public InternalTimer(DuelWall item, TimeSpan duration, Mobile from, Mobile to) : base(duration) { Priority = TimerPriority.OneSecond; m_Item = item; m_From = from; m_To = to; }
public InternalItem(DuelWall wall, int xoffset, int yoffset) : base(0x80) { Movable = false; m_Wall = wall; X = m_Wall.X + xoffset; Y = m_Wall.Y + yoffset; }
public InternalTimer( DuelWall item, TimeSpan duration, Mobile from, Mobile to ) : base(duration) { Priority = TimerPriority.OneSecond; m_Item = item; m_From = from; m_To = to; }
public InternalItem( DuelWall wall, int xoffset, int yoffset ) : base(0x80) { Movable = false; m_Wall = wall; X = m_Wall.X + xoffset; Y = m_Wall.Y + yoffset; }
public virtual void DoDuel( Mobile from, Mobile to ) { NetState fromns = from.NetState; NetState tons = to.NetState; m_FromMount = from.Mount; if ( m_FromMount != null ) m_FromMount.Rider = null; m_From.MoveToWorld( FromStart, Map.Felucca ); from.Direction = Direction.South; from.MagicDamageAbsorb = 0; from.MeleeDamageAbsorb = 0; from.StunReady = false; from.DisarmReady = false; from.Mana = from.ManaMax; from.Stam = from.StamMax; //from.Target.Cancel( from ); if ( fromns != null ) fromns.Send( CancelTarget.Instance ); Target fromtarg = from.Target; //if ( fromtarg != null ) // fromtarg.OnTargetCancel( from, TargetCancelType.Canceled ); from.Frozen = true; m_ToMount = to.Mount; if ( m_ToMount != null ) m_ToMount.Rider = null; m_To.MoveToWorld( ToStart, Map.Felucca ); to.Direction = Direction.North; to.MagicDamageAbsorb = 0; to.MeleeDamageAbsorb = 0; to.StunReady = false; to.DisarmReady = false; to.Mana = to.ManaMax; to.Stam = to.StamMax; //to.Target.Cancel( to ); if ( tons != null ) tons.Send( CancelTarget.Instance ); Target totarg = to.Target; //if ( totarg != null ) // totarg.OnTargetCancel( to, TargetCancelType.Canceled ); to.Frozen = true; ((PlayerMobile)m_From).PermaFlags.Add( (PlayerMobile)to ); ((PlayerMobile)m_To).PermaFlags.Add( (PlayerMobile)from ); ((PlayerMobile)m_From).Delta( MobileDelta.Noto ); ((PlayerMobile)m_To).Delta( MobileDelta.Noto ); DuelWall wall = new DuelWall( NorthSouth, from, to ); wall.MoveToWorld( WallArea, Map.Felucca ); m_From.SendAsciiMessage( "Duel Started" ); m_To.SendAsciiMessage( "Duel Started" ); }
public virtual void DoDuel(Mobile from, Mobile to) { NetState fromns = from.NetState; NetState tons = to.NetState; m_FromMount = from.Mount; if (m_FromMount != null) { m_FromMount.Rider = null; } m_From.MoveToWorld(FromStart, Map.Felucca); from.Direction = Direction.South; from.MagicDamageAbsorb = 0; from.MeleeDamageAbsorb = 0; from.StunReady = false; from.DisarmReady = false; from.Mana = from.ManaMax; from.Stam = from.StamMax; //from.Target.Cancel( from ); if (fromns != null) { fromns.Send(CancelTarget.Instance); } Target fromtarg = from.Target; //if ( fromtarg != null ) // fromtarg.OnTargetCancel( from, TargetCancelType.Canceled ); from.Frozen = true; m_ToMount = to.Mount; if (m_ToMount != null) { m_ToMount.Rider = null; } m_To.MoveToWorld(ToStart, Map.Felucca); to.Direction = Direction.North; to.MagicDamageAbsorb = 0; to.MeleeDamageAbsorb = 0; to.StunReady = false; to.DisarmReady = false; to.Mana = to.ManaMax; to.Stam = to.StamMax; //to.Target.Cancel( to ); if (tons != null) { tons.Send(CancelTarget.Instance); } Target totarg = to.Target; //if ( totarg != null ) // totarg.OnTargetCancel( to, TargetCancelType.Canceled ); to.Frozen = true; ((PlayerMobile)m_From).PermaFlags.Add((PlayerMobile)to); ((PlayerMobile)m_To).PermaFlags.Add((PlayerMobile)from); ((PlayerMobile)m_From).Delta(MobileDelta.Noto); ((PlayerMobile)m_To).Delta(MobileDelta.Noto); DuelWall wall = new DuelWall(NorthSouth, from, to); wall.MoveToWorld(WallArea, Map.Felucca); m_From.SendAsciiMessage("Duel Started"); m_To.SendAsciiMessage("Duel Started"); }