示例#1
0
        /// <summary>
        /// Used to set datasource if the control is to display a set of sequences. For example parsed output of a FastA file.
        /// </summary>
        /// <param name="sourceList">List of sequences</param>
        public void SetDataSource(IList <ISequence> sourceList)
        {
            this.sequenceList           = sourceList;
            this.sequencePropertiesList = null;
            this.referenceSequence      = null;
            this.referenceSequenceLine  = null;

            DataSourceUpdated();
        }
示例#2
0
        /// <summary>
        /// Calculates different measures needed for drawing the panel
        /// </summary>
        /// <param name="availableSize">Available size for this panel</param>
        /// <returns>Total required size, always returns available size back.</returns>
        protected override Size MeasureOverride(Size availableSize)
        {
            if (availableSize.Width <= 0 || availableSize.Height <= 0)
            {
                return(new Size(0, 0));
            }

            if (System.ComponentModel.DesignerProperties.GetIsInDesignMode(this))
            {
                return(new Size(100, 30));
            }

            if (sequenceList == null || sequenceList.Count == 0 || FontSize < 2)
            {
                Children.Clear();
                TextBlock noSequencePresentText = new TextBlock();
                if (FontSize < 2)
                {
                    noSequencePresentText.Text = Properties.Resource.SequencesPanel_FontSizeLow;
                }
                else
                {
                    noSequencePresentText.Text = Properties.Resource.SequencesPanel_NothingToDisplay;
                }
                noSequencePresentText.Foreground = Brushes.Gainsboro;
                Children.Add(noSequencePresentText);
                noSequencePresentText.Measure(availableSize);

                return(noSequencePresentText.DesiredSize);
            }

            // Calculate font dimensions
            TextBlock charSizeBlock = new TextBlock {
                FontSize = FontSize
            };

            Children.Add(charSizeBlock);
            charSizeBlock.Text = "Wp";
            charSizeBlock.Measure(availableSize);
            CharHeight         = (int)charSizeBlock.DesiredSize.Height; // Height
            charSizeBlock.Text = "W";
            charSizeBlock.Measure(availableSize);
            CharWidth = (int)charSizeBlock.DesiredSize.Width + 2; // Width

            Children.Clear();
            displayedSequences.Clear();
            gridLines.Clear();
            paddingTop = 0;

            // Calculate display start and end index
            DisplayEndIndex = ((int)Math.Floor(availableSize.Width / CharWidth)) + DisplayStartIndex;

            // Add grid
            Line gridLine;

            for (int i = 0; i < availableSize.Width; i += (int)CharWidth)
            {
                gridLine = new Line();
                gridLine.UseLayoutRounding = true;
                gridLine.X1              = 0;
                gridLine.X2              = 0;
                gridLine.Y1              = 0;
                gridLine.Y2              = availableSize.Height;
                gridLine.Height          = availableSize.Height;
                gridLine.StrokeThickness = gridLineWidth;
                gridLine.Width           = gridLineWidth;
                gridLine.Stroke          = Brushes.Gainsboro;
                gridLines.Add(gridLine);
                Children.Add(gridLine);
                gridLine.Measure(availableSize);
            }

            // Add scale values and grid lines
            StackPanel scaleValuesPanel = new StackPanel();

            scaleValuesPanel.Orientation = Orientation.Horizontal;
            TextBlock scaleValue;
            int       scaleValueText = DisplayStartIndex;

            for (int i = 0; i <= availableSize.Width; i += (int)(CharWidth * 10), scaleValueText += 10)
            {
                scaleValue          = new TextBlock();
                scaleValue.FontSize = FontSize;
                scaleValue.Text     = scaleValueText.ToString();
                scaleValue.ToolTip  = scaleValueText.ToString();
                scaleValue.Width    = (int)(CharWidth * 10);
                scaleValuesPanel.Children.Add(scaleValue);
            }
            scaleValuesContainer = new Border();
            scaleValuesContainer.BorderThickness = new Thickness(0, 0, 0, 2);
            scaleValuesContainer.BorderBrush     = Brushes.Gray;
            scaleValuesContainer.Child           = scaleValuesPanel;
            scaleValuesContainer.Margin          = new Thickness(0, 5, 0, 5);
            Children.Add(scaleValuesContainer);
            scaleValuesContainer.Measure(availableSize);
            paddingTop += scaleValuesContainer.DesiredSize.Height;

