public ConfirmCommitGump( Mobile from, HouseFoundation foundation, int bankBalance, int oldPrice, int newPrice ) : base(50, 50) { m_Foundation = foundation; int cost = newPrice - oldPrice; bool canAfford = cost <= bankBalance; AddPage( 0 ); AddBackground( 0, 0, 320, 320, 5054 ); AddImageTiled( 10, 10, 300, 20, 2624 ); AddImageTiled( 10, 40, 300, 240, 2624 ); AddImageTiled( 10, 290, 300, 20, 2624 ); AddAlphaRegion( 10, 10, 300, 300 ); AddHtmlLocalized( 10, 10, 300, 20, 1062060, 32736, false, false ); // <CENTER>COMMIT DESIGN</CENTER> AddHtmlLocalized( 10, 190, 150, 20, 1061902, 32736, false, false ); // Bank Balance: AddLabel( 170, 190, 55, bankBalance.ToString() ); AddHtmlLocalized( 10, 215, 150, 20, 1061899, 1023, false, false ); // Old Value: AddLabel( 170, 215, 90, oldPrice.ToString() ); AddHtmlLocalized( 10, 235, 150, 20, 1061900, 1023, false, false ); // Cost To Commit: AddLabel( 170, 235, 90, newPrice.ToString() ); AddButton( 170, 290, 4005, 4007, 0, GumpButtonType.Reply, 0 ); AddHtmlLocalized( 195, 290, 55, 20, 1011012, 32767, false, false ); // CANCEL if ( canAfford ) { AddHtmlLocalized( 10, 40, 300, 140, 1061898, 0x3FF, false, true ); AddButton( 10, 290, 4005, 4007, 1, GumpButtonType.Reply, 0 ); AddHtmlLocalized( 45, 290, 55, 20, 1011036, 32767, false, false ); // OKAY } else { AddHtmlLocalized( 10, 40, 300, 140, 1061903, 0x7C00, false, true ); } if ( cost >= 0 ) { AddHtmlLocalized( 10, 260, 150, 20, 1061901, 0x7C00, false, false ); // Your Cost: AddLabel( 170, 260, 40, cost.ToString() ); } else { AddHtmlLocalized( 10, 260, 150, 20, 1062059, 0x3E0, false, false ); // Your Refund: AddLabel( 170, 260, 70, ( -cost ).ToString() ); } }
public BeginHouseCustomization( HouseFoundation house ) : base(0xBF) { EnsureCapacity( 17 ); m_Stream.Write( (short) 0x20 ); m_Stream.Write( (int) house.Serial ); m_Stream.Write( (byte) 0x04 ); m_Stream.Write( (ushort) 0x0000 ); m_Stream.Write( (ushort) 0xFFFF ); m_Stream.Write( (ushort) 0xFFFF ); m_Stream.Write( (byte) 0xFF ); }
public DesignStateGeneral( HouseFoundation house, DesignState state ) : base(0xBF) { EnsureCapacity( 13 ); m_Stream.Write( (short) 0x1D ); m_Stream.Write( (int) house.Serial ); m_Stream.Write( (int) state.Revision ); }
public SendQueueEntry( GameClient ns, HouseFoundation foundation, DesignState state ) { m_NetState = ns; m_Serial = foundation.Serial; m_Revision = state.Revision; m_Root = state; MultiComponentList mcl = state.Components; m_xMin = mcl.Min.X; m_yMin = mcl.Min.Y; m_xMax = mcl.Max.X; m_yMax = mcl.Max.Y; m_Tiles = mcl.List; }
public static void SendDetails( GameClient ns, HouseFoundation house, DesignState state ) { m_SendQueue.Enqueue( new SendQueueEntry( ns, house, state ) ); m_Sync.Set(); }
public DesignState( DesignState toCopy ) { m_Foundation = toCopy.m_Foundation; m_Components = new MultiComponentList( toCopy.m_Components ); m_Revision = toCopy.m_Revision; m_Fixtures = new MultiTileEntry[toCopy.m_Fixtures.Length]; for ( int i = 0; i < m_Fixtures.Length; ++i ) m_Fixtures[i] = toCopy.m_Fixtures[i]; }
public DesignState( HouseFoundation foundation, GenericReader reader ) { m_Foundation = foundation; int version = reader.ReadInt(); switch ( version ) { case 0: { m_Components = new MultiComponentList( reader ); int length = reader.ReadInt(); m_Fixtures = new MultiTileEntry[length]; for ( int i = 0; i < length; ++i ) { m_Fixtures[i].m_ItemID = reader.ReadUShort(); m_Fixtures[i].m_OffsetX = reader.ReadShort(); m_Fixtures[i].m_OffsetY = reader.ReadShort(); m_Fixtures[i].m_OffsetZ = reader.ReadShort(); m_Fixtures[i].m_Flags = reader.ReadInt(); } m_Revision = reader.ReadInt(); break; } } }
