示例#1
0
    // <summary>
    // 対象フォルダー以下のオブジェクトからファイルリストを生成する </summary>
    static void CreateTargetFileList(string currentDirectory, string targetDirectory, out string[] lists, out Object[] assets)
    {
        string resourcesDirectory     = currentDirectory + "/" + strResource;
        string compareTargetDirectory = resourcesDirectory + "/" + targetDirectory;
        string binaryFileListName     = compareTargetDirectory + "/" + strOutputFileList + strBinaryFile;

        {                                //  mazuha BinaryFile wo Exist saseru
            byte[] dummy = new byte[16]; // dummy
            File.WriteAllBytes(binaryFileListName, dummy);
        }
        string[] resFileNames         = Directory.GetFiles(resourcesDirectory, "*.*", SearchOption.AllDirectories);
        string[] pickedListNames      = new string[resFileNames.Length];
        int      pickedListNamesCount = 0;

        // すべての生成された文字列の \\ を / に変換しておく
        compareTargetDirectory = compareTargetDirectory.Replace("\\", "/");
        resourcesDirectory     = resourcesDirectory.Replace("\\", "/");
        foreach (string name in resFileNames)
        {
            string temp = name.Replace("\\", "/");
            if ((IsExclusion(temp) == false) &&
                (temp.Contains(compareTargetDirectory) == true) &&
                (temp.Contains(strMetaFile) == false))
            {
                temp = temp.Replace(resourcesDirectory + "/", "");
                temp = temp.Substring(0, temp.LastIndexOf("."));
                pickedListNames [pickedListNamesCount] = temp;
                ++pickedListNamesCount;
            }
        }

        assets = new Object[pickedListNamesCount];
        lists  = new string[pickedListNamesCount];
        SerializeData.FileList fileList = new SerializeData.FileList();
        for (int i = 0; i < pickedListNamesCount; ++i)
        {
            lists [i]  = pickedListNames [i];
            assets [i] = Resources.Load(lists [i]);
            fileList.obj.Add(new Pair <string, string> (lists [i], assets [i].GetType().FullName));
        }
        {                               // File.Lst Binary Overwrite
            fileList.id      = fileID;
            fileList.version = fileVersion;
            ObjectPacker packer = new ObjectPacker();
            byte[]       bytes  = packer.Pack(fileList);
            File.WriteAllBytes(binaryFileListName, bytes);
            AssetDatabase.Refresh();                                            // refresh
        }
    }
示例#2
0
    // <summary>
    // 指定フォルダーを指定プラットフォームのAssetBundleを生成する </summary>
    public static void Build(string outPath, string resPath, BuildTarget target)
    {
        if (Directory.Exists(outPath) == false)
        {
            Directory.CreateDirectory(outPath);
        }

        string[] files;
        Object[] assets;
        CreateTargetFileList(Application.dataPath, resPath, out files, out assets);

        {                               // FileListのload test.
            bool msgPackValidflag = false;
            foreach (Object obj in assets)
            {
                if (obj.name == strOutputFileList)
                {
                    TextAsset              msgBin  = obj as TextAsset;
                    ObjectPacker           packerd = new ObjectPacker();
                    SerializeData.FileList flistd  = packerd.Unpack <SerializeData.FileList> (msgBin.bytes);
                    if (flistd.version == fileVersion)
                    {
                        msgPackValidflag = true;
                        break;
                    }
                }
            }
            if (msgPackValidflag == false)
            {
                Debug.Log("ERROR:msgPack valid");
                return;
            }
        }
        Debug.Log(outPath + "/" + resPath + kExtensionAssetBundle);
        BuildAssetBundleOptions opt = BuildAssetBundleOptions.CollectDependencies | BuildAssetBundleOptions.CompleteAssets;

        BuildPipeline.BuildAssetBundleExplicitAssetNames(assets, files, outPath + "/" + resPath + kExtensionAssetBundle, opt, target);
    }
示例#3
0
    // <summary>
    // 対象フォルダー以下のオブジェクトからファイルリストを生成する </summary>
    static void CreateTargetFileList(string currentDirectory, string targetDirectory, out string[] lists, out Object[] assets)
    {
        string resourcesDirectory = currentDirectory + "/" + strResource;
                string compareTargetDirectory = resourcesDirectory + "/" + targetDirectory;
                string binaryFileListName = compareTargetDirectory + "/" + strOutputFileList + strBinaryFile;

                {	//  mazuha BinaryFile wo Exist saseru
                        byte[] dummy = new byte[16];	// dummy
                        File.WriteAllBytes (binaryFileListName, dummy);
                }
                string[] resFileNames = Directory.GetFiles (resourcesDirectory, "*.*", SearchOption.AllDirectories);
                string[] pickedListNames = new string[resFileNames.Length];
                int pickedListNamesCount = 0;
                // すべての生成された文字列の \\ を / に変換しておく
                compareTargetDirectory = compareTargetDirectory.Replace ("\\", "/");
                resourcesDirectory = resourcesDirectory.Replace ("\\", "/");
                foreach (string name in resFileNames) {
                        string temp = name.Replace ("\\", "/");
                        if ((IsExclusion (temp) == false)
                         && (temp.Contains (compareTargetDirectory) == true)
                         && (temp.Contains (strMetaFile) == false)) {
                                temp = temp.Replace (resourcesDirectory + "/", "");
                                temp = temp.Substring (0, temp.LastIndexOf ("."));
                                pickedListNames [pickedListNamesCount] = temp;
                                ++pickedListNamesCount;
                        }
                }

                assets = new Object[pickedListNamesCount];
                lists = new string[pickedListNamesCount];
                SerializeData.FileList fileList = new SerializeData.FileList ();
                for (int i = 0; i < pickedListNamesCount; ++i) {
                        lists [i] = pickedListNames [i];
                        assets [i] = Resources.Load (lists [i]);
                        fileList.obj.Add (new Pair<string,string> (lists [i], assets [i].GetType ().FullName));
                }
                {	// File.Lst Binary Overwrite
                        fileList.id = fileID;
                        fileList.version = fileVersion;
                        ObjectPacker packer = new ObjectPacker ();
                        byte[] bytes = packer.Pack (fileList);
                        File.WriteAllBytes (binaryFileListName, bytes);
                        AssetDatabase.Refresh ();	// refresh
                }
    }
示例#4
0
 private void InstantiateCallback(List <object> objects, SerializeData.FileList files)
 {
 }