/// <summary> /// Go a single char /// </summary> /// <param name="q">start States</param> /// <param name="w">Char to go</param> /// <returns>Set of possible states</returns> internal uint[] GoChar(uint[] q, char w) { var retQ = new List<uint>(); // store all possible q-Next //combine to E-Huelle of all states var eh = EpsilonHuelle(q); for (int i = 0; i < eh.Length; i++) //iterate q+e(q) { var t = new EATuple(eh[i], w); //e Transform if (Transforms.TryGetValue(t, out uint[] qNext))
protected uint[] GoChar(EATuple eat) => GoChar(eat.q, eat.c.Value);