public override void OnResponse(NetState sender, RelayInfo info) { if (info.ButtonID <= 0) { return; // Canceled } int buttonID = info.ButtonID - 1; int type = buttonID % 7; int index = buttonID / 7; CraftSystem system = this.m_CraftSystem; CraftGroupCol groups = system.CraftGroups; CraftContext context = system.GetContext(this.m_From); #region Stygian Abyss if (Locked) { if (type == 6 && index == 11) { // Cancel Make AutoCraftTimer.EndTimer(m_From); } return; } #endregion switch (type) { case 0: // Show group { if (context == null) { break; } if (index >= 0 && index < groups.Count) { context.LastGroupIndex = index; this.m_From.SendGump(new CraftGump(this.m_From, system, this.m_Tool, null)); } break; } case 1: // Create item { if (context == null) { break; } int groupIndex = context.LastGroupIndex; if (groupIndex >= 0 && groupIndex < groups.Count) { CraftGroup group = groups.GetAt(groupIndex); if (index >= 0 && index < group.CraftItems.Count) { this.CraftItem(group.CraftItems.GetAt(index)); } } break; } case 2: // Item details { if (context == null) { break; } int groupIndex = context.LastGroupIndex; if (groupIndex >= 0 && groupIndex < groups.Count) { CraftGroup group = groups.GetAt(groupIndex); if (index >= 0 && index < group.CraftItems.Count) { this.m_From.SendGump(new CraftGumpItem(this.m_From, system, group.CraftItems.GetAt(index), this.m_Tool)); } } break; } case 3: // Create item (last 10) { if (context == null) { break; } List <CraftItem> lastTen = context.Items; if (index >= 0 && index < lastTen.Count) { this.CraftItem(lastTen[index]); } break; } case 4: // Item details (last 10) { if (context == null) { break; } List <CraftItem> lastTen = context.Items; if (index >= 0 && index < lastTen.Count) { this.m_From.SendGump(new CraftGumpItem(this.m_From, system, lastTen[index], this.m_Tool)); } break; } case 5: // Resource selected { if (this.m_Page == CraftPage.PickResource && index >= 0 && index < system.CraftSubRes.Count) { int groupIndex = (context == null ? -1 : context.LastGroupIndex); CraftSubRes res = system.CraftSubRes.GetAt(index); if (this.m_From.Skills[system.MainSkill].Base < res.RequiredSkill) { this.m_From.SendGump(new CraftGump(this.m_From, system, this.m_Tool, res.Message)); } else { if (context != null) { context.LastResourceIndex = index; } this.m_From.SendGump(new CraftGump(this.m_From, system, this.m_Tool, null)); } } else if (this.m_Page == CraftPage.PickResource2 && index >= 0 && index < system.CraftSubRes2.Count) { int groupIndex = (context == null ? -1 : context.LastGroupIndex); CraftSubRes res = system.CraftSubRes2.GetAt(index); if (this.m_From.Skills[system.MainSkill].Base < res.RequiredSkill) { this.m_From.SendGump(new CraftGump(this.m_From, system, this.m_Tool, res.Message)); } else { if (context != null) { context.LastResourceIndex2 = index; } this.m_From.SendGump(new CraftGump(this.m_From, system, this.m_Tool, null)); } } break; } case 6: // Misc. buttons { switch (index) { case 0: // Resource selection { if (system.CraftSubRes.Init) { this.m_From.SendGump(new CraftGump(this.m_From, system, this.m_Tool, null, CraftPage.PickResource)); } break; } case 1: // Smelt item { if (system.Resmelt) { Resmelt.Do(this.m_From, system, this.m_Tool); } break; } case 2: // Make last { if (context == null) { break; } CraftItem item = context.LastMade; if (item != null) { this.CraftItem(item); } else { this.m_From.SendGump(new CraftGump(this.m_From, this.m_CraftSystem, this.m_Tool, 1044165, this.m_Page)); // You haven't made anything yet. } break; } case 3: // Last 10 { if (context == null) { break; } context.LastGroupIndex = 501; this.m_From.SendGump(new