public static void SaveRDungeon(RDungeon rdungeon, int dungeonNum) { string Filepath = IO.Paths.RDungeonsFolder + "rdungeon" + dungeonNum.ToString() + ".dat"; using (System.IO.StreamWriter writer = new System.IO.StreamWriter(Filepath)) { writer.WriteLine("RDungeonData|V4"); writer.WriteLine("Data|" + rdungeon.DungeonName + "|" + ((int)rdungeon.Direction).ToString() + "|" + rdungeon.MaxFloors.ToString() + "|" + rdungeon.Recruitment.ToString() + "|" + rdungeon.Exp.ToString() + "|" + rdungeon.WindTimer.ToString() + "|" + rdungeon.WindTimer.ToString() + "|" + rdungeon.DungeonIndex.ToString() + "|"); for (int i = 0; i < rdungeon.Floors.Count; i++) { string data = "Floor|" + rdungeon.Floors[i].Options.TrapMin.ToString() + "|" + rdungeon.Floors[i].Options.TrapMax.ToString() + "|" + rdungeon.Floors[i].Options.ItemMin.ToString() + "|" + rdungeon.Floors[i].Options.ItemMax.ToString() + "|" + rdungeon.Floors[i].Options.Intricacy.ToString() + "|" + rdungeon.Floors[i].Options.RoomWidthMin.ToString() + "|" + rdungeon.Floors[i].Options.RoomWidthMax.ToString() + "|" + rdungeon.Floors[i].Options.RoomLengthMin.ToString() + "|" + rdungeon.Floors[i].Options.RoomLengthMax.ToString() + "|" + rdungeon.Floors[i].Options.HallTurnMin.ToString() + "|" + rdungeon.Floors[i].Options.HallTurnMax.ToString() + "|" + rdungeon.Floors[i].Options.HallVarMin.ToString() + "|" + rdungeon.Floors[i].Options.HallVarMax.ToString() + "|" + rdungeon.Floors[i].Options.WaterFrequency.ToString() + "|" + rdungeon.Floors[i].Options.Craters.ToString() + "|" + rdungeon.Floors[i].Options.CraterMinLength.ToString() + "|" + rdungeon.Floors[i].Options.CraterMaxLength.ToString() + "|" + rdungeon.Floors[i].Options.CraterFuzzy.ToIntString() + "|" + rdungeon.Floors[i].Options.MinChambers.ToString() + "|" + rdungeon.Floors[i].Options.MaxChambers.ToString() + "|" + rdungeon.Floors[i].Darkness.ToString() + "|" + ((int)rdungeon.Floors[i].GoalType).ToString() + "|" + rdungeon.Floors[i].GoalMap.ToString() + "|" + rdungeon.Floors[i].GoalX.ToString() + "|" + rdungeon.Floors[i].GoalY.ToString() + "|" + rdungeon.Floors[i].Music + "|" + rdungeon.Floors[i].StairsX.ToString() + "|" + rdungeon.Floors[i].StairsSheet.ToString() + "|" + rdungeon.Floors[i].mGroundX.ToString() + "|" + rdungeon.Floors[i].mGroundSheet.ToString() + "|" + rdungeon.Floors[i].mTopLeftX.ToString() + "|" + rdungeon.Floors[i].mTopLeftSheet.ToString() + "|" + rdungeon.Floors[i].mTopCenterX.ToString() + "|" + rdungeon.Floors[i].mTopCenterSheet.ToString() + "|" + rdungeon.Floors[i].mTopRightX.ToString() + "|" + rdungeon.Floors[i].mTopRightSheet.ToString() + "|" + rdungeon.Floors[i].mCenterLeftX.ToString() + "|" + rdungeon.Floors[i].mCenterLeftSheet.ToString() + "|" + rdungeon.Floors[i].mCenterCenterX.ToString() + "|" + rdungeon.Floors[i].mCenterCenterSheet.ToString() + "|" + rdungeon.Floors[i].mCenterRightX.ToString() + "|" + rdungeon.Floors[i].mCenterRightSheet.ToString() + "|" + rdungeon.Floors[i].mBottomLeftX.ToString() + "|" + rdungeon.Floors[i].mBottomLeftSheet.ToString() + "|" + rdungeon.Floors[i].mBottomCenterX.ToString() + "|" + rdungeon.Floors[i].mBottomCenterSheet.ToString() + "|" + rdungeon.Floors[i].mBottomRightX.ToString() + "|" + rdungeon.Floors[i].mBottomRightSheet.ToString() + "|" + rdungeon.Floors[i].mInnerTopLeftX.ToString() + "|" + rdungeon.Floors[i].mInnerTopLeftSheet.ToString() + "|" + rdungeon.Floors[i].mInnerBottomLeftX.ToString() + "|" + rdungeon.Floors[i].mInnerBottomLeftSheet.ToString() + "|" + rdungeon.Floors[i].mInnerTopRightX.ToString() + "|" + rdungeon.Floors[i].mInnerTopRightSheet.ToString() + "|" + rdungeon.Floors[i].mInnerBottomRightX.ToString() + "|" + rdungeon.Floors[i].mInnerBottomRightSheet.ToString() + "|" + rdungeon.Floors[i].mColumnTopX.ToString() + "|" + rdungeon.Floors[i].mColumnTopSheet.ToString() + "|" + rdungeon.Floors[i].mColumnCenterX.ToString() + "|" + rdungeon.Floors[i].mColumnCenterSheet.ToString() + "|" + rdungeon.Floors[i].mColumnBottomX.ToString() + "|" + rdungeon.Floors[i].mColumnBottomSheet.ToString() + "|" + rdungeon.Floors[i].mRowLeftX.ToString() + "|" + rdungeon.Floors[i].mRowLeftSheet.ToString() + "|" + rdungeon.Floors[i].mRowCenterX.ToString() + "|" + rdungeon.Floors[i].mRowCenterSheet.ToString() + "|" + rdungeon.Floors[i].mRowRightX.ToString() + "|" + rdungeon.Floors[i].mRowRightSheet.ToString() + "|" + rdungeon.Floors[i].mIsolatedWallX.ToString() + "|" + rdungeon.Floors[i].mIsolatedWallSheet.ToString() + "|" + rdungeon.Floors[i].mGroundAltX.ToString() + "|" + rdungeon.Floors[i].mGroundAltSheet.ToString() + "|" + rdungeon.Floors[i].mGroundAlt2X.ToString() + "|" + rdungeon.Floors[i].mGroundAlt2Sheet.ToString() + "|" + rdungeon.Floors[i].mTopLeftAltX.ToString() + "|" + rdungeon.Floors[i].mTopLeftAltSheet.ToString() + "|" + rdungeon.Floors[i].mTopCenterAltX.ToString() + "|" + rdungeon.Floors[i].mTopCenterAltSheet.ToString() + "|" + rdungeon.Floors[i].mTopRightAltX.ToString() + "|" + rdungeon.Floors[i].mTopRightAltSheet.ToString() + "|" + rdungeon.Floors[i].mCenterLeftAltX.ToString() + "|" + rdungeon.Floors[i].mCenterLeftAltSheet.ToString() + "|" + rdungeon.Floors[i].mCenterCenterAltX.ToString() + "|" + rdungeon.Floors[i].mCenterCenterAltSheet.ToString() + "|" + rdungeon.Floors[i].mCenterCenterAlt2X.ToString() + "|" + rdungeon.Floors[i].mCenterCenterAlt2Sheet.ToString() + "|" + rdungeon.Floors[i].mCenterRightAltX.ToString() + "|" + rdungeon.Floors[i].mCenterRightAltSheet.ToString() + "|" + rdungeon.Floors[i].mBottomLeftAltX.ToString() + "|" + rdungeon.Floors[i].mBottomLeftAltSheet.ToString() + "|" + rdungeon.Floors[i].mBottomCenterAltX.ToString() + "|" + rdungeon.Floors[i].mBottomCenterAltSheet.ToString() + "|" + rdungeon.Floors[i].mBottomRightAltX.ToString() + "|" + rdungeon.Floors[i].mBottomRightAltSheet.ToString() + "|" + rdungeon.Floors[i].mInnerTopLeftAltX.ToString() + "|" + rdungeon.Floors[i].mInnerTopLeftAltSheet.ToString() + "|" + rdungeon.Floors[i].mInnerBottomLeftAltX.ToString() + "|" + rdungeon.Floors[i].mInnerBottomLeftAltSheet.ToString() + "|" + rdungeon.Floors[i].mInnerTopRightAltX.ToString() + "|" + rdungeon.Floors[i].mInnerTopRightAltSheet.ToString() + "|" + rdungeon.Floors[i].mInnerBottomRightAltX.ToString() + "|" + rdungeon.Floors[i].mInnerBottomRightAltSheet.ToString() + "|" + rdungeon.Floors[i].mColumnTopAltX.ToString() + "|" + rdungeon.Floors[i].mColumnTopAltSheet.ToString() + "|" + rdungeon.Floors[i].mColumnCenterAltX.ToString() + "|" + rdungeon.Floors[i].mColumnCenterAltSheet.ToString() + "|" + rdungeon.Floors[i].mColumnBottomAltX.ToString() + "|" + rdungeon.Floors[i].mColumnBottomAltSheet.ToString() + "|" + rdungeon.Floors[i].mRowLeftAltX.ToString() + "|" + rdungeon.Floors[i].mRowLeftAltSheet.ToString() + "|" + rdungeon.Floors[i].mRowCenterAltX.ToString() + "|" + rdungeon.Floors[i].mRowCenterAltSheet.ToString() + "|" + rdungeon.Floors[i].mRowRightAltX.ToString() + "|" + rdungeon.Floors[i].mRowRightAltSheet.ToString() + "|" + rdungeon.Floors[i].mIsolatedWallAltX.ToString() + "|" + rdungeon.Floors[i].mIsolatedWallAltSheet.ToString() + "|" + rdungeon.Floors[i].mWaterX.ToString() + "|" + rdungeon.Floors[i].mWaterSheet.ToString() + "|" + rdungeon.Floors[i].mWaterAnimX.ToString() + "|" + rdungeon.Floors[i].mWaterAnimSheet.ToString() + "|" + rdungeon.Floors[i].mShoreTopLeftX.ToString() + "|" + rdungeon.Floors[i].mShoreTopLeftSheet.ToString() + "|" + rdungeon.Floors[i].mShoreTopRightX.ToString() + "|" + rdungeon.Floors[i].mShoreTopRightSheet.ToString() + "|" + rdungeon.Floors[i].mShoreBottomRightX.ToString() + "|" + rdungeon.Floors[i].mShoreBottomRightSheet.ToString() + "|" + rdungeon.Floors[i].mShoreBottomLeftX.ToString() + "|" + rdungeon.Floors[i].mShoreBottomLeftSheet.ToString() + "|" + rdungeon.Floors[i].mShoreDiagonalForwardX.ToString() + "|" + rdungeon.Floors[i].mShoreDiagonalForwardSheet.ToString() + "|" + rdungeon.Floors[i].mShoreDiagonalBackX.ToString() + "|" + rdungeon.Floors[i].mShoreDiagonalBackSheet.ToString() + "|" + rdungeon.Floors[i].mShoreTopX.ToString() + "|" + rdungeon.Floors[i].mShoreTopSheet.ToString() + "|" + rdungeon.Floors[i].mShoreRightX.ToString() + "|" + rdungeon.Floors[i].mShoreRightSheet.ToString() + "|" + rdungeon.Floors[i].mShoreBottomX.ToString() + "|" + rdungeon.Floors[i].mShoreBottomSheet.ToString() + "|" + rdungeon.Floors[i].mShoreLeftX.ToString() + "|" + rdungeon.Floors[i].mShoreLeftSheet.ToString() + "|" + rdungeon.Floors[i].mShoreVerticalX.ToString() + "|" + rdungeon.Floors[i].mShoreVerticalSheet.ToString() + "|" + rdungeon.Floors[i].mShoreHorizontalX.ToString() + "|" + rdungeon.Floors[i].mShoreHorizontalSheet.ToString() + "|" + rdungeon.Floors[i].mShoreInnerTopLeftX.ToString() + "|" + rdungeon.Floors[i].mShoreInnerTopLeftSheet.ToString() + "|" + rdungeon.Floors[i].mShoreInnerTopRightX.ToString() + "|" + rdungeon.Floors[i].mShoreInnerTopRightSheet.ToString() + "|" + rdungeon.Floors[i].mShoreInnerBottomRightX.ToString() + "|" + rdungeon.Floors[i].mShoreInnerBottomRightSheet.ToString() + "|" + rdungeon.Floors[i].mShoreInnerBottomLeftX.ToString() + "|" + rdungeon.Floors[i].mShoreInnerBottomLeftSheet.ToString() + "|" + rdungeon.Floors[i].mShoreInnerTopX.ToString() + "|" + rdungeon.Floors[i].mShoreInnerTopSheet.ToString() + "|" + rdungeon.Floors[i].mShoreInnerRightX.ToString() + "|" + rdungeon.Floors[i].mShoreInnerRightSheet.ToString() + "|" + rdungeon.Floors[i].mShoreInnerBottomX.ToString() + "|" + rdungeon.Floors[i].mShoreInnerBottomSheet.ToString() + "|" + rdungeon.Floors[i].mShoreInnerLeftX.ToString() + "|" + rdungeon.Floors[i].mShoreInnerLeftSheet.ToString() + "|" + rdungeon.Floors[i].mShoreSurroundedX.ToString() + "|" + rdungeon.Floors[i].mShoreSurroundedSheet.ToString() + "|" + rdungeon.Floors[i].mShoreTopLeftAnimX.ToString() + "|" + rdungeon.Floors[i].mShoreTopLeftAnimSheet.ToString() + "|" + rdungeon.Floors[i].mShoreTopRightAnimX.ToString() + "|" + rdungeon.Floors[i].mShoreTopRightAnimSheet.ToString() + "|" + rdungeon.Floors[i].mShoreBottomRightAnimX.ToString() + "|" + rdungeon.Floors[i].mShoreBottomRightAnimSheet.ToString() + "|" + rdungeon.Floors[i].mShoreBottomLeftAnimX.ToString() + "|" + rdungeon.Floors[i].mShoreBottomLeftAnimSheet.ToString() + "|" + rdungeon.Floors[i].mShoreDiagonalForwardAnimX.ToString() + "|" + rdungeon.Floors[i].mShoreDiagonalForwardAnimSheet.ToString() + "|" + rdungeon.Floors[i].mShoreDiagonalBackAnimX.ToString() + "|" + rdungeon.Floors[i].mShoreDiagonalBackAnimSheet.ToString() + "|" + rdungeon.Floors[i].mShoreTopAnimX.ToString() + "|" + rdungeon.Floors[i].mShoreTopAnimSheet.ToString() + "|" + rdungeon.Floors[i].mShoreRightAnimX.ToString() + "|" + rdungeon.Floors[i].mShoreRightAnimSheet.ToString() + "|" + rdungeon.Floors[i].mShoreBottomAnimX.ToString() + "|" + rdungeon.Floors[i].mShoreBottomAnimSheet.ToString() + "|" + rdungeon.Floors[i].mShoreLeftAnimX.ToString() + "|" + rdungeon.Floors[i].mShoreLeftAnimSheet.ToString() + "|" + rdungeon.Floors[i].mShoreVerticalAnimX.ToString() + "|" + rdungeon.Floors[i].mShoreVerticalAnimSheet.ToString() + "|" + rdungeon.Floors[i].mShoreHorizontalAnimX.ToString() + "|" + rdungeon.Floors[i].mShoreHorizontalAnimSheet.ToString() + "|" + rdungeon.Floors[i].mShoreInnerTopLeftAnimX.ToString() + "|" + rdungeon.Floors[i].mShoreInnerTopLeftAnimSheet.ToString() + "|" + rdungeon.Floors[i].mShoreInnerTopRightAnimX.ToString() + "|" + rdungeon.Floors[i].mShoreInnerTopRightAnimSheet.ToString() + "|" + rdungeon.Floors[i].mShoreInnerBottomRightAnimX.ToString() + "|" + rdungeon.Floors[i].mShoreInnerBottomRightAnimSheet.ToString() + "|" + rdungeon.Floors[i].mShoreInnerBottomLeftAnimX.ToString() + "|" + rdungeon.Floors[i].mShoreInnerBottomLeftAnimSheet.ToString() + "|" + rdungeon.Floors[i].mShoreInnerTopAnimX.ToString() + "|" + rdungeon.Floors[i].mShoreInnerTopAnimSheet.ToString() + "|" + rdungeon.Floors[i].mShoreInnerRightAnimX.ToString() + "|" + rdungeon.Floors[i].mShoreInnerRightAnimSheet.ToString() + "|" + rdungeon.Floors[i].mShoreInnerBottomAnimX.ToString() + "|" + rdungeon.Floors[i].mShoreInnerBottomAnimSheet.ToString() + "|" + rdungeon.Floors[i].mShoreInnerLeftAnimX.ToString() + "|" + rdungeon.Floors[i].mShoreInnerLeftAnimSheet.ToString() + "|" + rdungeon.Floors[i].mShoreSurroundedAnimX.ToString() + "|" + rdungeon.Floors[i].mShoreSurroundedAnimSheet.ToString() + "|" + ((int)rdungeon.Floors[i].GroundTile.Type).ToString() + "|" + rdungeon.Floors[i].GroundTile.Data1.ToString() + "|" + rdungeon.Floors[i].GroundTile.Data2.ToString() + "|" + rdungeon.Floors[i].GroundTile.Data3.ToString() + "|" + rdungeon.Floors[i].GroundTile.String1 + "|" + rdungeon.Floors[i].GroundTile.String2 + "|" + rdungeon.Floors[i].GroundTile.String3 + "|" + ((int)rdungeon.Floors[i].HallTile.Type).ToString() + "|" + rdungeon.Floors[i].HallTile.Data1.ToString() + "|" + rdungeon.Floors[i].HallTile.Data2.ToString() + "|" + rdungeon.Floors[i].HallTile.Data3.ToString() + "|" + rdungeon.Floors[i].HallTile.String1 + "|" + rdungeon.Floors[i].HallTile.String2 + "|" + rdungeon.Floors[i].HallTile.String3 + "|" + ((int)rdungeon.Floors[i].WaterTile.Type).ToString() + "|" + rdungeon.Floors[i].WaterTile.Data1.ToString() + "|" + rdungeon.Floors[i].WaterTile.Data2.ToString() + "|" + rdungeon.Floors[i].WaterTile.Data3.ToString() + "|" + rdungeon.Floors[i].WaterTile.String1 + "|" + rdungeon.Floors[i].WaterTile.String2 + "|" + rdungeon.Floors[i].WaterTile.String3 + "|" + ((int)rdungeon.Floors[i].WallTile.Type).ToString() + "|" + rdungeon.Floors[i].WallTile.Data1.ToString() + "|" + rdungeon.Floors[i].WallTile.Data2.ToString() + "|" + rdungeon.Floors[i].WallTile.Data3.ToString() + "|" + rdungeon.Floors[i].WallTile.String1 + "|" + rdungeon.Floors[i].WallTile.String2 + "|" + rdungeon.Floors[i].WallTile.String3 + "|" + rdungeon.Floors[i].NpcSpawnTime.ToString() + "|" + rdungeon.Floors[i].NpcMin.ToString() + "|" + rdungeon.Floors[i].NpcMax.ToString() + "|" + rdungeon.Floors[i].Items.Count + "|" + rdungeon.Floors[i].Npcs.Count + "|" + rdungeon.Floors[i].SpecialTiles.Count + "|" + rdungeon.Floors[i].Weather.Count + "|" + rdungeon.Floors[i].Options.Chambers.Count + "|"; for (int item = 0; item < rdungeon.Floors[i].Items.Count; item++) { data += rdungeon.Floors[i].Items[item].ItemNum.ToString() + "|"; data += rdungeon.Floors[i].Items[item].MinAmount.ToString() + "|"; data += rdungeon.Floors[i].Items[item].MaxAmount.ToString() + "|"; data += rdungeon.Floors[i].Items[item].AppearanceRate.ToString() + "|"; data += rdungeon.Floors[i].Items[item].StickyRate.ToString() + "|"; data += rdungeon.Floors[i].Items[item].Tag + "|"; data += rdungeon.Floors[i].Items[item].Hidden.ToIntString() + "|"; data += rdungeon.Floors[i].Items[item].OnGround.ToIntString() + "|"; data += rdungeon.Floors[i].Items[item].OnWater.ToIntString() + "|"; data += rdungeon.Floors[i].Items[item].OnWall.ToIntString() + "|"; } for (int npc = 0; npc < rdungeon.Floors[i].Npcs.Count; npc++) { data += rdungeon.Floors[i].Npcs[npc].NpcNum.ToString() + "|"; data += rdungeon.Floors[i].Npcs[npc].MinLevel.ToString() + "|"; data += rdungeon.Floors[i].Npcs[npc].MaxLevel.ToString() + "|"; data += rdungeon.Floors[i].Npcs[npc].AppearanceRate.ToString() + "|"; data += ((int)rdungeon.Floors[i].Npcs[npc].StartStatus).ToString() + "|"; data += rdungeon.Floors[i].Npcs[npc].StartStatusCounter.ToString() + "|"; data += rdungeon.Floors[i].Npcs[npc].StartStatusChance.ToString() + "|"; } for (int trap = 0; trap < rdungeon.Floors[i].SpecialTiles.Count; trap++) { data += ((int)rdungeon.Floors[i].SpecialTiles[trap].SpecialTile.Type).ToString() + "|"; data += rdungeon.Floors[i].SpecialTiles[trap].SpecialTile.Data1.ToString() + "|"; data += rdungeon.Floors[i].SpecialTiles[trap].SpecialTile.Data2.ToString() + "|"; data += rdungeon.Floors[i].SpecialTiles[trap].SpecialTile.Data3.ToString() + "|"; data += rdungeon.Floors[i].SpecialTiles[trap].SpecialTile.String1 + "|"; data += rdungeon.Floors[i].SpecialTiles[trap].SpecialTile.String2 + "|"; data += rdungeon.Floors[i].SpecialTiles[trap].SpecialTile.String3 + "|"; data += rdungeon.Floors[i].SpecialTiles[trap].SpecialTile.Ground.ToString() + "|"; data += rdungeon.Floors[i].SpecialTiles[trap].SpecialTile.GroundSet.ToString() + "|"; data += rdungeon.Floors[i].SpecialTiles[trap].SpecialTile.GroundAnim.ToString() + "|"; data += rdungeon.Floors[i].SpecialTiles[trap].SpecialTile.GroundAnimSet.ToString() + "|"; data += rdungeon.Floors[i].SpecialTiles[trap].SpecialTile.Mask.ToString() + "|"; data += rdungeon.Floors[i].SpecialTiles[trap].SpecialTile.MaskSet.ToString() + "|"; data += rdungeon.Floors[i].SpecialTiles[trap].SpecialTile.Anim.ToString() + "|"; data += rdungeon.Floors[i].SpecialTiles[trap].SpecialTile.AnimSet.ToString() + "|"; data += rdungeon.Floors[i].SpecialTiles[trap].SpecialTile.Mask2.ToString() + "|"; data += rdungeon.Floors[i].SpecialTiles[trap].SpecialTile.Mask2Set.ToString() + "|"; data += rdungeon.Floors[i].SpecialTiles[trap].SpecialTile.M2Anim.ToString() + "|"; data += rdungeon.Floors[i].SpecialTiles[trap].SpecialTile.M2AnimSet.ToString() + "|"; data += rdungeon.Floors[i].SpecialTiles[trap].SpecialTile.Fringe.ToString() + "|"; data += rdungeon.Floors[i].SpecialTiles[trap].SpecialTile.FringeSet.ToString() + "|"; data += rdungeon.Floors[i].SpecialTiles[trap].SpecialTile.FAnim.ToString() + "|"; data += rdungeon.Floors[i].SpecialTiles[trap].SpecialTile.FAnimSet.ToString() + "|"; data += rdungeon.Floors[i].SpecialTiles[trap].SpecialTile.Fringe2.ToString() + "|"; data += rdungeon.Floors[i].SpecialTiles[trap].SpecialTile.Fringe2Set.ToString() + "|"; data += rdungeon.Floors[i].SpecialTiles[trap].SpecialTile.F2Anim.ToString() + "|"; data += rdungeon.Floors[i].SpecialTiles[trap].SpecialTile.F2Anim.ToString() + "|"; data += rdungeon.Floors[i].SpecialTiles[trap].SpecialTile.RDungeonMapValue.ToString() + "|"; data += rdungeon.Floors[i].SpecialTiles[trap].AppearanceRate.ToString() + "|"; } for (int weather = 0; weather < rdungeon.Floors[i].Weather.Count; weather++) { data += ((int)rdungeon.Floors[i].Weather[weather]).ToString() + "|"; } for (int chamber = 0; chamber < rdungeon.Floors[i].Options.Chambers.Count; chamber++) { data += rdungeon.Floors[i].Options.Chambers[i].ChamberNum.ToString() + "|"; data += rdungeon.Floors[i].Options.Chambers[i].String1 + "|"; data += rdungeon.Floors[i].Options.Chambers[i].String2 + "|"; data += rdungeon.Floors[i].Options.Chambers[i].String3 + "|"; } writer.WriteLine(data); } } }
