public static RDungeon LoadRDungeon(int dungeonNum) { RDungeon dungeon = new RDungeon(dungeonNum); string FilePath = IO.Paths.RDungeonsFolder + "rdungeon" + dungeonNum.ToString() + ".dat"; using (System.IO.StreamReader reader = new System.IO.StreamReader(FilePath)) { while (!(reader.EndOfStream)) { string[] parse = reader.ReadLine().Split('|'); switch (parse[0].ToLower()) { case "rdungeondata": if (parse[1].ToLower() != "v4") { reader.Close(); reader.Dispose(); return null; } break; case "data": dungeon.DungeonName = parse[1]; dungeon.Direction = (Enums.Direction)parse[2].ToInt(); dungeon.MaxFloors = parse[3].ToInt(); dungeon.Recruitment = parse[4].ToBool(); dungeon.Exp = parse[5].ToBool(); dungeon.WindTimer = parse[6].ToInt(); dungeon.RDungeonIndex = parse[7].ToInt(); break; case "floor": { RDungeonFloor floor = new RDungeonFloor(); floor.Options.TrapMin = parse[1].ToInt(); floor.Options.TrapMax = parse[2].ToInt(); floor.Options.ItemMin = parse[3].ToInt(); floor.Options.ItemMax = parse[4].ToInt(); floor.Options.Intricacy = parse[5].ToInt(); floor.Options.RoomWidthMin = parse[6].ToInt(); floor.Options.RoomWidthMax = parse[7].ToInt(); floor.Options.RoomLengthMin = parse[8].ToInt(); floor.Options.RoomLengthMax = parse[9].ToInt(); floor.Options.HallTurnMin = parse[10].ToInt(); floor.Options.HallTurnMax = parse[11].ToInt(); floor.Options.HallVarMin = parse[12].ToInt(); floor.Options.HallVarMax = parse[13].ToInt(); floor.Options.WaterFrequency = parse[14].ToInt(); floor.Options.Craters = parse[15].ToInt(); floor.Options.CraterMinLength = parse[16].ToInt(); floor.Options.CraterMaxLength = parse[17].ToInt(); floor.Options.CraterFuzzy = parse[18].ToBool(); floor.Options.MinChambers = parse[19].ToInt(); floor.Options.MaxChambers = parse[20].ToInt(); floor.Darkness = parse[21].ToInt(); floor.GoalType = (Enums.RFloorGoalType)parse[22].ToInt(); floor.GoalMap = parse[23].ToInt(); floor.GoalX = parse[24].ToInt(); floor.GoalY = parse[25].ToInt(); floor.Music = parse[26]; #region terrain #region wall floor.StairsX = parse[27].ToInt(); floor.StairsSheet = parse[28].ToInt(); floor.mGroundX = parse[29].ToInt(); floor.mGroundSheet = parse[30].ToInt(); floor.mTopLeftX = parse[31].ToInt(); floor.mTopLeftSheet = parse[32].ToInt(); floor.mTopCenterX = parse[33].ToInt(); floor.mTopCenterSheet = parse[34].ToInt(); floor.mTopRightX = parse[35].ToInt(); floor.mTopRightSheet = parse[36].ToInt(); floor.mCenterLeftX = parse[37].ToInt(); floor.mCenterLeftSheet = parse[38].ToInt(); floor.mCenterCenterX = parse[39].ToInt(); floor.mCenterCenterSheet = parse[40].ToInt(); floor.mCenterRightX = parse[41].ToInt(); floor.mCenterRightSheet = parse[42].ToInt(); floor.mBottomLeftX = parse[43].ToInt(); floor.mBottomLeftSheet = parse[44].ToInt(); floor.mBottomCenterX = parse[45].ToInt(); floor.mBottomCenterSheet = parse[46].ToInt(); floor.mBottomRightX = parse[47].ToInt(); floor.mBottomRightSheet = parse[48].ToInt(); floor.mInnerTopLeftX = parse[49].ToInt(); floor.mInnerTopLeftSheet = parse[50].ToInt(); floor.mInnerBottomLeftX = parse[51].ToInt(); floor.mInnerBottomLeftSheet = parse[52].ToInt(); floor.mInnerTopRightX = parse[53].ToInt(); floor.mInnerTopRightSheet = parse[54].ToInt(); floor.mInnerBottomRightX = parse[55].ToInt(); floor.mInnerBottomRightSheet = parse[56].ToInt(); floor.mColumnTopX = parse[57].ToInt(); floor.mColumnTopSheet = parse[58].ToInt(); floor.mColumnCenterX = parse[59].ToInt(); floor.mColumnCenterSheet = parse[60].ToInt(); floor.mColumnBottomX = parse[61].ToInt(); floor.mColumnBottomSheet = parse[62].ToInt(); floor.mRowLeftX = parse[63].ToInt(); floor.mRowLeftSheet = parse[64].ToInt(); floor.mRowCenterX = parse[65].ToInt(); floor.mRowCenterSheet = parse[66].ToInt(); floor.mRowRightX = parse[67].ToInt(); floor.mRowRightSheet = parse[68].ToInt(); floor.mIsolatedWallX = parse[69].ToInt(); floor.mIsolatedWallSheet = parse[70].ToInt(); floor.mGroundAltX = parse[71].ToInt(); floor.mGroundAltSheet = parse[72].ToInt(); floor.mGroundAlt2X = parse[73].ToInt(); floor.mGroundAlt2Sheet = parse[74].ToInt(); floor.mTopLeftAltX = parse[75].ToInt(); floor.mTopLeftAltSheet = parse[76].ToInt(); floor.mTopCenterAltX = parse[77].ToInt(); floor.mTopCenterAltSheet = parse[78].ToInt(); floor.mTopRightAltX = parse[79].ToInt(); floor.mTopRightAltSheet = parse[80].ToInt(); floor.mCenterLeftAltX = parse[81].ToInt(); floor.mCenterLeftAltSheet = parse[82].ToInt(); floor.mCenterCenterAltX = parse[83].ToInt(); floor.mCenterCenterAltSheet = parse[84].ToInt(); floor.mCenterCenterAlt2X = parse[85].ToInt(); floor.mCenterCenterAlt2Sheet = parse[86].ToInt(); floor.mCenterRightAltX = parse[87].ToInt(); floor.mCenterRightAltSheet = parse[88].ToInt(); floor.mBottomLeftAltX = parse[89].ToInt(); floor.mBottomLeftAltSheet = parse[90].ToInt(); floor.mBottomCenterAltX = parse[91].ToInt(); floor.mBottomCenterAltSheet = parse[92].ToInt(); floor.mBottomRightAltX = parse[93].ToInt(); floor.mBottomRightAltSheet = parse[94].ToInt(); floor.mInnerTopLeftAltX = parse[95].ToInt(); floor.mInnerTopLeftAltSheet = parse[96].ToInt(); floor.mInnerBottomLeftAltX = parse[97].ToInt(); floor.mInnerBottomLeftAltSheet = parse[98].ToInt(); floor.mInnerTopRightAltX = parse[99].ToInt(); floor.mInnerTopRightAltSheet = parse[100].ToInt(); floor.mInnerBottomRightAltX = parse[101].ToInt(); floor.mInnerBottomRightAltSheet = parse[102].ToInt(); floor.mColumnTopAltX = parse[103].ToInt(); floor.mColumnTopAltSheet = parse[104].ToInt(); floor.mColumnCenterAltX = parse[105].ToInt(); floor.mColumnCenterAltSheet = parse[106].ToInt(); floor.mColumnBottomAltX = parse[107].ToInt(); floor.mColumnBottomAltSheet = parse[108].ToInt(); floor.mRowLeftAltX = parse[109].ToInt(); floor.mRowLeftAltSheet = parse[110].ToInt(); floor.mRowCenterAltX = parse[111].ToInt(); floor.mRowCenterAltSheet = parse[112].ToInt(); floor.mRowRightAltX = parse[113].ToInt(); floor.mRowRightAltSheet = parse[114].ToInt(); floor.mIsolatedWallAltX = parse[115].ToInt(); floor.mIsolatedWallAltSheet = parse[116].ToInt(); #endregion #region water floor.mWaterX = parse[117].ToInt(); floor.mWaterSheet = parse[118].ToInt(); floor.mWaterAnimX = parse[119].ToInt(); floor.mWaterAnimSheet = parse[120].ToInt(); floor.mShoreTopLeftX = parse[121].ToInt(); floor.mShoreTopLeftSheet = parse[122].ToInt(); floor.mShoreTopRightX = parse[123].ToInt(); floor.mShoreTopRightSheet = parse[124].ToInt(); floor.mShoreBottomRightX = parse[125].ToInt(); floor.mShoreBottomRightSheet = parse[126].ToInt(); floor.mShoreBottomLeftX = parse[127].ToInt(); floor.mShoreBottomLeftSheet = parse[128].ToInt(); floor.mShoreDiagonalForwardX = parse[129].ToInt(); floor.mShoreDiagonalForwardSheet = parse[130].ToInt(); floor.mShoreDiagonalBackX = parse[131].ToInt(); floor.mShoreDiagonalBackSheet = parse[132].ToInt(); floor.mShoreTopX = parse[133].ToInt(); floor.mShoreTopSheet = parse[134].ToInt(); floor.mShoreRightX = parse[135].ToInt(); floor.mShoreRightSheet = parse[136].ToInt(); floor.mShoreBottomX = parse[137].ToInt(); floor.mShoreBottomSheet = parse[138].ToInt(); floor.mShoreLeftX = parse[139].ToInt(); floor.mShoreLeftSheet = parse[140].ToInt(); floor.mShoreVerticalX = parse[141].ToInt(); floor.mShoreVerticalSheet = parse[142].ToInt(); floor.mShoreHorizontalX = parse[143].ToInt(); floor.mShoreHorizontalSheet = parse[144].ToInt(); floor.mShoreInnerTopLeftX = parse[145].ToInt(); floor.mShoreInnerTopLeftSheet = parse[146].ToInt(); floor.mShoreInnerTopRightX = parse[147].ToInt(); floor.mShoreInnerTopRightSheet = parse[148].ToInt(); floor.mShoreInnerBottomRightX = parse[149].ToInt(); floor.mShoreInnerBottomRightSheet = parse[150].ToInt(); floor.mShoreInnerBottomLeftX = parse[151].ToInt(); floor.mShoreInnerBottomLeftSheet = parse[152].ToInt(); floor.mShoreInnerTopX = parse[153].ToInt(); floor.mShoreInnerTopSheet = parse[154].ToInt(); floor.mShoreInnerRightX = parse[155].ToInt(); floor.mShoreInnerRightSheet = parse[156].ToInt(); floor.mShoreInnerBottomX = parse[157].ToInt(); floor.mShoreInnerBottomSheet = parse[158].ToInt(); floor.mShoreInnerLeftX = parse[159].ToInt(); floor.mShoreInnerLeftSheet = parse[160].ToInt(); floor.mShoreSurroundedX = parse[161].ToInt(); floor.mShoreSurroundedSheet = parse[162].ToInt(); floor.mShoreTopLeftAnimX = parse[163].ToInt(); floor.mShoreTopLeftAnimSheet = parse[164].ToInt(); floor.mShoreTopRightAnimX = parse[165].ToInt(); floor.mShoreTopRightAnimSheet = parse[166].ToInt(); floor.mShoreBottomRightAnimX = parse[167].ToInt(); floor.mShoreBottomRightAnimSheet = parse[168].ToInt(); floor.mShoreBottomLeftAnimX = parse[169].ToInt(); floor.mShoreBottomLeftAnimSheet = parse[170].ToInt(); floor.mShoreDiagonalForwardAnimX = parse[171].ToInt(); floor.mShoreDiagonalForwardAnimSheet = parse[172].ToInt(); floor.mShoreDiagonalBackAnimX = parse[173].ToInt(); floor.mShoreDiagonalBackAnimSheet = parse[174].ToInt(); floor.mShoreTopAnimX = parse[175].ToInt(); floor.mShoreTopAnimSheet = parse[176].ToInt(); floor.mShoreRightAnimX = parse[177].ToInt(); floor.mShoreRightAnimSheet = parse[178].ToInt(); floor.mShoreBottomAnimX = parse[179].ToInt(); floor.mShoreBottomAnimSheet = parse[180].ToInt(); floor.mShoreLeftAnimX = parse[181].ToInt(); floor.mShoreLeftAnimSheet = parse[182].ToInt(); floor.mShoreVerticalAnimX = parse[183].ToInt(); floor.mShoreVerticalAnimSheet = parse[184].ToInt(); floor.mShoreHorizontalAnimX = parse[185].ToInt(); floor.mShoreHorizontalAnimSheet = parse[186].ToInt(); floor.mShoreInnerTopLeftAnimX = parse[187].ToInt(); floor.mShoreInnerTopLeftAnimSheet = parse[188].ToInt(); floor.mShoreInnerTopRightAnimX = parse[189].ToInt(); floor.mShoreInnerTopRightAnimSheet = parse[190].ToInt(); floor.mShoreInnerBottomRightAnimX = parse[191].ToInt(); floor.mShoreInnerBottomRightAnimSheet = parse[192].ToInt(); floor.mShoreInnerBottomLeftAnimX = parse[193].ToInt(); floor.mShoreInnerBottomLeftAnimSheet = parse[194].ToInt(); floor.mShoreInnerTopAnimX = parse[195].ToInt(); floor.mShoreInnerTopAnimSheet = parse[196].ToInt(); floor.mShoreInnerRightAnimX = parse[197].ToInt(); floor.mShoreInnerRightAnimSheet = parse[198].ToInt(); floor.mShoreInnerBottomAnimX = parse[199].ToInt(); floor.mShoreInnerBottomAnimSheet = parse[200].ToInt(); floor.mShoreInnerLeftAnimX = parse[201].ToInt(); floor.mShoreInnerLeftAnimSheet = parse[202].ToInt(); floor.mShoreSurroundedAnimX = parse[203].ToInt(); floor.mShoreSurroundedAnimSheet = parse[204].ToInt(); #endregion #endregion floor.GroundTile.Type = (Enums.TileType)parse[205].ToInt(); floor.GroundTile.Data1 = parse[206].ToInt(); floor.GroundTile.Data2 = parse[207].ToInt(); floor.GroundTile.Data3 = parse[208].ToInt(); floor.GroundTile.String1 = parse[209]; floor.GroundTile.String2 = parse[210]; floor.GroundTile.String3 = parse[211]; floor.HallTile.Type = (Enums.TileType)parse[212].ToInt(); floor.HallTile.Data1 = parse[213].ToInt(); floor.HallTile.Data2 = parse[214].ToInt(); floor.HallTile.Data3 = parse[215].ToInt(); floor.HallTile.String1 = parse[216]; floor.HallTile.String2 = parse[217]; floor.HallTile.String3 = parse[218]; floor.WaterTile.Type = (Enums.TileType)parse[219].ToInt(); floor.WaterTile.Data1 = parse[220].ToInt(); floor.WaterTile.Data2 = parse[221].ToInt(); floor.WaterTile.Data3 = parse[222].ToInt(); floor.WaterTile.String1 = parse[223]; floor.WaterTile.String2 = parse[224]; floor.WaterTile.String3 = parse[225]; floor.WallTile.Type = (Enums.TileType)parse[226].ToInt(); floor.WallTile.Data1 = parse[227].ToInt(); floor.WallTile.Data2 = parse[228].ToInt(); floor.WallTile.Data3 = parse[229].ToInt(); floor.WallTile.String1 = parse[230]; floor.WallTile.String2 = parse[231]; floor.WallTile.String3 = parse[232]; floor.NpcSpawnTime = parse[233].ToInt(); floor.NpcMin = parse[234].ToInt(); floor.NpcMax = parse[235].ToInt(); int maxItems = parse[236].ToInt(); int maxNpcs = parse[237].ToInt(); int maxSpecialTiles = parse[238].ToInt(); int maxWeather = parse[239].ToInt(); int maxChambers = parse[240].ToInt(); int n = 241; RDungeonItem item; MapNpcPreset npc; RDungeonTrap specialTile; Server.RDungeons.RDungeonPresetChamber presetChamber; for (int i = 0; i < maxItems; i++) { item = new RDungeonItem(); item.ItemNum = parse[n].ToInt(); item.MinAmount = parse[n+1].ToInt(); item.MaxAmount = parse[n+2].ToInt(); item.AppearanceRate = parse[n+3].ToInt(); item.StickyRate = parse[n+4].ToInt(); item.Tag = parse[n+5]; item.Hidden = parse[n+6].ToBool(); item.OnGround = parse[n+7].ToBool(); item.OnWater = parse[n+8].ToBool(); item.OnWall = parse[n+9].ToBool(); floor.Items.Add(item); n += 10; } for (int i = 0; i < maxNpcs; i++) { npc = new MapNpcPreset(); npc.NpcNum = parse[n].ToInt(); npc.MinLevel = parse[n + 1].ToInt(); npc.MaxLevel = parse[n + 2].ToInt(); npc.AppearanceRate = parse[n + 3].ToInt(); npc.StartStatus = (Enums.StatusAilment)parse[n + 4].ToInt(); npc.StartStatusCounter = parse[n + 5].ToInt(); npc.StartStatusChance = parse[n + 6].ToInt(); floor.Npcs.Add(npc); n+= 7; } for (int i = 0; i < maxSpecialTiles; i++) { specialTile = new RDungeonTrap(); specialTile.SpecialTile.Type = (Enums.TileType)parse[n].ToInt(); specialTile.SpecialTile.Data1 = parse[n + 1].ToInt(); specialTile.SpecialTile.Data2 = parse[n + 2].ToInt(); specialTile.SpecialTile.Data3 = parse[n + 3].ToInt(); specialTile.SpecialTile.String1 = parse[n + 4]; specialTile.SpecialTile.String2 = parse[n + 5]; specialTile.SpecialTile.String3 = parse[n + 6]; specialTile.SpecialTile.Ground = parse[n + 7].ToInt(); specialTile.SpecialTile.GroundSet = parse[n + 8].ToInt(); specialTile.SpecialTile.GroundAnim = parse[n + 9].ToInt(); specialTile.SpecialTile.GroundAnimSet = parse[n + 10].ToInt(); specialTile.SpecialTile.Mask = parse[n + 11].ToInt(); specialTile.SpecialTile.MaskSet = parse[n + 12].ToInt(); specialTile.SpecialTile.Anim = parse[n + 13].ToInt(); specialTile.SpecialTile.AnimSet = parse[n + 14].ToInt(); specialTile.SpecialTile.Mask2 = parse[n + 15].ToInt(); specialTile.SpecialTile.Mask2Set = parse[n + 16].ToInt(); specialTile.SpecialTile.M2Anim = parse[n + 17].ToInt(); specialTile.SpecialTile.M2AnimSet = parse[n + 18].ToInt(); specialTile.SpecialTile.Fringe = parse[n + 19].ToInt(); specialTile.SpecialTile.FringeSet = parse[n + 20].ToInt(); specialTile.SpecialTile.FAnim = parse[n + 21].ToInt(); specialTile.SpecialTile.FAnimSet = parse[n + 22].ToInt(); specialTile.SpecialTile.Fringe2 = parse[n + 23].ToInt(); specialTile.SpecialTile.Fringe2Set = parse[n + 24].ToInt(); specialTile.SpecialTile.F2Anim = parse[n + 25].ToInt(); specialTile.SpecialTile.F2AnimSet = parse[n + 26].ToInt(); specialTile.SpecialTile.RDungeonMapValue = parse[n + 27].ToInt(); specialTile.AppearanceRate = parse[n + 28].ToInt(); floor.SpecialTiles.Add(specialTile); n+= 29; } for (int i = 0; i < maxWeather; i++) { floor.Weather.Add((Enums.Weather)parse[n].ToInt()); n++; } for (int i = 0; i < maxChambers; i++) { presetChamber = new Server.RDungeons.RDungeonPresetChamber(); presetChamber.ChamberNum = parse[n].ToInt(); presetChamber.String1 = parse[n + 1]; presetChamber.String2 = parse[n + 2]; presetChamber.String3 = parse[n + 3]; n += 3; } dungeon.Floors.Add(floor); } break; } } } return dungeon; }