            // Add reference sequence to the panel
            if (referenceSequence != null)
            {
                referenceSequenceLine = new SequenceLine(referenceSequence, this);
                referenceSequenceLine.IsReferenceSequence = true;
                referenceSequenceLine.FontSize            = FontSize;
                referenceSequenceLine.Margin = new Thickness(0, 0, 0, 10);

                Children.Add(referenceSequenceLine);
                referenceSequenceLine.Measure(availableSize);

                paddingTop += referenceSequenceLine.DesiredSize.Height;
            }

            // Calculate max number of items displayable on screen
            SequenceLine newSeq = new SequenceLine(sequenceList[0], this);

            newSeq.Measure(availableSize);

            MaxVisibleItemCount = Math.Max(0, ((int)Math.Floor((availableSize.Height - paddingTop) / newSeq.DesiredSize.Height))); // -1 else last sequence might be cut off partly coz of rounding issues
            MaxVisibleCharCount = Math.Max(0, (int)Math.Floor(availableSize.Width / CharWidth));

            // Add sequences
            for (int currentSourceIndex = SourceStartIndex;
                 (currentSourceIndex < SourceStartIndex + MaxVisibleItemCount + 1) && sequenceList.Count > currentSourceIndex;
                 currentSourceIndex++)
            {
                ISequence sequenceToAssign = sequenceList[currentSourceIndex];

                if (sequencePropertiesList != null)
                {
                    if (sequencePropertiesList[currentSourceIndex].IsComplemented && sequencePropertiesList[currentSourceIndex].IsReversed)
                    {
                        sequenceToAssign = sequenceToAssign.GetReverseComplementedSequence();
                    }
                    else if (sequencePropertiesList[currentSourceIndex].IsComplemented)
                    {
                        sequenceToAssign = sequenceToAssign.GetComplementedSequence();
                    }
                    else if (sequencePropertiesList[currentSourceIndex].IsReversed)
                    {
                        sequenceToAssign = sequenceToAssign.GetReversedSequence();
                    }
                }

                newSeq = new SequenceLine(sequenceToAssign, this);
                newSeq.ActualSequenceInside = sequenceList[currentSourceIndex]; // keep reference to the original sequence

                if (newSeq.ActualSequenceInside == highlightedSequence)
                {
                    newSeq.SequenceItemsHighlight.Visibility = System.Windows.Visibility.Visible;
                }
                else
                {
                    newSeq.SequenceItemsHighlight.Visibility = System.Windows.Visibility.Hidden;
                }

                newSeq.FontSize = FontSize;
                if (sequencePropertiesList != null)
                {
                    if (sequencePropertiesList[currentSourceIndex].IsAlignment)
                    {
                        newSeq.AlignStartIndex = 0;
                        newSeq.AlignmentLength = sequenceToAssign.Count;
                    }
                    else
                    {
                        newSeq.AlignStartIndex = sequencePropertiesList[currentSourceIndex].AlignPosition;
                        newSeq.AlignmentLength = sequencePropertiesList[currentSourceIndex].AlignmentLength;
                    }
                    newSeq.ReadAlignStartIndex = sequencePropertiesList[currentSourceIndex].ReadStartAlignPosition;
                    newSeq.IsComplemented      = sequencePropertiesList[currentSourceIndex].IsComplemented;
                    newSeq.IsReversed          = sequencePropertiesList[currentSourceIndex].IsReversed;
                }
                if (sequencePropertiesList != null && sequencePropertiesList[currentSourceIndex].IsAlignment)
                {
                    // +1 for align start as we need to display 1 based index
                    newSeq.ToolTip = sequenceToAssign.ID + Environment.NewLine +
                                     Properties.Resource.StartOffset + " : " + (sequencePropertiesList[currentSourceIndex].AlignPosition + 1) + Environment.NewLine +
                                     Properties.Resource.EndOffset + " : " + sequencePropertiesList[currentSourceIndex].AlignmentLength;
                }
                else
                {
                    newSeq.ToolTip = sequenceToAssign.ID;
                }

                Children.Add(newSeq);
                newSeq.Measure(availableSize);
                displayedSequences.Add(newSeq);
            }

            return(availableSize);
        }