/// <summary> /// 頂点の削除 /// </summary> private void RemoveVertex(int index) { int count = renderer.GetVertexCount(); if (connected && count <= 4) { return; } else if (count == 1) { //最後の頂点を削除 Exit(); } //削除処理 if (index == 0 && connected) { Vector2 point = renderer.GetVertex(1); renderer.Change(count - 1, point); } renderer.Remove(index); HideMarkers(); IndicateRemoveMarkers(renderer.GetVertices()); }
/// <summary> /// 戻る /// </summary> private void Escape() { //頂点数が0確認 if (renderer.GetVertexCount() == 0) { //終了 Exit(); } else { //全削除 renderer.Clear(); //スナップだけ残す SetSnap(); } }