protected override void OnTarget( Mobile from, object obj ) { Item item = obj as Item; if ( item == null ) { from.Target = new DesignInsertTarget( m_Foundation ); from.SendMessage( "That is not an item. Try again." ); } else { HouseFoundation house = HousingHelper.FindHouseAt( item ) as HouseFoundation; if ( house == null ) { from.Target = new DesignInsertTarget( m_Foundation ); from.SendMessage( "That item is not inside a customizable house. Try again." ); } else if ( m_Foundation != null && house != m_Foundation ) { from.Target = new DesignInsertTarget( m_Foundation ); from.SendMessage( "That item is not inside the current house; all targeted items must reside in the same house. You may cancel this target and repeat the command." ); } else { DesignState state = house.CurrentState; MultiComponentList mcl = state.Components; int x = item.X - house.X; int y = item.Y - house.Y; int z = item.Z - house.Z; if ( x >= mcl.Min.X && y >= mcl.Min.Y && x <= mcl.Max.X && y <= mcl.Max.Y ) { mcl.Add( item.ItemID, x, y, z ); item.Delete(); state.OnRevised(); state = house.DesignState; mcl = state.Components; if ( x >= mcl.Min.X && y >= mcl.Min.Y && x <= mcl.Max.X && y <= mcl.Max.Y ) { mcl.Add( item.ItemID, x, y, z ); state.OnRevised(); } from.Target = new DesignInsertTarget( house ); if ( m_Foundation == null ) from.SendMessage( "The item has been inserted into the house design. Press ESC when you are finished." ); else from.SendMessage( "The item has been inserted into the house design." ); m_Foundation = house; } else { from.Target = new DesignInsertTarget( m_Foundation ); from.SendMessage( "That item is not inside a customizable house. Try again." ); } } } }
public DesignState( HouseFoundation foundation, MultiComponentList components ) { m_Foundation = foundation; m_Components = components; m_Fixtures = new MultiTileEntry[0]; }
public DesignInsertTarget( HouseFoundation foundation ) : base(-1, false, TargetFlags.None) { m_Foundation = foundation; }
public static int GetZLevel( int z, HouseFoundation house ) { int level = ( z - 7 ) / 20 + 1; if ( level < 1 || level > house.MaxLevels ) level = 1; return level; }
public static void Add( Mobile from, HouseFoundation foundation ) { if ( from == null ) return; DesignContext c = new DesignContext( foundation ); m_Table[from] = c; if ( from is PlayerMobile ) ( (PlayerMobile) from ).DesignContext = c; foundation.Customizer = from; from.Hidden = true; from.Location = new Point3D( foundation.X, foundation.Y, foundation.Z + 7 ); GameClient state = from.Client; if ( state == null ) return; ArrayList fixtures = foundation.Fixtures; for ( int i = 0; fixtures != null && i < fixtures.Count; ++i ) { Item item = (Item) fixtures[i]; state.Send( item.RemovePacket ); } if ( foundation.Signpost != null ) state.Send( foundation.Signpost.RemovePacket ); }
public static int GetLevelZ( int level, HouseFoundation house ) { if ( level < 1 || level > house.MaxLevels ) level = 1; return ( level - 1 ) * 20 + 7; }
public DesignContext( HouseFoundation foundation ) { m_Foundation = foundation; m_Level = 1; }