CraftGump(this.m_From, system, this.m_Tool, null)); break; } case 4: // Toggle use resource hue { if (context == null) { break; } context.DoNotColor = !context.DoNotColor; this.m_From.SendGump(new CraftGump(this.m_From, this.m_CraftSystem, this.m_Tool, null, this.m_Page)); break; } case 5: // Repair item { if (system.Repair) { Repair.Do(this.m_From, system, this.m_Tool); } break; } case 6: // Toggle mark option { if (context == null || !system.MarkOption) { break; } switch (context.MarkOption) { case CraftMarkOption.MarkItem: context.MarkOption = CraftMarkOption.DoNotMark; break; case CraftMarkOption.DoNotMark: context.MarkOption = CraftMarkOption.PromptForMark; break; case CraftMarkOption.PromptForMark: context.MarkOption = CraftMarkOption.MarkItem; break; } this.m_From.SendGump(new CraftGump(this.m_From, this.m_CraftSystem, this.m_Tool, null, this.m_Page)); break; } case 7: // Resource selection 2 { if (system.CraftSubRes2.Init) { this.m_From.SendGump(new CraftGump(this.m_From, system, this.m_Tool, null, CraftPage.PickResource2)); } break; } case 8: // Enhance item { if (system.CanEnhance) { Enhance.BeginTarget(this.m_From, system, this.m_Tool); } break; } #region Stygian Abyss case 9: // Alter Item (Gargoyle) { if (system.CanAlter) { if (Server.SkillHandlers.Imbuing.CheckSoulForge(m_From, 1, false)) { AlterItem.BeginTarget(this.m_From, system, this.m_Tool); } else { m_From.SendLocalizedMessage(1111867); // You must be near a soulforge to alter an item. } } break; } case 10: // Quest Item/Non Quest Item toggle { //if (context == null || !system.QuestOption) //break; switch (context.QuestOption) { case CraftQuestOption.QuestItem: context.QuestOption = CraftQuestOption.NonQuestItem; break; case CraftQuestOption.NonQuestItem: context.QuestOption = CraftQuestOption.QuestItem; break; } this.m_From.SendGump(new CraftGump(this.m_From, this.m_CraftSystem, this.m_Tool, null, this.m_Page)); break; } case 11: // Cancel Make { AutoCraftTimer.EndTimer(m_From); break; } #endregion } break; } } }
private void CheckResource(Mobile from, Item item, CraftResource res) { bool completed = false; if (m_System is DefTailoring)// { switch (res) { case CraftResource.RegularLeather: case CraftResource.SpinedLeather: case CraftResource.HornedLeather: case CraftResource.BarbedLeather: case CraftResource.DragonLeather: case CraftResource.DaemonLeather: //default: completed = AlterItem.TryToAlter(from, item); break; } } else { from.SendMessage("You cannot use this to alter that"); } if (m_System is DefBlacksmithy) { switch (res) { // default: // Not listing ores, it's the only logical remainder. case CraftResource.Iron: case CraftResource.DullCopper: case CraftResource.ShadowIron: case CraftResource.Copper: case CraftResource.Bronze: case CraftResource.Gold: case CraftResource.Agapite: case CraftResource.Verite: case CraftResource.Valorite: case CraftResource.Silver: case CraftResource.Jade: case CraftResource.Moonstone: case CraftResource.Sunstone: //if (m_Tool is SmithHammer) completed = AlterItem.TryToAlter(from, item); break; } } if (m_System is DefCarpentry) { switch (res) { case CraftResource.Log: case CraftResource.Oak: case CraftResource.Ash: case CraftResource.Yew: case CraftResource.Heartwood: case CraftResource.Bloodwood: case CraftResource.Frostwood: case CraftResource.Pine: case CraftResource.Cedar: case CraftResource.Cherry: case CraftResource.Mahogany: //if (m_Tool is Hammer) completed = AlterItem.TryToAlter(from, item); break; } } else { from.SendMessage("You cannot use this to alter that"); } if (completed) { from.SendMessage("The item has been turned into a gargish item."); } else { from.SendMessage("You cannot use this to alter that"); } }