public static Offset <FBMaterial> CreateFBMaterial(FlatBufferBuilder builder, StringOffset materialNameOffset = default(StringOffset)) { builder.StartObject(1); FBMaterial.AddMaterialName(builder, materialNameOffset); return(FBMaterial.EndFBMaterial(builder)); }
public static FBMaterial GetRootAsFBMaterial(ByteBuffer _bb, FBMaterial obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }