protected override void OnBeforeWrite(Network.Client client, Server.Core.Stream.ByteBuffer buffer) { buffer.WriteVarint(ID); buffer.WriteInt(client.TheWorld.FlatWorld[Ndx].X); buffer.WriteInt(client.TheWorld.FlatWorld[Ndx].Z); buffer.WriteBoolean(GroundUpContinuous); buffer.WriteLEUShort(PrimaryBitmap); buffer.WriteShort((short)SecondaryBitmap); byte[] chunkData = client.TheWorld.FlatWorld[Ndx].ChunkData; byte[] compressData = new byte[chunkData.Length]; ConcurrentStack <Deflater> DeflaterPool = new ConcurrentStack <Deflater>(); Deflater deflater; DeflaterPool.TryPop(out deflater); if (deflater == null) { deflater = new Deflater(5); } deflater.SetInput(chunkData, 0, chunkData.Length); deflater.Finish(); int length = deflater.Deflate(compressData); deflater.Reset(); DeflaterPool.Push(deflater); buffer.WriteInt(length); buffer.Write(compressData, 0, length); }
protected override void OnBeforeWrite(Network.Client client, Server.Core.Stream.ByteBuffer buffer) { buffer.WriteVarint(ID); buffer.WriteInt((int)client.PlayerPosition.X); buffer.WriteInt((int)client.PlayerPosition.FeetY); buffer.WriteInt((int)client.PlayerPosition.Z); }
protected override void OnBeforeWrite(Network.Client client, Server.Core.Stream.ByteBuffer buffer) { buffer.WriteVarint(ID); buffer.WriteFloat(Health); buffer.WriteShort(Food); buffer.WriteFloat(FoodSaturation); }
protected override void OnBeforeWrite(Network.Client client, Server.Core.Stream.ByteBuffer buffer) { buffer.WriteVarint(ID); buffer.WriteInt(Id); buffer.WriteByteAngle(Yaw); buffer.WriteByteAngle(Pitch); }
protected override void OnBeforeWrite(Network.Client client, Server.Core.Stream.ByteBuffer buffer) { buffer.WriteVarint(ID); buffer.WriteFloat(0.0f); buffer.WriteShort(0); buffer.WriteShort(0); }
protected override void OnBeforeWrite(Network.Client client, Server.Core.Stream.ByteBuffer buffer) { buffer.WriteVarint(ID); buffer.WriteInt(Dimension); buffer.WriteByte(Difficulty); buffer.WriteByte(Gamemode); buffer.WriteString(LevelType); }
protected override void OnBeforeWrite(Network.Client client, Server.Core.Stream.ByteBuffer buffer) { Random r = new Random(); KeepAlive = r.Next(int.MinValue, int.MaxValue); buffer.WriteVarint(ID); buffer.WriteInt(KeepAlive); }
protected override void OnBeforeWrite(Network.Client client, Server.Core.Stream.ByteBuffer buffer) { byte flag = 0x01 | 0x08 | 0x02 | 0x04; buffer.WriteVarint(ID); buffer.WriteByte(flag); buffer.WriteFloat(0.1f); buffer.WriteFloat(1.0f); }
protected override void OnBeforeWrite(Network.Client client, Server.Core.Stream.ByteBuffer buffer) { buffer.WriteVarint(ID); buffer.WriteByte((byte)Entities.Count); foreach (int i in Entities) { buffer.WriteInt(i); } }
protected override void OnBeforeWrite(Network.Client client, Server.Core.Stream.ByteBuffer buffer) { buffer.WriteVarint(ID); buffer.WriteDouble(10.0d); buffer.WriteDouble(128.0d); buffer.WriteDouble(10.0d); buffer.WriteFloat(0.0f); buffer.WriteFloat(0.0f); buffer.WriteBoolean(true); }
protected override void OnBeforeWrite(Network.Client client, Server.Core.Stream.ByteBuffer buffer) { MinecraftServer.Core.Network.Server.ViewModel.Warning("Block Change : Block(" + X + ", " + Y + ", " + Z + "), NewID = " + BlockID); buffer.WriteVarint(ID); buffer.WriteInt(X); buffer.WriteByte(Y); buffer.WriteInt(Z); buffer.WriteVarint(BlockID); buffer.WriteByte(BlockMeta); }
protected override void OnWrite(System.Net.Sockets.NetworkStream stream, Server.Core.Stream.ByteBuffer buffer) { ByteBuffer tmp = new ByteBuffer(); tmp.WriteVarint((int)buffer.Length); tmp.Write(buffer.GetBuffer(), 0, (int)buffer.Length); stream.Write(tmp.GetBuffer(), 0, (int)tmp.Length); Data = tmp.GetBuffer(); Length = (int)tmp.Length; }
