示例#1
0
            public void AddResearchMaterials(Mobile from, ResearchMaterials researchMaterial)
            {
                from.SendMessage("You apply your findings from the research materials towards the mystery held within the scroll.");
                from.SendSound(0x655);

                m_ResearchAdded++;
                researchMaterial.Delete();

                CheckRevealMystery(from);
            }
示例#2
0
        public void FindResearchMaterials(Mobile from)
        {
            Item item = new ResearchMaterials();

            if (item != null)
            {
                if (from.AddToBackpack(item))
                {
                    from.SendMessage("You retrieve some Research Materials safely stashed away within the shipwreck and place it in your backpack.");
                }

                else
                {
                    from.SendMessage("You retrieve some Research Materials safely stashed away within the shipwreck, and place it at your feet.");
                    item.MoveToWorld(from.Location, from.Map);
                }
            }
        }
示例#3
0
            protected override void OnTarget(Mobile from, object target)
            {
                if (from == null)
                {
                    return;
                }
                if (from.Deleted)
                {
                    return;
                }
                if (m_AncientMysteryScroll == null)
                {
                    return;
                }
                if (m_AncientMysteryScroll.Deleted || m_AncientMysteryScroll.RootParent != from)
                {
                    return;
                }

                PlayerMobile pm = from as PlayerMobile;

                if (pm == null)
                {
                    return;
                }

                if (target is ResearchMaterials)
                {
                    ResearchMaterials researchMaterials = target as ResearchMaterials;

                    if (m_AncientMysteryScroll.ResearchAdded >= AncientMysteryScroll.ResearchRequired)
                    {
                        from.SendMessage("This mystery already has enough research materials contributed.");
                    }

                    else if (!researchMaterials.Researched)
                    {
                        from.SendMessage("Those research materials have not yet been evaluated.");
                    }

                    else
                    {
                        m_AncientMysteryScroll.AddResearchMaterials(from, researchMaterials);
                    }
                }

                else if (target is ResearchedMasterScroll)
                {
                    ResearchedMasterScroll researchedMasterScroll = target as ResearchedMasterScroll;

                    if (m_AncientMysteryScroll.ResearchAdded >= AncientMysteryScroll.ResearchRequired)
                    {
                        from.SendMessage("This mystery already has enough research materials contributed.");
                    }

                    else
                    {
                        m_AncientMysteryScroll.AddResearchedMasterScroll(from, researchedMasterScroll);
                    }
                }

                else if (target is TreasureMap)
                {
                    TreasureMap treasureMap = target as TreasureMap;

                    if (m_AncientMysteryScroll.m_Discoveries.Count >= AncientMysteryScroll.DiscoveriesRequired)
                    {
                        from.SendMessage("This mystery already has a sufficient number of discoveries.");
                    }

                    else if (!treasureMap.Completed)
                    {
                        from.SendMessage("That treasure map has not been completed yet.");
                    }

                    else
                    {
                        m_AncientMysteryScroll.AttemptDiscovery(from, treasureMap);
                    }
                }

                else if (target is SOS)
                {
                    SOS sos = target as SOS;

                    if (m_AncientMysteryScroll.m_Discoveries.Count >= AncientMysteryScroll.DiscoveriesRequired)
                    {
                        from.SendMessage("This mystery already has a sufficient number of discoveries.");
                    }

                    else if (!sos.Completed)
                    {
                        from.SendMessage("That SOS map has not been completed yet.");

                        from.CloseGump(typeof(AncientMysteryGump));
                        from.SendGump(new AncientMysteryGump(m_AncientMysteryScroll, from));
                    }

                    else
                    {
                        m_AncientMysteryScroll.AttemptDiscovery(from, sos);
                    }
                }

                else
                {
                    from.SendMessage("That is not research materials, a treasure map, or an SOS.");
                }

                from.CloseGump(typeof(AncientMysteryGump));
                from.SendGump(new AncientMysteryGump(m_AncientMysteryScroll, from));
            }