public static void ConvertV3ToV4(int num) { DataConverter.RDungeons.V4.RDungeon rdungeonV4 = new Server.DataConverter.RDungeons.V4.RDungeon(num); DataConverter.RDungeons.V3.RDungeon rdungeonV3 = Server.DataConverter.RDungeons.V3.RDungeonManager.LoadRDungeon(num); rdungeonV4.DungeonName = rdungeonV3.DungeonName; rdungeonV4.Direction = rdungeonV3.Direction; rdungeonV4.MaxFloors = rdungeonV3.MaxFloors; rdungeonV4.Recruitment = rdungeonV3.Recruitment; rdungeonV4.Exp = rdungeonV3.Exp; rdungeonV4.WindTimer = rdungeonV3.WindTimer; rdungeonV4.DungeonIndex = 0; for (int i = 0; i < rdungeonV3.Floors.Count; i++) { DataConverter.RDungeons.V4.RDungeonFloor floor = new DataConverter.RDungeons.V4.RDungeonFloor(); floor.Options.TrapMin = rdungeonV3.Floors[i].Options.TrapMin; floor.Options.TrapMax = rdungeonV3.Floors[i].Options.TrapMax; floor.Options.ItemMin = 5; floor.Options.ItemMax = 8; floor.Options.Intricacy = 6; floor.Options.RoomWidthMin = rdungeonV3.Floors[i].Options.RoomWidthMin; floor.Options.RoomWidthMax = rdungeonV3.Floors[i].Options.RoomWidthMax; floor.Options.RoomLengthMin = rdungeonV3.Floors[i].Options.RoomLengthMin; floor.Options.RoomLengthMax = rdungeonV3.Floors[i].Options.RoomLengthMax; floor.Options.HallTurnMin = rdungeonV3.Floors[i].Options.HallTurnMin; floor.Options.HallTurnMax = rdungeonV3.Floors[i].Options.HallTurnMax; floor.Options.HallVarMin = rdungeonV3.Floors[i].Options.HallVarMin; floor.Options.HallVarMax = rdungeonV3.Floors[i].Options.HallVarMax; floor.Options.WaterFrequency = rdungeonV3.Floors[i].Options.WaterFrequency; floor.Options.Craters = rdungeonV3.Floors[i].Options.Craters; floor.Options.CraterMinLength = rdungeonV3.Floors[i].Options.CraterMinLength; floor.Options.CraterMaxLength = rdungeonV3.Floors[i].Options.CraterMaxLength; floor.Options.CraterFuzzy = rdungeonV3.Floors[i].Options.CraterFuzzy; floor.Options.MinChambers = 0; floor.Options.MaxChambers = 0; floor.Darkness = -1; floor.GoalType = rdungeonV3.Floors[i].GoalType; floor.GoalMap = rdungeonV3.Floors[i].GoalMap; floor.GoalX = rdungeonV3.Floors[i].GoalX; floor.GoalY = rdungeonV3.Floors[i].GoalY; floor.Music = rdungeonV3.Floors[i].Music; floor.StairsX = rdungeonV3.Floors[i].StairsX; floor.StairsSheet = rdungeonV3.Floors[i].StairsSheet; floor.mGroundX = rdungeonV3.Floors[i].mGroundX; floor.mGroundSheet = rdungeonV3.Floors[i].mGroundSheet; floor.mTopLeftX = rdungeonV3.Floors[i].mTopLeftX; floor.mTopLeftSheet = rdungeonV3.Floors[i].mTopLeftSheet; floor.mTopCenterX = rdungeonV3.Floors[i].mTopCenterX; floor.mTopCenterSheet = rdungeonV3.Floors[i].mTopCenterSheet; floor.mTopRightX = rdungeonV3.Floors[i].mTopRightX; floor.mTopRightSheet = rdungeonV3.Floors[i].mTopRightSheet; floor.mCenterLeftX = rdungeonV3.Floors[i].mCenterLeftX; floor.mCenterLeftSheet = rdungeonV3.Floors[i].mCenterLeftSheet; floor.mCenterCenterX = rdungeonV3.Floors[i].mCenterCenterX; floor.mCenterCenterSheet = rdungeonV3.Floors[i].mCenterCenterSheet; floor.mCenterRightX = rdungeonV3.Floors[i].mCenterRightX; floor.mCenterRightSheet = rdungeonV3.Floors[i].mCenterRightSheet; floor.mBottomLeftX = rdungeonV3.Floors[i].mBottomLeftX; floor.mBottomLeftSheet = rdungeonV3.Floors[i].mBottomLeftSheet; floor.mBottomCenterX = rdungeonV3.Floors[i].mBottomCenterX; floor.mBottomCenterSheet = rdungeonV3.Floors[i].mBottomCenterSheet; floor.mBottomRightX = rdungeonV3.Floors[i].mBottomRightX; floor.mBottomRightSheet = rdungeonV3.Floors[i].mBottomRightSheet; floor.mInnerTopLeftX = rdungeonV3.Floors[i].mInnerTopLeftX; floor.mInnerTopLeftSheet = rdungeonV3.Floors[i].mInnerTopLeftSheet; floor.mInnerBottomLeftX = rdungeonV3.Floors[i].mInnerBottomLeftX; floor.mInnerBottomLeftSheet = rdungeonV3.Floors[i].mInnerBottomLeftSheet; floor.mInnerTopRightX = rdungeonV3.Floors[i].mInnerTopRightX; floor.mInnerTopRightSheet = rdungeonV3.Floors[i].mInnerTopRightSheet; floor.mInnerBottomRightX = rdungeonV3.Floors[i].mInnerBottomRightX; floor.mInnerBottomRightSheet = rdungeonV3.Floors[i].mInnerBottomRightSheet; floor.mIsolatedWallX = rdungeonV3.Floors[i].mIsolatedWallX; floor.mIsolatedWallSheet = rdungeonV3.Floors[i].mIsolatedWallSheet; floor.mColumnTopX = rdungeonV3.Floors[i].mColumnTopX; floor.mColumnTopSheet = rdungeonV3.Floors[i].mColumnTopSheet; floor.mColumnCenterX = rdungeonV3.Floors[i].mColumnCenterX; floor.mColumnCenterSheet = rdungeonV3.Floors[i].mColumnCenterSheet; floor.mColumnBottomX = rdungeonV3.Floors[i].mColumnBottomX; floor.mColumnBottomSheet = rdungeonV3.Floors[i].mColumnBottomSheet; floor.mRowLeftX = rdungeonV3.Floors[i].mRowLeftX; floor.mRowLeftSheet = rdungeonV3.Floors[i].mRowLeftSheet; floor.mRowCenterX = rdungeonV3.Floors[i].mRowCenterX; floor.mRowCenterSheet = rdungeonV3.Floors[i].mRowCenterSheet; floor.mRowRightX = rdungeonV3.Floors[i].mRowRightX; floor.mRowRightSheet = rdungeonV3.Floors[i].mRowRightSheet; floor.mGroundAltX= rdungeonV3.Floors[i].mGroundAltX; floor.mGroundAltSheet = rdungeonV3.Floors[i].mGroundAltSheet; floor.mGroundAlt2X = rdungeonV3.Floors[i].mGroundAlt2X; floor.mGroundAlt2Sheet = rdungeonV3.Floors[i].mGroundAlt2Sheet; floor.mTopLeftAltX= rdungeonV3.Floors[i].mTopLeftAltX; floor.mTopLeftAltSheet = rdungeonV3.Floors[i].mTopLeftAltSheet; floor.mTopCenterAltX= rdungeonV3.Floors[i].mTopCenterAltX; floor.mTopCenterAltSheet = rdungeonV3.Floors[i].mTopCenterAltSheet; floor.mTopRightAltX= rdungeonV3.Floors[i].mTopRightAltX; floor.mTopRightAltSheet = rdungeonV3.Floors[i].mTopRightAltSheet; floor.mCenterLeftAltX= rdungeonV3.Floors[i].mCenterLeftAltX; floor.mCenterLeftAltSheet = rdungeonV3.Floors[i].mCenterLeftAltSheet; floor.mCenterCenterAltX= rdungeonV3.Floors[i].mCenterCenterAltX; floor.mCenterCenterAltSheet = rdungeonV3.Floors[i].mCenterCenterAltSheet; floor.mCenterCenterAlt2X = rdungeonV3.Floors[i].mCenterCenterAlt2X; floor.mCenterCenterAlt2Sheet = rdungeonV3.Floors[i].mCenterCenterAlt2Sheet; floor.mCenterRightAltX= rdungeonV3.Floors[i].mCenterRightAltX; floor.mCenterRightAltSheet = rdungeonV3.Floors[i].mCenterRightAltSheet; floor.mBottomLeftAltX= rdungeonV3.Floors[i].mBottomLeftAltX; floor.mBottomLeftAltSheet = rdungeonV3.Floors[i].mBottomLeftAltSheet; floor.mBottomCenterAltX= rdungeonV3.Floors[i].mBottomCenterAltX; floor.mBottomCenterAltSheet = rdungeonV3.Floors[i].mBottomCenterAltSheet; floor.mBottomRightAltX= rdungeonV3.Floors[i].mBottomRightAltX; floor.mBottomRightAltSheet = rdungeonV3.Floors[i].mBottomRightAltSheet; floor.mInnerTopLeftAltX= rdungeonV3.Floors[i].mInnerTopLeftAltX; floor.mInnerTopLeftAltSheet = rdungeonV3.Floors[i].mInnerTopLeftAltSheet; floor.mInnerBottomLeftAltX= rdungeonV3.Floors[i].mInnerBottomLeftAltX; floor.mInnerBottomLeftAltSheet = rdungeonV3.Floors[i].mInnerBottomLeftAltSheet; floor.mInnerTopRightAltX= rdungeonV3.Floors[i].mInnerTopRightAltX; floor.mInnerTopRightAltSheet = rdungeonV3.Floors[i].mInnerTopRightAltSheet; floor.mInnerBottomRightAltX= rdungeonV3.Floors[i].mInnerBottomRightAltX; floor.mInnerBottomRightAltSheet = rdungeonV3.Floors[i].mInnerBottomRightAltSheet; floor.mIsolatedWallAltX= rdungeonV3.Floors[i].mIsolatedWallAltX; floor.mIsolatedWallAltSheet = rdungeonV3.Floors[i].mIsolatedWallAltSheet; floor.mColumnTopAltX= rdungeonV3.Floors[i].mColumnTopAltX; floor.mColumnTopAltSheet = rdungeonV3.Floors[i].mColumnTopAltSheet; floor.mColumnCenterAltX= rdungeonV3.Floors[i].mColumnCenterAltX; floor.mColumnCenterAltSheet = rdungeonV3.Floors[i].mColumnCenterAltSheet; floor.mColumnBottomAltX= rdungeonV3.Floors[i].mColumnBottomAltX; floor.mColumnBottomAltSheet = rdungeonV3.Floors[i].mColumnBottomAltSheet; floor.mRowLeftAltX= rdungeonV3.Floors[i].mRowLeftAltX; floor.mRowLeftAltSheet = rdungeonV3.Floors[i].mRowLeftAltSheet; floor.mRowCenterAltX= rdungeonV3.Floors[i].mRowCenterAltX; floor.mRowCenterAltSheet = rdungeonV3.Floors[i].mRowCenterAltSheet; floor.mRowRightAltX= rdungeonV3.Floors[i].mRowRightAltX; floor.mRowRightAltSheet = rdungeonV3.Floors[i].mRowRightAltSheet; floor.mWaterX = rdungeonV3.Floors[i].mWaterX; floor.mWaterSheet = rdungeonV3.Floors[i].mWaterSheet; floor.mWaterAnimX = rdungeonV3.Floors[i].mWaterAnimX; floor.mWaterAnimSheet = rdungeonV3.Floors[i].mWaterAnimSheet; floor.mShoreTopLeftX = rdungeonV3.Floors[i].mShoreTopLeftX; floor.mShoreTopLeftSheet = rdungeonV3.Floors[i].mShoreTopLeftSheet; floor.mShoreTopRightX = rdungeonV3.Floors[i].mShoreTopRightX; floor.mShoreTopRightSheet = rdungeonV3.Floors[i].mShoreTopRightSheet; floor.mShoreBottomRightX = rdungeonV3.Floors[i].mShoreBottomRightX; floor.mShoreBottomRightSheet = rdungeonV3.Floors[i].mShoreBottomRightSheet; floor.mShoreBottomLeftX = rdungeonV3.Floors[i].mShoreBottomLeftX; floor.mShoreBottomLeftSheet = rdungeonV3.Floors[i].mShoreBottomLeftSheet; floor.mShoreDiagonalForwardX = rdungeonV3.Floors[i].mShoreDiagonalForwardX; floor.mShoreDiagonalForwardSheet = rdungeonV3.Floors[i].mShoreDiagonalForwardSheet; floor.mShoreDiagonalBackX = rdungeonV3.Floors[i].mShoreDiagonalBackX; floor.mShoreDiagonalBackSheet = rdungeonV3.Floors[i].mShoreDiagonalBackSheet; floor.mShoreTopX = rdungeonV3.Floors[i].mShoreTopX; floor.mShoreTopSheet = rdungeonV3.Floors[i].mShoreTopSheet; floor.mShoreRightX = rdungeonV3.Floors[i].mShoreRightX; floor.mShoreRightSheet = rdungeonV3.Floors[i].mShoreRightSheet; floor.mShoreBottomX = rdungeonV3.Floors[i].mShoreBottomX; floor.mShoreBottomSheet = rdungeonV3.Floors[i].mShoreBottomSheet; floor.mShoreLeftX = rdungeonV3.Floors[i].mShoreLeftX; floor.mShoreLeftSheet = rdungeonV3.Floors[i].mShoreLeftSheet; floor.mShoreVerticalX = rdungeonV3.Floors[i].mShoreVerticalX; floor.mShoreVerticalSheet = rdungeonV3.Floors[i].mShoreVerticalSheet; floor.mShoreHorizontalX = rdungeonV3.Floors[i].mShoreHorizontalX; floor.mShoreHorizontalSheet = rdungeonV3.Floors[i].mShoreHorizontalSheet; floor.mShoreInnerTopLeftX = rdungeonV3.Floors[i].mShoreInnerTopLeftX; floor.mShoreInnerTopLeftSheet = rdungeonV3.Floors[i].mShoreInnerTopLeftSheet; floor.mShoreInnerTopRightX = rdungeonV3.Floors[i].mShoreInnerTopRightX; floor.mShoreInnerTopRightSheet = rdungeonV3.Floors[i].mShoreInnerTopRightSheet; floor.mShoreInnerBottomRightX = rdungeonV3.Floors[i].mShoreInnerBottomRightX; floor.mShoreInnerBottomRightSheet = rdungeonV3.Floors[i].mShoreInnerBottomRightSheet; floor.mShoreInnerBottomLeftX = rdungeonV3.Floors[i].mShoreInnerBottomLeftX; floor.mShoreInnerBottomLeftSheet = rdungeonV3.Floors[i].mShoreInnerBottomLeftSheet; floor.mShoreInnerTopX = rdungeonV3.Floors[i].mShoreInnerTopX; floor.mShoreInnerTopSheet = rdungeonV3.Floors[i].mShoreInnerTopSheet; floor.mShoreInnerRightX = rdungeonV3.Floors[i].mShoreInnerRightX; floor.mShoreInnerRightSheet = rdungeonV3.Floors[i].mShoreInnerRightSheet; floor.mShoreInnerBottomX = rdungeonV3.Floors[i].mShoreInnerBottomX; floor.mShoreInnerBottomSheet = rdungeonV3.Floors[i].mShoreInnerBottomSheet; floor.mShoreInnerLeftX = rdungeonV3.Floors[i].mShoreInnerLeftX; floor.mShoreInnerLeftSheet = rdungeonV3.Floors[i].mShoreInnerLeftSheet; floor.mShoreSurroundedX = rdungeonV3.Floors[i].mShoreSurroundedX; floor.mShoreSurroundedSheet = rdungeonV3.Floors[i].mShoreSurroundedSheet; floor.mShoreTopLeftAnimX = rdungeonV3.Floors[i].mShoreTopLeftAnimX; floor.mShoreTopLeftAnimSheet = rdungeonV3.Floors[i].mShoreTopLeftAnimSheet; floor.mShoreTopRightAnimX = rdungeonV3.Floors[i].mShoreTopRightAnimX; floor.mShoreTopRightAnimSheet = rdungeonV3.Floors[i].mShoreTopRightAnimSheet; floor.mShoreBottomRightAnimX = rdungeonV3.Floors[i].mShoreBottomRightAnimX; floor.mShoreBottomRightAnimSheet = rdungeonV3.Floors[i].mShoreBottomRightAnimSheet; floor.mShoreBottomLeftAnimX = rdungeonV3.Floors[i].mShoreBottomLeftAnimX; floor.mShoreBottomLeftAnimSheet = rdungeonV3.Floors[i].mShoreBottomLeftAnimSheet; floor.mShoreDiagonalForwardAnimX = rdungeonV3.Floors[i].mShoreDiagonalForwardAnimX; floor.mShoreDiagonalForwardAnimSheet = rdungeonV3.Floors[i].mShoreDiagonalForwardAnimSheet; floor.mShoreDiagonalBackAnimX = rdungeonV3.Floors[i].mShoreDiagonalBackAnimX; floor.mShoreDiagonalBackAnimSheet = rdungeonV3.Floors[i].mShoreDiagonalBackAnimSheet; floor.mShoreTopAnimX = rdungeonV3.Floors[i].mShoreTopAnimX; floor.mShoreTopAnimSheet = rdungeonV3.Floors[i].mShoreTopAnimSheet; floor.mShoreRightAnimX = rdungeonV3.Floors[i].mShoreRightAnimX; floor.mShoreRightAnimSheet = rdungeonV3.Floors[i].mShoreRightAnimSheet; floor.mShoreBottomAnimX = rdungeonV3.Floors[i].mShoreBottomAnimX; floor.mShoreBottomAnimSheet = rdungeonV3.Floors[i].mShoreBottomAnimSheet; floor.mShoreLeftAnimX = rdungeonV3.Floors[i].mShoreLeftAnimX; floor.mShoreLeftAnimSheet = rdungeonV3.Floors[i].mShoreLeftAnimSheet; floor.mShoreVerticalAnimX = rdungeonV3.Floors[i].mShoreVerticalAnimX; floor.mShoreVerticalAnimSheet = rdungeonV3.Floors[i].mShoreVerticalAnimSheet; floor.mShoreHorizontalAnimX = rdungeonV3.Floors[i].mShoreHorizontalAnimX; floor.mShoreHorizontalAnimSheet = rdungeonV3.Floors[i].mShoreHorizontalAnimSheet; floor.mShoreInnerTopLeftAnimX = rdungeonV3.Floors[i].mShoreInnerTopLeftAnimX; floor.mShoreInnerTopLeftAnimSheet = rdungeonV3.Floors[i].mShoreInnerTopLeftAnimSheet; floor.mShoreInnerTopRightAnimX = rdungeonV3.Floors[i].mShoreInnerTopRightAnimX; floor.mShoreInnerTopRightAnimSheet = rdungeonV3.Floors[i].mShoreInnerTopRightAnimSheet; floor.mShoreInnerBottomRightAnimX = rdungeonV3.Floors[i].mShoreInnerBottomRightAnimX; floor.mShoreInnerBottomRightAnimSheet = rdungeonV3.Floors[i].mShoreInnerBottomRightAnimSheet; floor.mShoreInnerBottomLeftAnimX = rdungeonV3.Floors[i].mShoreInnerBottomLeftAnimX; floor.mShoreInnerBottomLeftAnimSheet = rdungeonV3.Floors[i].mShoreInnerBottomLeftAnimSheet; floor.mShoreInnerTopAnimX = rdungeonV3.Floors[i].mShoreInnerTopAnimX; floor.mShoreInnerTopAnimSheet = rdungeonV3.Floors[i].mShoreInnerTopAnimSheet; floor.mShoreInnerRightAnimX = rdungeonV3.Floors[i].mShoreInnerRightAnimX; floor.mShoreInnerRightAnimSheet = rdungeonV3.Floors[i].mShoreInnerRightAnimSheet; floor.mShoreInnerBottomAnimX = rdungeonV3.Floors[i].mShoreInnerBottomAnimX; floor.mShoreInnerBottomAnimSheet = rdungeonV3.Floors[i].mShoreInnerBottomAnimSheet; floor.mShoreInnerLeftAnimX = rdungeonV3.Floors[i].mShoreInnerLeftAnimX; floor.mShoreInnerLeftAnimSheet = rdungeonV3.Floors[i].mShoreInnerLeftAnimSheet; floor.mShoreSurroundedAnimX = rdungeonV3.Floors[i].mShoreSurroundedAnimX; floor.mShoreSurroundedAnimSheet = rdungeonV3.Floors[i].mShoreSurroundedAnimSheet; floor.GroundTile = rdungeonV3.Floors[i].GroundTile; floor.HallTile = rdungeonV3.Floors[i].HallTile; floor.WaterTile = rdungeonV3.Floors[i].WaterTile; floor.WallTile = rdungeonV3.Floors[i].WallTile; floor.NpcSpawnTime = rdungeonV3.Floors[i].NpcSpawnTime; floor.NpcMin = rdungeonV3.Floors[i].NpcMin; floor.NpcMax = rdungeonV3.Floors[i].NpcMax; RDungeons.V4.RDungeonItem item; MapNpcPreset npc; RDungeons.V4.RDungeonTrap specialTile; for (int j = 0; j < rdungeonV3.Floors[i].Items.Count; j++) { if (rdungeonV3.Floors[i].Items[j].ItemNum > 0) { item = new RDungeons.V4.RDungeonItem(); item.ItemNum = rdungeonV3.Floors[i].Items[j].ItemNum; item.MinAmount = rdungeonV3.Floors[i].Items[j].MinAmount; item.MaxAmount = rdungeonV3.Floors[i].Items[j].MaxAmount; item.AppearanceRate = rdungeonV3.Floors[i].Items[j].AppearanceRate; item.StickyRate = rdungeonV3.Floors[i].Items[j].StickyRate; item.Tag = rdungeonV3.Floors[i].Items[j].Tag; item.Hidden = rdungeonV3.Floors[i].Items[j].Hidden; item.OnGround = rdungeonV3.Floors[i].Items[j].OnGround; item.OnWater = rdungeonV3.Floors[i].Items[j].OnWater; item.OnWall = rdungeonV3.Floors[i].Items[j].OnWall; floor.Items.Add(item); } } for (int j = 0; j < rdungeonV3.Floors[i].Npcs.Count; j++) { if (rdungeonV3.Floors[i].Npcs[j].NpcNum > 0) { npc = new MapNpcPreset(); npc.NpcNum = rdungeonV3.Floors[i].Npcs[j].NpcNum; npc.MinLevel = rdungeonV3.Floors[i].Npcs[j].MinLevel; npc.MaxLevel = rdungeonV3.Floors[i].Npcs[j].MinLevel; npc.AppearanceRate = rdungeonV3.Floors[i].Npcs[j].AppearanceRate; floor.Npcs.Add(npc); } } foreach (Tile j in rdungeonV3.Floors[i].SpecialTiles) { specialTile = new RDungeons.V4.RDungeonTrap(); specialTile.SpecialTile = j; specialTile.AppearanceRate = 100; floor.SpecialTiles.Add(specialTile); } foreach (Enums.Weather j in rdungeonV3.Floors[i].Weather) { floor.Weather.Add(j); } rdungeonV4.Floors.Add(floor); } Server.DataConverter.RDungeons.V4.RDungeonManager.SaveRDungeon(rdungeonV4, num); }