public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case 1: { m_Ladder = reader.ReadItem() as LadderController; break; } } }
public Arena( GenericReader reader ) { int version = reader.ReadEncodedInt(); switch ( version ) { case 7: { m_IsGuarded = reader.ReadBool(); goto case 6; } case 6: { m_Ladder = reader.ReadItem() as LadderController; goto case 5; } case 5: { m_Tournament = reader.ReadItem() as TournamentController; m_Announcer = reader.ReadMobile(); goto case 4; } case 4: { m_Name = reader.ReadString(); goto case 3; } case 3: { m_Zone = reader.ReadRect2D(); goto case 2; } case 2: { m_GateIn = reader.ReadPoint3D(); m_GateOut = reader.ReadPoint3D(); m_Teleporter = reader.ReadItem(); goto case 1; } case 1: { m_Players = reader.ReadStrongMobileList(); goto case 0; } case 0: { m_Facet = reader.ReadMap(); m_Bounds = reader.ReadRect2D(); m_Outside = reader.ReadPoint3D(); m_Wall = reader.ReadPoint3D(); if ( version == 0 ) { reader.ReadBool(); m_Players = new List<Mobile>(); } m_Active = reader.ReadBool(); m_Points = new ArenaStartPoints( reader ); if ( m_Active ) { m_Arenas.Add( this ); m_Arenas.Sort(); } break; } } if ( m_Zone.Start != Point2D.Zero && m_Zone.End != Point2D.Zero && m_Facet != null ) m_Region = new SafeZone( m_Zone, m_Outside, m_Facet, m_IsGuarded ); if ( IsOccupied ) Timer.DelayCall( TimeSpan.FromSeconds( 2.0 ), new TimerCallback( Evict ) ); if ( m_Tournament != null ) Timer.DelayCall( TimeSpan.Zero, new TimerCallback( AttachToTournament_Sandbox ) ); }
public Arena(GenericReader reader) { int version = reader.ReadEncodedInt(); switch (version) { case 7: { m_IsGuarded = reader.ReadBool(); goto case 6; } case 6: { m_Ladder = reader.ReadItem() as LadderController; goto case 5; } case 5: { m_Tournament = reader.ReadItem() as TournamentController; m_Announcer = reader.ReadMobile(); goto case 4; } case 4: { m_Name = reader.ReadString(); goto case 3; } case 3: { m_Zone = reader.ReadRect2D(); goto case 2; } case 2: { m_GateIn = reader.ReadPoint3D(); m_GateOut = reader.ReadPoint3D(); m_Teleporter = reader.ReadItem(); goto case 1; } case 1: { m_Players = reader.ReadStrongMobileList(); goto case 0; } case 0: { m_Facet = reader.ReadMap(); m_Bounds = reader.ReadRect2D(); m_Outside = reader.ReadPoint3D(); m_Wall = reader.ReadPoint3D(); if (version == 0) { reader.ReadBool(); m_Players = new List <Mobile>(); } m_Active = reader.ReadBool(); m_Points = new ArenaStartPoints(reader); if (m_Active) { m_Arenas.Add(this); m_Arenas.Sort(); } break; } } if (m_Zone.Start != Point2D.Zero && m_Zone.End != Point2D.Zero && m_Facet != null) { m_Region = new SafeZone(m_Zone, m_Outside, m_Facet, m_IsGuarded); } if (IsOccupied) { Timer.DelayCall(TimeSpan.FromSeconds(2.0), new TimerCallback(Evict)); } if (m_Tournament != null) { Timer.DelayCall(TimeSpan.Zero, new TimerCallback(AttachToTournament_Sandbox)); } }