protected override void OnBeforeWrite(Network.Client client, Server.Core.Stream.ByteBuffer buffer) { client.PlayerMetadata.GameMode = 1; buffer.WriteVarint(ID); buffer.WriteInt(4); buffer.WriteByte(1); buffer.WriteByte(0); buffer.WriteByte(1); buffer.WriteByte(32); buffer.WriteString("default"); }
protected override void OnBeforeWrite(Network.Client client, Server.Core.Stream.ByteBuffer buffer) { buffer.WriteVarint(ID); buffer.WriteInt(Id); //buffer.WriteByte(Convert.ToByte(DX)); //buffer.WriteByte(Convert.ToByte(DY)); //buffer.WriteByte(Convert.ToByte(DZ)); //buffer.WriteByte(0); //buffer.WriteByte(0); buffer.WriteFixedPointByte(DX); buffer.WriteFixedPointByte(DY); buffer.WriteFixedPointByte(DZ); }
protected override void OnBeforeWrite(Network.Client client, Server.Core.Stream.ByteBuffer buffer) { buffer.WriteVarint(ID); buffer.WriteVarint(PlayerEntityId); buffer.WriteString(PlayerUUID); buffer.WriteString(PlayerName); buffer.WriteFixedPoint(PlayerX); buffer.WriteFixedPoint(PlayerY); buffer.WriteFixedPoint(PlayerZ); buffer.WriteByte(PlayerYaw); buffer.WriteByte(PlayerPitch); buffer.WriteShort(CurrentItem); buffer.WriteByte((3 << 5) | 6); buffer.WriteFloat(Health); buffer.WriteByte(0x7F); }
protected override void OnBeforeWrite(Network.Client client, Server.Core.Stream.ByteBuffer buffer) { X = client.PlayerPosition.X; Y = client.PlayerPosition.FeetY; Z = client.PlayerPosition.Z; Yaw = client.PlayerPosition.Yaw; Pitch = client.PlayerPosition.Pitch; OnGround = client.PlayerPosition.OnGround; buffer.WriteVarint(ID); buffer.WriteDouble(X); buffer.WriteDouble(Y); buffer.WriteDouble(Z); buffer.WriteFloat((float)Yaw); buffer.WriteFloat((float)Pitch); buffer.WriteBoolean(OnGround); }
protected override void OnAfterWrite(Network.Client client, Server.Core.Stream.ByteBuffer buffer) { SpawnPlayerPacket spawnPacket = StateManager.FindState("play").GetSendPacket(0x0C) as SpawnPlayerPacket; spawnPacket.PlayerEntityId = client.ID; spawnPacket.PlayerUUID = client.UUID; spawnPacket.PlayerName = client.Name; spawnPacket.PlayerX = client.PlayerPosition.X; spawnPacket.PlayerY = client.PlayerPosition.FeetY; spawnPacket.PlayerZ = client.PlayerPosition.Z; spawnPacket.PlayerYaw = 0; spawnPacket.PlayerPitch = 0; spawnPacket.CurrentItem = client.PlayerMetadata.CurrentItem; spawnPacket.Health = client.PlayerMetadata.Health; //packet.Metadata = metadata; To add client.AddBroadCast(spawnPacket, client); }
protected override void OnRead(Server.Core.Stream.ByteBuffer stream) { Time = stream.ReadLong(); }
protected override void OnRead(Server.Core.Stream.ByteBuffer stream) { }
protected override void OnBeforeWrite(Network.Client client, Server.Core.Stream.ByteBuffer buffer) { }
protected override void OnWrite(NetworkStream stream, Server.Core.Stream.ByteBuffer buffer) { }
protected override void OnAfterWrite(Network.Client client, Server.Core.Stream.ByteBuffer buffer) { client.LastKeepAlive = KeepAlive; }
protected override void OnBeforeWrite(Network.Client client, Server.Core.Stream.ByteBuffer buffer) { buffer.WriteVarint(ID); buffer.WriteString("{\"version\":{\"name\":\"1.7.2\",\"protocol\":4},\"players\":{\"max\":" + client.Server._config.maxPlayers + ",\"online\":" + client.Server.GetPlayerCount() + ",\"sample\":[]},\"description\":{\"text\":\"" + client.Server._config.name + "\"},\"favicon\":\"data:image/png;base64,\"}"); }
protected override void OnAfterWrite(Network.Client client, Server.Core.Stream.ByteBuffer buffer) { Entities.Clear(); }
protected override void OnBeforeWrite(Network.Client client, Server.Core.Stream.ByteBuffer buffer) { buffer.WriteVarint(ID); buffer.WriteLong(Time); }