public void Render(Camera camera) { MasterRenderer.DisableCulling(); shader.Start(); shader.LoadViewMatrix(camera.GetViewMatrix()); shader.LoadTransformationMatrix(camera.gameObject.transform.TransformationMatrixTranslation()); GL.BindVertexArray(cube.vaoID); GL.EnableVertexAttribArray(0); GL.ActiveTexture(TextureUnit.Texture0); GL.BindTexture(TextureTarget.TextureCubeMap, skyboxTextureID); GL.DrawArrays(PrimitiveType.Triangles, 0, cube.vertexCount); GL.DisableVertexAttribArray(0); GL.BindVertexArray(0); shader.Stop(); MasterRenderer.EnableCulling(); }
public void PrepareTexturedModel(TexturedModel texturedModel) { if (texturedModel.hasTransparency) { MasterRenderer.DisableCulling(); } RawModel model = texturedModel.rawModel; GL.BindVertexArray(model.vaoID); GL.EnableVertexAttribArray(0); GL.EnableVertexAttribArray(1); GL.EnableVertexAttribArray(2); shader.LoadUseFakeLightingVariable(texturedModel.useFakeLighting); shader.LoadShineVariables(texturedModel.shineDamper, texturedModel.reflectivity, texturedModel.luminosity); shader.LoadEnviromentMap(1); GL.ActiveTexture(TextureUnit.Texture1); GL.BindTexture(TextureTarget.TextureCubeMap, SkyboxRenderer.skyboxTextureID); texturedModel.BindTexture(OpenTK.Graphics.OpenGL4.TextureUnit.Texture0); }