public static RDungeon LoadRDungeon(int dungeonNum) { RDungeon dungeon = new RDungeon(dungeonNum); string FilePath = IO.Paths.RDungeonsFolder + "rdungeon" + dungeonNum.ToString() + ".dat"; using (System.IO.StreamReader reader = new System.IO.StreamReader(FilePath)) { while (!(reader.EndOfStream)) { string[] parse = reader.ReadLine().Split('|'); switch (parse[0].ToLower()) { case "rdungeondata": if (parse[1].ToLower() != "v4") { reader.Close(); reader.Dispose(); return(null); } break; case "data": dungeon.DungeonName = parse[1]; dungeon.Direction = (Enums.Direction)parse[2].ToInt(); dungeon.MaxFloors = parse[3].ToInt(); dungeon.Recruitment = parse[4].ToBool(); dungeon.Exp = parse[5].ToBool(); dungeon.WindTimer = parse[6].ToInt(); dungeon.RDungeonIndex = parse[7].ToInt(); break; case "floor": { RDungeonFloor floor = new RDungeonFloor(); floor.Options.TrapMin = parse[1].ToInt(); floor.Options.TrapMax = parse[2].ToInt(); floor.Options.ItemMin = parse[3].ToInt(); floor.Options.ItemMax = parse[4].ToInt(); floor.Options.Intricacy = parse[5].ToInt(); floor.Options.RoomWidthMin = parse[6].ToInt(); floor.Options.RoomWidthMax = parse[7].ToInt(); floor.Options.RoomLengthMin = parse[8].ToInt(); floor.Options.RoomLengthMax = parse[9].ToInt(); floor.Options.HallTurnMin = parse[10].ToInt(); floor.Options.HallTurnMax = parse[11].ToInt(); floor.Options.HallVarMin = parse[12].ToInt(); floor.Options.HallVarMax = parse[13].ToInt(); floor.Options.WaterFrequency = parse[14].ToInt(); floor.Options.Craters = parse[15].ToInt(); floor.Options.CraterMinLength = parse[16].ToInt(); floor.Options.CraterMaxLength = parse[17].ToInt(); floor.Options.CraterFuzzy = parse[18].ToBool(); floor.Options.MinChambers = parse[19].ToInt(); floor.Options.MaxChambers = parse[20].ToInt(); floor.Darkness = parse[21].ToInt(); floor.GoalType = (Enums.RFloorGoalType)parse[22].ToInt(); floor.GoalMap = parse[23].ToInt(); floor.GoalX = parse[24].ToInt(); floor.GoalY = parse[25].ToInt(); floor.Music = parse[26]; #region terrain #region wall floor.StairsX = parse[27].ToInt(); floor.StairsSheet = parse[28].ToInt(); floor.mGroundX = parse[29].ToInt(); floor.mGroundSheet = parse[30].ToInt(); floor.mTopLeftX = parse[31].ToInt(); floor.mTopLeftSheet = parse[32].ToInt(); floor.mTopCenterX = parse[33].ToInt(); floor.mTopCenterSheet = parse[34].ToInt(); floor.mTopRightX = parse[35].ToInt(); floor.mTopRightSheet = parse[36].ToInt(); floor.mCenterLeftX = parse[37].ToInt(); floor.mCenterLeftSheet = parse[38].ToInt(); floor.mCenterCenterX = parse[39].ToInt(); floor.mCenterCenterSheet = parse[40].ToInt(); floor.mCenterRightX = parse[41].ToInt(); floor.mCenterRightSheet = parse[42].ToInt(); floor.mBottomLeftX = parse[43].ToInt(); floor.mBottomLeftSheet = parse[44].ToInt(); floor.mBottomCenterX = parse[45].ToInt(); floor.mBottomCenterSheet = parse[46].ToInt(); floor.mBottomRightX = parse[47].ToInt(); floor.mBottomRightSheet = parse[48].ToInt(); floor.mInnerTopLeftX = parse[49].ToInt(); floor.mInnerTopLeftSheet = parse[50].ToInt(); floor.mInnerBottomLeftX = parse[51].ToInt(); floor.mInnerBottomLeftSheet = parse[52].ToInt(); floor.mInnerTopRightX = parse[53].ToInt(); floor.mInnerTopRightSheet = parse[54].ToInt(); floor.mInnerBottomRightX = parse[55].ToInt(); floor.mInnerBottomRightSheet = parse[56].ToInt(); floor.mColumnTopX = parse[57].ToInt(); floor.mColumnTopSheet = parse[58].ToInt(); floor.mColumnCenterX = parse[59].ToInt(); floor.mColumnCenterSheet = parse[60].ToInt(); floor.mColumnBottomX = parse[61].ToInt(); floor.mColumnBottomSheet = parse[62].ToInt(); floor.mRowLeftX = parse[63].ToInt(); floor.mRowLeftSheet = parse[64].ToInt(); floor.mRowCenterX = parse[65].ToInt(); floor.mRowCenterSheet = parse[66].ToInt(); floor.mRowRightX = parse[67].ToInt(); floor.mRowRightSheet = parse[68].ToInt(); floor.mIsolatedWallX = parse[69].ToInt(); floor.mIsolatedWallSheet = parse[70].ToInt(); floor.mGroundAltX = parse[71].ToInt(); floor.mGroundAltSheet = parse[72].ToInt(); floor.mGroundAlt2X = parse[73].ToInt(); floor.mGroundAlt2Sheet = parse[74].ToInt(); floor.mTopLeftAltX = parse[75].ToInt(); floor.mTopLeftAltSheet = parse[76].ToInt(); floor.mTopCenterAltX = parse[77].ToInt(); floor.mTopCenterAltSheet = parse[78].ToInt(); floor.mTopRightAltX = parse[79].ToInt(); floor.mTopRightAltSheet = parse[80].ToInt(); floor.mCenterLeftAltX = parse[81].ToInt(); floor.mCenterLeftAltSheet = parse[82].ToInt(); floor.mCenterCenterAltX = parse[83].ToInt(); floor.mCenterCenterAltSheet = parse[84].ToInt(); floor.mCenterCenterAlt2X = parse[85].ToInt(); floor.mCenterCenterAlt2Sheet = parse[86].ToInt(); floor.mCenterRightAltX = parse[87].ToInt(); floor.mCenterRightAltSheet = parse[88].ToInt(); floor.mBottomLeftAltX = parse[89].ToInt(); floor.mBottomLeftAltSheet = parse[90].ToInt(); floor.mBottomCenterAltX = parse[91].ToInt(); floor.mBottomCenterAltSheet = parse[92].ToInt(); floor.mBottomRightAltX = parse[93].ToInt(); floor.mBottomRightAltSheet = parse[94].ToInt(); floor.mInnerTopLeftAltX = parse[95].ToInt(); floor.mInnerTopLeftAltSheet = parse[96].ToInt(); floor.mInnerBottomLeftAltX = parse[97].ToInt(); floor.mInnerBottomLeftAltSheet = parse[98].ToInt(); floor.mInnerTopRightAltX = parse[99].ToInt(); floor.mInnerTopRightAltSheet = parse[100].ToInt(); floor.mInnerBottomRightAltX = parse[101].ToInt(); floor.mInnerBottomRightAltSheet = parse[102].ToInt(); floor.mColumnTopAltX = parse[103].ToInt(); floor.mColumnTopAltSheet = parse[104].ToInt(); floor.mColumnCenterAltX = parse[105].ToInt(); floor.mColumnCenterAltSheet = parse[106].ToInt(); floor.mColumnBottomAltX = parse[107].ToInt(); floor.mColumnBottomAltSheet = parse[108].ToInt(); floor.mRowLeftAltX = parse[109].ToInt(); floor.mRowLeftAltSheet = parse[110].ToInt(); floor.mRowCenterAltX = parse[111].ToInt(); floor.mRowCenterAltSheet = parse[112].ToInt(); floor.mRowRightAltX = parse[113].ToInt(); floor.mRowRightAltSheet = parse[114].ToInt(); floor.mIsolatedWallAltX = parse[115].ToInt(); floor.mIsolatedWallAltSheet = parse[116].ToInt(); #endregion #region water floor.mWaterX = parse[117].ToInt(); floor.mWaterSheet = parse[118].ToInt(); floor.mWaterAnimX = parse[119].ToInt(); floor.mWaterAnimSheet = parse[120].ToInt(); floor.mShoreTopLeftX = parse[121].ToInt(); floor.mShoreTopLeftSheet = parse[122].ToInt(); floor.mShoreTopRightX = parse[123].ToInt(); floor.mShoreTopRightSheet = parse[124].ToInt(); floor.mShoreBottomRightX = parse[125].ToInt(); floor.mShoreBottomRightSheet = parse[126].ToInt(); floor.mShoreBottomLeftX = parse[127].ToInt(); floor.mShoreBottomLeftSheet = parse[128].ToInt(); floor.mShoreDiagonalForwardX = parse[129].ToInt(); floor.mShoreDiagonalForwardSheet = parse[130].ToInt(); floor.mShoreDiagonalBackX = parse[131].ToInt(); floor.mShoreDiagonalBackSheet = parse[132].ToInt(); floor.mShoreTopX = parse[133].ToInt(); floor.mShoreTopSheet = parse[134].ToInt(); floor.mShoreRightX = parse[135].ToInt(); floor.mShoreRightSheet = parse[136].ToInt(); floor.mShoreBottomX = parse[137].ToInt(); floor.mShoreBottomSheet = parse[138].ToInt(); floor.mShoreLeftX = parse[139].ToInt(); floor.mShoreLeftSheet = parse[140].ToInt(); floor.mShoreVerticalX = parse[141].ToInt(); floor.mShoreVerticalSheet = parse[142].ToInt(); floor.mShoreHorizontalX = parse[143].ToInt(); floor.mShoreHorizontalSheet = parse[144].ToInt(); floor.mShoreInnerTopLeftX = parse[145].ToInt(); floor.mShoreInnerTopLeftSheet = parse[146].ToInt(); floor.mShoreInnerTopRightX = parse[147].ToInt(); floor.mShoreInnerTopRightSheet = parse[148].ToInt(); floor.mShoreInnerBottomRightX = parse[149].ToInt(); floor.mShoreInnerBottomRightSheet = parse[150].ToInt(); floor.mShoreInnerBottomLeftX = parse[151].ToInt(); floor.mShoreInnerBottomLeftSheet = parse[152].ToInt(); floor.mShoreInnerTopX = parse[153].ToInt(); floor.mShoreInnerTopSheet = parse[154].ToInt(); floor.mShoreInnerRightX = parse[155].ToInt(); floor.mShoreInnerRightSheet = parse[156].ToInt(); floor.mShoreInnerBottomX = parse[157].ToInt(); floor.mShoreInnerBottomSheet = parse[158].ToInt(); floor.mShoreInnerLeftX = parse[159].ToInt(); floor.mShoreInnerLeftSheet = parse[160].ToInt(); floor.mShoreSurroundedX = parse[161].ToInt(); floor.mShoreSurroundedSheet = parse[162].ToInt(); floor.mShoreTopLeftAnimX = parse[163].ToInt(); floor.mShoreTopLeftAnimSheet = parse[164].ToInt(); floor.mShoreTopRightAnimX = parse[165].ToInt(); floor.mShoreTopRightAnimSheet = parse[166].ToInt(); floor.mShoreBottomRightAnimX = parse[167].ToInt(); floor.mShoreBottomRightAnimSheet = parse[168].ToInt(); floor.mShoreBottomLeftAnimX = parse[169].ToInt(); floor.mShoreBottomLeftAnimSheet = parse[170].ToInt(); floor.mShoreDiagonalForwardAnimX = parse[171].ToInt(); floor.mShoreDiagonalForwardAnimSheet = parse[172].ToInt(); floor.mShoreDiagonalBackAnimX = parse[173].ToInt(); floor.mShoreDiagonalBackAnimSheet = parse[174].ToInt(); floor.mShoreTopAnimX = parse[175].ToInt(); floor.mShoreTopAnimSheet = parse[176].ToInt(); floor.mShoreRightAnimX = parse[177].ToInt(); floor.mShoreRightAnimSheet = parse[178].ToInt(); floor.mShoreBottomAnimX = parse[179].ToInt(); floor.mShoreBottomAnimSheet = parse[180].ToInt(); floor.mShoreLeftAnimX = parse[181].ToInt(); floor.mShoreLeftAnimSheet = parse[182].ToInt(); floor.mShoreVerticalAnimX = parse[183].ToInt(); floor.mShoreVerticalAnimSheet = parse[184].ToInt(); floor.mShoreHorizontalAnimX = parse[185].ToInt(); floor.mShoreHorizontalAnimSheet = parse[186].ToInt(); floor.mShoreInnerTopLeftAnimX = parse[187].ToInt(); floor.mShoreInnerTopLeftAnimSheet = parse[188].ToInt(); floor.mShoreInnerTopRightAnimX = parse[189].ToInt(); floor.mShoreInnerTopRightAnimSheet = parse[190].ToInt(); floor.mShoreInnerBottomRightAnimX = parse[191].ToInt(); floor.mShoreInnerBottomRightAnimSheet = parse[192].ToInt(); floor.mShoreInnerBottomLeftAnimX = parse[193].ToInt(); floor.mShoreInnerBottomLeftAnimSheet = parse[194].ToInt(); floor.mShoreInnerTopAnimX = parse[195].ToInt(); floor.mShoreInnerTopAnimSheet = parse[196].ToInt(); floor.mShoreInnerRightAnimX = parse[197].ToInt(); floor.mShoreInnerRightAnimSheet = parse[198].ToInt(); floor.mShoreInnerBottomAnimX = parse[199].ToInt(); floor.mShoreInnerBottomAnimSheet = parse[200].ToInt(); floor.mShoreInnerLeftAnimX = parse[201].ToInt(); floor.mShoreInnerLeftAnimSheet = parse[202].ToInt(); floor.mShoreSurroundedAnimX = parse[203].ToInt(); floor.mShoreSurroundedAnimSheet = parse[204].ToInt(); #endregion #endregion floor.GroundTile.Type = (Enums.TileType)parse[205].ToInt(); floor.GroundTile.Data1 = parse[206].ToInt(); floor.GroundTile.Data2 = parse[207].ToInt(); floor.GroundTile.Data3 = parse[208].ToInt(); floor.GroundTile.String1 = parse[209]; floor.GroundTile.String2 = parse[210]; floor.GroundTile.String3 = parse[211]; floor.HallTile.Type = (Enums.TileType)parse[212].ToInt(); floor.HallTile.Data1 = parse[213].ToInt(); floor.HallTile.Data2 = parse[214].ToInt(); floor.HallTile.Data3 = parse[215].ToInt(); floor.HallTile.String1 = parse[216]; floor.HallTile.String2 = parse[217]; floor.HallTile.String3 = parse[218]; floor.WaterTile.Type = (Enums.TileType)parse[219].ToInt(); floor.WaterTile.Data1 = parse[220].ToInt(); floor.WaterTile.Data2 = parse[221].ToInt(); floor.WaterTile.Data3 = parse[222].ToInt(); floor.WaterTile.String1 = parse[223]; floor.WaterTile.String2 = parse[224]; floor.WaterTile.String3 = parse[225]; floor.WallTile.Type = (Enums.TileType)parse[226].ToInt(); floor.WallTile.Data1 = parse[227].ToInt(); floor.WallTile.Data2 = parse[228].ToInt(); floor.WallTile.Data3 = parse[229].ToInt(); floor.WallTile.String1 = parse[230]; floor.WallTile.String2 = parse[231]; floor.WallTile.String3 = parse[232]; floor.NpcSpawnTime = parse[233].ToInt(); floor.NpcMin = parse[234].ToInt(); floor.NpcMax = parse[235].ToInt(); int maxItems = parse[236].ToInt(); int maxNpcs = parse[237].ToInt(); int maxSpecialTiles = parse[238].ToInt(); int maxWeather = parse[239].ToInt(); int maxChambers = parse[240].ToInt(); int n = 241; RDungeonItem item; MapNpcPreset npc; RDungeonTrap