public void AwakeWheel(List <SelectionWheelNodeData> wheelNodeDatas, Transform followingWorldTransform) { if (!IsWheelEnabled) { IsWheelEnabled = true; this.followingWorldTransform = followingWorldTransform; var SelectionWheelGlobalConfiguration = SelectionWheelGlobalConfigurationGameObject.Get().SelectionWheelGlobalConfiguration; if (SelectionWheelGameObject == null) { SelectionWheelGameObject = new SelectionWheelGameObject(CoreGameSingletonInstances.GameCanvas); SelectionWheelObjectAnimation = new SelectionWheelObjectAnimation(SelectionWheelGameObject, SelectionWheelGlobalConfiguration.SelectionWheelEnterAnimation, OnExitAnimationFinished); } SelectionWheelPositionManager = new SelectionWheelPositionManager(this, SelectionWheelGlobalConfiguration, this.followingWorldTransform); SelectionWheelObjectAnimation.PlayEnterAnimation(); ActionWheelActiveNodeManager = new ActionWheelActiveNodeManager(SelectionWheelGlobalConfiguration.NonSelectedMaterial, SelectionWheelGlobalConfiguration.SelectedMaterial); ActionWheelNodePositionManager = new ActionWheelNodePositionManager(SelectionWheelGlobalConfiguration.ActionWheelNodePositionManagerComponent, GameInputManager.Get(), ActionWheelActiveNodeManager); wheelNodes = new SelectionWheelNode[wheelNodeDatas.Count]; for (var i = 0; i < wheelNodeDatas.Count; i++) { var wheelNode = SelectionWheelNode.Instantiate(wheelNodeDatas[i]); wheelNode.transform.SetParent(SelectionWheelGameObject.SelectionWheelNodeContainerGameObject.transform, false); wheelNodes[i] = wheelNode; } ActionWheelNodePositionManager.InitNodes(wheelNodes); ActionWheelActiveNodeManager.SelectedNodeChanged(wheelNodes); } }
public ActionWheelNodePositionManager(ActionWheelNodePositionManagerComponent actionWheelNodePositionManagerComponent, GameInputManager gameInputManager, ActionWheelActiveNodeManager actionWheelActiveNodeManager) { ActionWheelNodePositionManagerComponent = actionWheelNodePositionManagerComponent; GameInputManager = gameInputManager; ActionWheelActiveNodeManager = actionWheelActiveNodeManager; }