示例#1
0
        public void RaycastSendingUpdate(MouseMoveEventArgs e)
        {
            var sortedObjects = new List <GameObject>(Game.GetAllGameObjects());

            sortedObjects.Sort(SortByDistanceToCamera);
            foreach (var gameObject in sortedObjects)
            {
                if (gameObject.HasComponent <RaycastTarget>() && gameObject.enabled)
                {
                    var   target = gameObject.GetComponent <RaycastTarget>();
                    float dist   = Raycast.DistanceFromPoint(new Vector2(e.X, e.Y), new Vector3(0, 0, 0), gameObject.transform.TransformationMatrix() * mainCamera.GetViewMatrix(), mainCamera.GetProjectionMatrix());

                    if (dist <= target.hitRadius && !target.hovering && currentTarget == null && currentTargetUI == null)
                    {
                        if (target.onEnter != null)
                        {
                            target.onEnter();
                        }
                        target.hovering = true;
                        currentTarget   = target;
                        return;
                    }
                    else if (dist <= target.hitRadius && !target.hovering && currentTarget != null && currentTargetUI == null)
                    {
                        if (Vector3.Distance(currentTarget.gameObject.transform.position, mainCamera.gameObject.transform.position) > Vector3.Distance(target.gameObject.transform.position, mainCamera.gameObject.transform.position))
                        {
                            if (currentTarget.onExit != null)
                            {
                                currentTarget.onExit();
                            }
                            currentTarget.hovering = false;
                            if (target.onEnter != null)
                            {
                                target.onEnter();
                            }
                            target.hovering = true;
                            currentTarget   = target;
                            return;
                        }
                    }
                    else if (dist > target.hitRadius && target.hovering && currentTarget != null && currentTargetUI == null)
                    {
                        if (target.onExit != null)
                        {
                            target.onExit();
                        }
                        target.hovering = false;
                        currentTarget   = null;
                        return;
                    }
                }
            }
        }
示例#2
0
        public void RaycastUISendingUpdate(MouseMoveEventArgs e)
        {
            var sortedObjects = new List <GameObject>(Game.GetAllGameObjects());

            sortedObjects.Sort(SortByZ);
            foreach (var gameObject in sortedObjects)
            {
                if (gameObject.HasComponent <RaycastTargetUI>() && gameObject.enabled)
                {
                    var target = gameObject.GetComponent <RaycastTargetUI>();
                    var inBox  = false;

                    if (target.gameObject.HasComponent <Text>())
                    {
                        var text       = target.gameObject.GetComponent <Text>();
                        var dimensions = text.GetUIDimensionsPixels(true, text);

                        var minX = dimensions.X;
                        var maxX = dimensions.Z;

                        var minY = dimensions.Y;
                        var maxY = dimensions.W;

                        inBox = minX <= e.X && e.X <= maxX && minY <= e.Y && e.Y <= maxY;
                    }
                    else if (target.gameObject.HasComponent <Sprite>())
                    {
                        var element    = target.gameObject.GetComponent <Sprite>();
                        var dimensions = element.GetUIDimensionsPixels(false);

                        var minX = dimensions.X;
                        var maxX = dimensions.Z;

                        var minY = dimensions.Y;
                        var maxY = dimensions.W;

                        inBox = minX <= e.X && e.X <= maxX && minY <= e.Y && e.Y <= maxY;
                    }

                    if (inBox && !target.hovering && currentTargetUI == null)
                    {
                        if (currentTarget != null)
                        {
                            currentTarget.onExit?.Invoke();
                            currentTarget.hovering = false;
                            currentTarget          = null;
                        }

                        target.onEnter?.Invoke();
                        target.hovering = true;
                        currentTargetUI = target;
                        return;
                    }
                    else if (!inBox && !target.hovering && currentTargetUI != null)
                    {
                        if (currentTargetUI.gameObject.transform.position.Z > target.gameObject.transform.position.Z)
                        {
                            currentTargetUI.onExit?.Invoke();
                            currentTargetUI.hovering = false;

                            target.onEnter?.Invoke();
                            target.hovering = true;
                            currentTargetUI = target;
                            return;
                        }
                    }
                    else if (!inBox && target.hovering && currentTargetUI != null)
                    {
                        target.onExit?.Invoke();
                        target.hovering = false;
                        currentTargetUI = null;
                        return;
                    }
                }
            }
        }