specialTile; Server.RDungeons.RDungeonPresetChamber presetChamber; for (int i = 0; i < maxItems; i++) { item = new RDungeonItem(); item.ItemNum = parse[n].ToInt(); item.MinAmount = parse[n + 1].ToInt(); item.MaxAmount = parse[n + 2].ToInt(); item.AppearanceRate = parse[n + 3].ToInt(); item.StickyRate = parse[n + 4].ToInt(); item.Tag = parse[n + 5]; item.Hidden = parse[n + 6].ToBool(); item.OnGround = parse[n + 7].ToBool(); item.OnWater = parse[n + 8].ToBool(); item.OnWall = parse[n + 9].ToBool(); floor.Items.Add(item); n += 10; } for (int i = 0; i < maxNpcs; i++) { npc = new MapNpcPreset(); npc.NpcNum = parse[n].ToInt(); npc.MinLevel = parse[n + 1].ToInt(); npc.MaxLevel = parse[n + 2].ToInt(); npc.AppearanceRate = parse[n + 3].ToInt(); npc.StartStatus = (Enums.StatusAilment)parse[n + 4].ToInt(); npc.StartStatusCounter = parse[n + 5].ToInt(); npc.StartStatusChance = parse[n + 6].ToInt(); floor.Npcs.Add(npc); n += 7; } for (int i = 0; i < maxSpecialTiles; i++) { specialTile = new RDungeonTrap(); specialTile.SpecialTile.Type = (Enums.TileType)parse[n].ToInt(); specialTile.SpecialTile.Data1 = parse[n + 1].ToInt(); specialTile.SpecialTile.Data2 = parse[n + 2].ToInt(); specialTile.SpecialTile.Data3 = parse[n + 3].ToInt(); specialTile.SpecialTile.String1 = parse[n + 4]; specialTile.SpecialTile.String2 = parse[n + 5]; specialTile.SpecialTile.String3 = parse[n + 6]; specialTile.SpecialTile.Ground = parse[n + 7].ToInt(); specialTile.SpecialTile.GroundSet = parse[n + 8].ToInt(); specialTile.SpecialTile.GroundAnim = parse[n + 9].ToInt(); specialTile.SpecialTile.GroundAnimSet = parse[n + 10].ToInt(); specialTile.SpecialTile.Mask = parse[n + 11].ToInt(); specialTile.SpecialTile.MaskSet = parse[n + 12].ToInt(); specialTile.SpecialTile.Anim = parse[n + 13].ToInt(); specialTile.SpecialTile.AnimSet = parse[n + 14].ToInt(); specialTile.SpecialTile.Mask2 = parse[n + 15].ToInt(); specialTile.SpecialTile.Mask2Set = parse[n + 16].ToInt(); specialTile.SpecialTile.M2Anim = parse[n + 17].ToInt(); specialTile.SpecialTile.M2AnimSet = parse[n + 18].ToInt(); specialTile.SpecialTile.Fringe = parse[n + 19].ToInt(); specialTile.SpecialTile.FringeSet = parse[n + 20].ToInt(); specialTile.SpecialTile.FAnim = parse[n + 21].ToInt(); specialTile.SpecialTile.FAnimSet = parse[n + 22].ToInt(); specialTile.SpecialTile.Fringe2 = parse[n + 23].ToInt(); specialTile.SpecialTile.Fringe2Set = parse[n + 24].ToInt(); specialTile.SpecialTile.F2Anim = parse[n + 25].ToInt(); specialTile.SpecialTile.F2AnimSet = parse[n + 26].ToInt(); specialTile.SpecialTile.RDungeonMapValue = parse[n + 27].ToInt(); specialTile.AppearanceRate = parse[n + 28].ToInt(); floor.SpecialTiles.Add(specialTile); n += 29; } for (int i = 0; i < maxWeather; i++) { floor.Weather.Add((Enums.Weather)parse[n].ToInt()); n++; } for (int i = 0; i < maxChambers; i++) { presetChamber = new Server.RDungeons.RDungeonPresetChamber(); presetChamber.ChamberNum = parse[n].ToInt(); presetChamber.String1 = parse[n + 1]; presetChamber.String2 = parse[n + 2]; presetChamber.String3 = parse[n + 3]; n += 3; } dungeon.Floors.Add(floor); } break; } } } return(dungeon); }
public static RDungeon LoadRDungeon(int dungeonNum) { RDungeon dungeon = new RDungeon(dungeonNum); string FilePath = IO.Paths.RDungeonsFolder + "rdungeon" + dungeonNum.ToString() + ".dat"; using (System.IO.StreamReader reader = new System.IO.StreamReader(FilePath)) { while (!(reader.EndOfStream)) { string[] parse = reader.ReadLine().Split('|'); switch (parse[0].ToLower()) { case "rdungeondata": if (parse[1].ToLower() != "v4") { reader.Close(); reader.Dispose(); return null; } break; case "data": dungeon.DungeonName = parse[1]; dungeon.Direction = (Enums.Direction)parse[2].ToInt(); dungeon.MaxFloors = parse[3].ToInt(); dungeon.Recruitment = parse[4].ToBool(); dungeon.Exp = parse[5].ToBool(); dungeon.WindTimer = parse[6].ToInt(); dungeon.RDungeonIndex = parse[7].ToInt(); break; case "floor": { RDungeonFloor floor = new RDungeonFloor(); floor.Options.TrapMin = parse[1].ToInt(); floor.Options.TrapMax = parse[2].ToInt(); floor.Options.ItemMin = parse[3].ToInt(); floor.Options.ItemMax = parse[4].ToInt(); floor.Options.Intricacy = parse[5].ToInt(); floor.Options.RoomWidthMin = parse[6].ToInt(); floor.Options.RoomWidthMax = parse[7].ToInt(); floor.Options.RoomLengthMin = parse[8].ToInt(); floor.Options.RoomLengthMax = parse[9].ToInt(); floor.Options.HallTurnMin = parse[10].ToInt(); floor.Options.HallTurnMax = parse[11].ToInt(); floor.Options.HallVarMin = parse[12].ToInt(); floor.Options.HallVarMax = parse[13].ToInt(); floor.Options.WaterFrequency = parse[14].ToInt(); floor.Options.Craters = parse[15].ToInt(); floor.Options.CraterMinLength = parse[16].ToInt(); floor.Options.CraterMaxLength = parse[17].ToInt(); floor.Options.CraterFuzzy = parse[18].ToBool(); floor.Options.MinChambers = parse[19].ToInt(); floor.Options.MaxChambers = parse[20].ToInt(); floor.Darkness = parse[21].ToInt(); floor.GoalType = (Enums.RFloorGoalType)parse[22].ToInt(); floor.GoalMap = parse[23].ToInt(); floor.GoalX = parse[24].ToInt(); floor.GoalY = parse[25].ToInt(); floor.Music = parse[26]; #region terrain #region wall floor.StairsX = parse[27].ToInt(); floor.StairsSheet = parse[28].ToInt(); floor.mGroundX = parse[29].ToInt(); floor.mGroundSheet = parse[30].ToInt(); floor.mTopLeftX = parse[31].ToInt(); floor.mTopLeftSheet = parse[32].ToInt(); floor.mTopCenterX = parse[33].ToInt(); floor.mTopCenterSheet = parse[34].ToInt(); floor.mTopRightX = parse[35].ToInt(); floor.mTopRightSheet = parse[36].ToInt(); floor.mCenterLeftX = parse[37].ToInt(); floor.mCenterLeftSheet = parse[38].ToInt(); floor.mCenterCenterX = parse[39].ToInt(); floor.mCenterCenterSheet = parse[40].ToInt(); floor.mCenterRightX = parse[41].ToInt(); floor.mCenterRightSheet = parse[42].ToInt(); floor.mBottomLeftX = parse[43].ToInt(); floor.mBottomLeftSheet = parse[44].ToInt(); floor.mBottomCenterX = parse[45].ToInt(); floor.mBottomCenterSheet = parse[46].ToInt(); floor.mBottomRightX = parse[47].ToInt(); floor.mBottomRightSheet = parse[48].ToInt(); floor.mInnerTopLeftX = parse[49].ToInt(); floor.mInnerTopLeftSheet = parse[50].ToInt(); floor.mInnerBottomLeftX = parse[51].ToInt(); floor.mInnerBottomLeftSheet = parse[52].ToInt(); floor.mInnerTopRightX = parse[53].ToInt(); floor.mInnerTopRightSheet = parse[54].ToInt(); floor.mInnerBottomRightX = parse[55].ToInt(); floor.mInnerBottomRightSheet = parse[56].ToInt(); floor.mColumnTopX = parse[57].ToInt(); floor.mColumnTopSheet = parse[58].ToInt(); floor.mColumnCenterX = parse[59].ToInt(); floor.mColumnCenterSheet = parse[60].ToInt(); floor.mColumnBottomX = parse[61].ToInt(); floor.mColumnBottomSheet = parse[62].ToInt(); floor.mRowLeftX = parse[63].ToInt(); floor.mRowLeftSheet = parse[64].ToInt(); floor.mRowCenterX = parse[65].ToInt(); floor.mRowCenterSheet = parse[66].ToInt(); floor.mRowRightX = parse[67].ToInt(); floor.mRowRightSheet = parse[68].ToInt(); floor.mIsolatedWallX = parse[69].ToInt(); floor.mIsolatedWallSheet = parse[70].ToInt(); floor.mGroundAltX = parse[71].ToInt(); floor.mGroundAltSheet = parse[72].ToInt(); floor.mGroundAlt2X = parse[73].ToInt(); floor.mGroundAlt2Sheet = parse[74].ToInt(); floor.mTopLeftAltX = parse[75].ToInt(); floor.mTopLeftAltSheet = parse[76].ToInt(); floor.mTopCenterAltX = parse[77].ToInt(); floor.mTopCenterAltSheet = parse[78].ToInt(); floor.mTopRightAltX = parse[79].ToInt(); floor.mTopRightAltSheet = parse[80].ToInt(); floor.mCenterLeftAltX = parse[81].ToInt(); floor.mCenterLeftAltSheet = parse[82].ToInt(); floor.mCenterCenterAltX = parse[83].ToInt(); floor.mCenterCenterAltSheet = parse[84].ToInt(); floor.mCenterCenterAlt2X = parse[85].ToInt(); floor.mCenterCenterAlt2Sheet = parse[86].ToInt(); floor.mCenterRightAltX = parse[87].ToInt(); floor.mCenterRightAltSheet = parse[88].ToInt(); floor.mBottomLeftAltX = parse[89].ToInt(); floor.mBottomLeftAltSheet = parse[90].ToInt(); floor.mBottomCenterAltX = parse[91].ToInt(); floor.mBottomCenterAltSheet = parse[92].ToInt(); floor.mBottomRightAltX = parse[93].ToInt(); floor.mBottomRightAltSheet = parse[94].ToInt(); floor.mInnerTopLeftAltX = parse[95].ToInt(); floor.mInnerTopLeftAltSheet = parse[96].ToInt(); floor.mInnerBottomLeftAltX = parse[97].ToInt(); floor.mInnerBottomLeftAltSheet = parse[98].ToInt(); floor.mInnerTopRightAltX = parse[99].ToInt(); floor.mInnerTopRightAltSheet = parse[100].ToInt(); floor.mInnerBottomRightAltX = parse[101].ToInt(); floor.mInnerBottomRightAltSheet = parse[102].ToInt(); floor.mColumnTopAltX = parse[103].ToInt(); floor.mColumnTopAltSheet = parse[104].ToInt(); floor.mColumnCenterAltX = parse[105].ToInt(); floor.mColumnCenterAltSheet = parse[106].ToInt(); floor.mColumnBottomAltX = parse[107].ToInt(); floor.mColumnBottomAltSheet = parse[108].ToInt(); floor.mRowLeftAltX = parse[109].ToInt(); floor.mRowLeftAltSheet = parse[110].ToInt(); floor.mRowCenterAltX = parse[111].ToInt(); floor.mRowCenterAltSheet = parse[112].ToInt(); floor.mRowRightAltX = parse[113].ToInt(); floor.mRowRightAltSheet = parse[114].ToInt(); floor.mIsolatedWallAltX = parse[115].ToInt(); floor.mIsolatedWallAltSheet = parse[116].ToInt(); #endregion #region water floor.mWaterX = parse[117].ToInt(); floor.mWaterSheet = parse[118].ToInt(); floor.mWaterAnimX = parse[119].ToInt(); floor.mWaterAnimSheet = parse[120].ToInt(); floor.mShoreTopLeftX = parse[121].ToInt(); floor.mShoreTopLeftSheet = parse[122].ToInt(); floor.mShoreTopRightX = parse[123].ToInt(); floor.mShoreTopRightSheet = parse[124].ToInt(); floor.mShoreBottomRightX = parse[125].ToInt(); floor.mShoreBottomRightSheet = parse[126].ToInt(); floor.mShoreBottomLeftX = parse[127].ToInt(); floor.mShoreBottomLeftSheet = parse[128].ToInt(); floor.mShoreDiagonalForwardX = parse[129].ToInt(); floor.mShoreDiagonalForwardSheet = parse[130].ToInt(); floor.mShoreDiagonalBackX = parse[131].ToInt(); floor.mShoreDiagonalBackSheet = parse[132].ToInt(); floor.mShoreTopX = parse[133].ToInt(); floor.mShoreTopSheet = parse[134].ToInt(); floor.mShoreRightX = parse[135].ToInt(); floor.mShoreRightSheet = parse[136].ToInt(); floor.mShoreBottomX = parse[137].ToInt(); floor.mShoreBottomSheet = parse[138].ToInt(); floor.mShoreLeftX = parse[139].ToInt(); floor.mShoreLeftSheet = parse[140].ToInt(); floor.mShoreVerticalX = parse[141].ToInt(); floor.mShoreVerticalSheet = parse[142].ToInt(); floor.mShoreHorizontalX = parse[143].ToInt(); floor.mShoreHorizontalSheet = parse[144].ToInt(); floor.mShoreInnerTopLeftX = parse[145].ToInt(); floor.mShoreInnerTopLeftSheet = parse[146].ToInt(); floor.mShoreInnerTopRightX = parse[147].ToInt(); floor.mShoreInnerTopRightSheet = parse[148].ToInt(); floor.mShoreInnerBottomRightX = parse[149].ToInt(); floor.mShoreInnerBottomRightSheet = parse[150].ToInt(); floor.mShoreInnerBottomLeftX = parse[151].ToInt(); floor.mShoreInnerBottomLeftSheet = parse[152].ToInt(); floor.mShoreInnerTopX = parse[153].ToInt(); floor.mShoreInnerTopSheet = parse[154].ToInt(); floor.mShoreInnerRightX = parse[155].ToInt(); floor.mShoreInnerRightSheet = parse[156].ToInt(); floor.mShoreInnerBottomX = parse[157].ToInt(); floor.mShoreInnerBottomSheet = parse[158].ToInt(); floor.mShoreInnerLeftX = parse[159].ToInt(); floor.mShoreInnerLeftSheet = parse[160].ToInt(); floor.mShoreSurroundedX = parse[161].ToInt(); floor.mShoreSurroundedSheet = parse[162].ToInt(); floor.mShoreTopLeftAnimX = parse[163].ToInt(); floor.mShoreTopLeftAnimSheet = parse[164].ToInt(); floor.mShoreTopRightAnimX = parse[165].ToInt(); floor.mShoreTopRightAnimSheet = parse[166].ToInt(); floor.mShoreBottomRightAnimX = parse[167].ToInt(); floor.mShoreBottomRightAnimSheet = parse[168].ToInt(); floor.mShoreBottomLeftAnimX = parse[169].ToInt(); floor.mShoreBottomLeftAnimSheet = parse[170].ToInt(); floor.mShoreDiagonalForwardAnimX = parse[171].ToInt(); floor.mShoreDiagonalForwardAnimSheet = parse[172].ToInt(); floor.mShoreDiagonalBackAnimX = parse[173].ToInt(); floor.mShoreDiagonalBackAnimSheet = parse[174].ToInt(); floor.mShoreTopAnimX = parse[175].ToInt(); floor.mShoreTopAnimSheet = parse[176].ToInt(); floor.mShoreRightAnimX = parse[177].ToInt(); floor.mShoreRightAnimSheet = parse[178].ToInt(); floor.mShoreBottomAnimX = parse[179].ToInt(); floor.mShoreBottomAnimSheet = parse[180].ToInt(); floor.mShoreLeftAnimX = parse[181].ToInt(); floor.mShoreLeftAnimSheet = parse[182].ToInt(); floor.mShoreVerticalAnimX = parse[183].ToInt(); floor.mShoreVerticalAnimSheet = parse[184].ToInt(); floor.mShoreHorizontalAnimX = parse[185].ToInt(); floor.mShoreHorizontalAnimSheet = parse[186].ToInt(); floor.mShoreInnerTopLeftAnimX = parse[187].ToInt(); floor.mShoreInnerTopLeftAnimSheet = parse[188].ToInt(); floor.mShoreInnerTopRightAnimX = parse[189].ToInt(); floor.mShoreInnerTopRightAnimSheet = parse[190].ToInt(); floor.mShoreInnerBottomRightAnimX = parse[191].ToInt(); floor.mShoreInnerBottomRightAnimSheet = parse[192].ToInt(); floor.mShoreInnerBottomLeftAnimX = parse[193].ToInt(); floor.mShoreInnerBottomLeftAnimSheet = parse[194].ToInt(); floor.mShoreInnerTopAnimX = parse[195].ToInt(); floor.mShoreInnerTopAnimSheet = parse[196].ToInt(); floor.mShoreInnerRightAnimX = parse[197].ToInt(); floor.mShoreInnerRightAnimSheet = parse[198].ToInt(); floor.mShoreInnerBottomAnimX = parse[199].ToInt(); floor.mShoreInnerBottomAnimSheet = parse[200].ToInt(); floor.mShoreInnerLeftAnimX = parse[201].ToInt(); floor.mShoreInnerLeftAnimSheet = parse[202].ToInt(); floor.mShoreSurroundedAnimX = parse[203].ToInt(); floor.mShoreSurroundedAnimSheet = parse[204].ToInt(); #endregion #endregion floor.GroundTile.Type = (Enums.TileType)parse[205].ToInt(); floor.GroundTile.Data1 = parse[206].ToInt(); floor.GroundTile.Data2 = parse[207].ToInt(); floor.GroundTile.Data3 = parse[208].ToInt(); floor.GroundTile.String1 = parse[209]; floor.GroundTile.String2 = parse[210]; floor.GroundTile.String3 = parse[211]; floor.HallTile.Type = (Enums.TileType)parse[212].ToInt(); floor.HallTile.Data1 = parse[213].ToInt(); floor.HallTile.Data2 = parse[214].ToInt(); floor.HallTile.Data3 = parse[215].ToInt(); floor.HallTile.String1 = parse[216]; floor.HallTile.String2 = parse[217]; floor.HallTile.String3 = parse[218]; floor.WaterTile.Type = (Enums.TileType)parse[219].ToInt(); floor.WaterTile.Data1 = parse[220].ToInt(); floor.WaterTile.Data2 = parse[221].ToInt(); floor.WaterTile.Data3 = parse[222].ToInt(); floor.WaterTile.String1 = parse[223]; floor.WaterTile.String2 = parse[224]; floor.WaterTile.String3 = parse[225]; floor.WallTile.Type = (Enums.TileType)parse[226].ToInt(); floor.WallTile.Data1 = parse[227].ToInt(); floor.WallTile.Data2 = parse[228].ToInt(); floor.WallTile.Data3 = parse[229].ToInt(); floor.WallTile.String1 = parse[230]; floor.WallTile.String2 = parse[231]; floor.WallTile.String3 = parse[232]; floor.NpcSpawnTime = parse[233].ToInt(); floor.NpcMin = parse[234].ToInt(); floor.NpcMax = parse[235].ToInt(); int maxItems = parse[236].ToInt(); int maxNpcs = parse[237].ToInt(); int maxSpecialTiles = parse[238].ToInt(); int maxWeather = parse[239].ToInt(); int maxChambers = parse[240].ToInt(); int n = 241; RDungeonItem item; MapNpcPreset npc; RDungeonTrap specialTile; Server.RDungeons.RDungeonPresetChamber presetChamber; for (int i = 0; i < maxItems; i++) { item = new RDungeonItem(); item.ItemNum = parse[n].ToInt(); item.MinAmount = parse[n+1].ToInt(); item.MaxAmount = parse[n+2].ToInt(); item.AppearanceRate = parse[n+3].ToInt(); item.StickyRate = parse[n+4].ToInt(); item.Tag = parse[n+5]; item.Hidden = parse[n+6].ToBool(); item.OnGround = parse[n+7].ToBool(); item.OnWater = parse[n+8].ToBool(); item.OnWall = parse[n+9].ToBool(); floor.Items.Add(item); n += 10; } for (int i = 0; i < maxNpcs; i++) { npc = new MapNpcPreset(); npc.NpcNum = parse[n].ToInt(); npc.MinLevel = parse[n + 1].ToInt(); npc.MaxLevel = parse[n + 2].ToInt(); npc.AppearanceRate = parse[n + 3].ToInt(); npc.StartStatus = (Enums.StatusAilment)parse[n + 4].ToInt(); npc.StartStatusCounter = parse[n + 5].ToInt(); npc.StartStatusChance = parse[n + 6].ToInt(); floor.Npcs.Add(npc); n+= 7; } for (int i = 0; i < maxSpecialTiles; i++) { specialTile = new RDungeonTrap(); specialTile.SpecialTile.Type = (Enums.TileType)parse[n].ToInt(); specialTile.SpecialTile.Data1 = parse[n + 1].ToInt(); specialTile.SpecialTile.Data2 = parse[n + 2].ToInt(); specialTile.SpecialTile.Data3 = parse[n + 3].ToInt(); specialTile.SpecialTile.String1 = parse[n + 4]; specialTile.SpecialTile.String2 = parse[n + 5]; specialTile.SpecialTile.String3 = parse[n + 6]; specialTile.SpecialTile.Ground = parse[n + 7].ToInt(); specialTile.SpecialTile.GroundSet = parse[n + 8].ToInt(); specialTile.SpecialTile.GroundAnim = parse[n + 9].ToInt(); specialTile.SpecialTile.GroundAnimSet = parse[n + 10].ToInt(); specialTile.SpecialTile.Mask = parse[n + 11].ToInt(); specialTile.SpecialTile.MaskSet = parse[n + 12].ToInt(); specialTile.SpecialTile.Anim = parse[n + 13].ToInt(); specialTile.SpecialTile.AnimSet = parse[n + 14].ToInt(); specialTile.SpecialTile.Mask2 = parse[n + 15].ToInt(); specialTile.SpecialTile.Mask2Set = parse[n + 16].ToInt(); specialTile.SpecialTile.M2Anim = parse[n + 17].ToInt(); specialTile.SpecialTile.M2AnimSet = parse[n + 18].ToInt(); specialTile.SpecialTile.Fringe = parse[n + 19].ToInt(); specialTile.SpecialTile.FringeSet = parse[n + 20].ToInt(); specialTile.SpecialTile.FAnim = parse[n + 21].ToInt(); specialTile.SpecialTile.FAnimSet = parse[n + 22].ToInt(); specialTile.SpecialTile.Fringe2 = parse[n + 23].ToInt(); specialTile.SpecialTile.Fringe2Set = parse[n + 24].ToInt(); specialTile.SpecialTile.F2Anim = parse[n + 25].ToInt(); specialTile.SpecialTile.F2AnimSet = parse[n + 26].ToInt(); specialTile.SpecialTile.RDungeonMapValue = parse[n + 27].ToInt(); specialTile.AppearanceRate = parse[n + 28].ToInt(); floor.SpecialTiles.Add(specialTile); n+= 29; } for (int i = 0; i < maxWeather; i++) { floor.Weather.Add((Enums.Weather)parse[n].ToInt()); n++; } for (int i = 0; i < maxChambers; i++) { presetChamber = new Server.RDungeons.RDungeonPresetChamber(); presetChamber.ChamberNum = parse[n].ToInt(); presetChamber.String1 = parse[n + 1]; presetChamber.String2 = parse[n + 2]; presetChamber.String3 = parse[n + 3]; n += 3; } dungeon.Floors.Add(floor); } break; } } } return dungeon; }