private void OpenWallet(string last_view) { BottomMenuController bottomMenu = BottomMenuController.Get; bottomMenu.unselectHome(); bottomMenu.unselectHaveFun(); bottomMenu.unselectWinMoney(); bottomMenu.unselectSettings(); BottomMenuController.Hide(); ViewsEvents.Get.WalletClick(last_view); }
public void yesSoldeInsuffisant(string last_view) { UnityThreading.ActionThread thread; thread = UnityThreadHelper.CreateThread(() => { Thread.Sleep(500); UnityThreadHelper.Dispatcher.Dispatch(() => { BottomMenuController bottomMenu = BottomMenuController.Get; bottomMenu.unselectWinMoney(); bottomMenu.selectSettings(); bottomMenu.unselectHome(); bottomMenu.unselectHaveFun(); ViewsEvents.Get.WalletClick(last_view); }); }); }