/// <summary> /// Form load event to initialises OpenGL graphics. /// </summary> private void simpleOpenGlControl_Load(object sender, EventArgs ex) { mLoaded = true; simpleOpenGlControl_SizeChanged(sender, ex); /** Setup the 3d scene object */ mScene = new Scene3D(new Vector3(40, 35, 40), new Vector3(0, 0, 0), new Vector3(0, 1, 0)); initializeRedrawTimer(); simpleOpenGlControl.Focus(); for (int i = 0; i < 256; i++) { mKeyState[i] = false; mKeyStatePrev[i] = false; } try { setupSkeletonBoneMappings(); } catch (Exception) { MappingDialog MD = MappingDialog.Instance; MD.ShowDialog(); } mScene.addSceneObject(mSkeleton); }
private void mappingsToolStripMenuItem_Click(object sender, EventArgs e) { MappingDialog MD = MappingDialog.Instance; MD.ShowDialog(); }