader.ReadInt(); int c = reader.ReadInt(); if (!m_Leaders.ContainsKey(type)) { m_Leaders[type] = new List <HuntingKillEntry>(); } for (int j = 0; j < c; j++) { m_Leaders[type].Add(new HuntingKillEntry(reader)); } } m_Instance = this; m_NextHint = DateTime.UtcNow; m_NextBonusIndex = DateTime.UtcNow; CheckTimer(); }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int v = reader.ReadInt(); m_Owner = reader.ReadMobile(); m_ProducedTrophy = reader.ReadBool(); m_HasSubmitted = reader.ReadBool(); if (reader.ReadInt() == 1) m_KillEntry = new HuntingKillEntry(reader); if (m_Owner != null && !m_HasSubmitted) m_Permits.Add(this); }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int v = reader.ReadInt(); m_Active = reader.ReadBool(); m_SeasonBegins = reader.ReadDateTime(); m_SeasonEnds = reader.ReadDateTime(); m_Top10 = new Dictionary<HuntType, List<HuntingKillEntry>>(); m_Leaders = new Dictionary<HuntType, List<HuntingKillEntry>>(); int count = reader.ReadInt(); for(int i = 0; i < count; i++) { Mobile m = reader.ReadMobile(); HuntingKillEntry entry = new HuntingKillEntry(reader); if(m != null) m_UnclaimedWinners[m] = entry; } count = reader.ReadInt(); for(int i = 0; i < count; i++) { HuntType type = (HuntType)reader.ReadInt(); int c = reader.ReadInt(); if (!m_Top10.ContainsKey(type)) m_Top10[type] = new List<HuntingKillEntry>(); for (int j = 0; j < c; j++) { m_Top10[type].Add(new HuntingKillEntry(reader)); } } count = reader.ReadInt(); for(int i = 0; i < count; i++) { HuntType type = (HuntType)reader.ReadInt(); int c = reader.ReadInt(); if (!m_Leaders.ContainsKey(type)) m_Leaders[type] = new List<HuntingKillEntry>(); for(int j = 0; j < c; j++) { m_Leaders[type].Add(new HuntingKillEntry(reader)); } } m_Instance = this; m_NextHint = DateTime.UtcNow; m_NextBonusIndex = DateTime.UtcNow; CheckTimer(); }
private void ClaimWin(Mobile from, HuntingKillEntry entry) { TryDropItemTo(from, new HarvestersBlade()); TryDropItemTo(from, new HuntmastersRewardTitleDeed()); TryDropItemTo(from, new RangersGuildSash()); TryDropItemTo(from, new HornOfPlenty()); }
private void CheckKill(HuntType type, HuntingKillEntry entry) { if (!m_Top10.ContainsKey(type)) m_Top10[type] = new List<HuntingKillEntry>(); if (m_Top10[type].Count < 10) m_Top10[type].Add(entry); else { List<HuntingKillEntry> copy = new List<HuntingKillEntry>(m_Top10[type]); copy.Sort(); for(int i = 0; i < copy.Count; i++) { if (entry.Measurement > copy[i].Measurement) { m_Top10[type].Remove(copy[i]); m_Top10[type].Add(entry); break; } } } }