public static List <PropData> getPropData(Dictionary <long, PlayerPropMsg> propMsg) { if (propMsg == null || 0 == propMsg.Count) { return(new List <PropData>()); } List <PlayerPropMsg> datas = new List <PlayerPropMsg>(propMsg.Values); List <PropData> propList = new List <PropData>(); for (int i = 0; i < datas.Count; i++) { PlayerPropMsg pd = datas[i]; ConfProp prop = ConfProp.Get(pd.PropId); if (prop == null) { continue; } if ((int)PROP_TYPE.E_EXHABIT == prop.type) //陈列物件除外 { continue; } if (prop.heapSize > 0 && prop.heapSize < pd.Count) { int cellNum = pd.Count / prop.heapSize; int finalPropNum = pd.Count % prop.heapSize; for (int j = 0; j < cellNum; j++) { PropData realPropData = new PropData(prop, prop.heapSize); propList.Add(realPropData); } if (finalPropNum != 0) { PropData realPropData = new PropData(prop, finalPropNum); propList.Add(realPropData); } } else { PropData realPropData = new PropData(prop, pd.Count); propList.Add(realPropData); } } return(propList); }
public static List <PropData> getPropData(RepeatedField <PlayerPropMsg> propMsg) { if (propMsg == null) { return(new List <PropData>()); } List <PropData> propList = new List <PropData>(); for (int i = 0; i < propMsg.Count; i++) { PlayerPropMsg pd = propMsg[i]; ConfProp prop = ConfProp.Get(pd.PropId); if (prop == null) { continue; } if (prop.heapSize > 0 && prop.heapSize < pd.Count) { int cellNum = pd.Count / prop.heapSize; int finalPropNum = pd.Count % prop.heapSize; for (int j = 0; j < cellNum; j++) { PropData realPropData = new PropData(prop, prop.heapSize); propList.Add(realPropData); } if (finalPropNum != 0) { PropData realPropData = new PropData(prop, finalPropNum); propList.Add(realPropData); } } else { PropData realPropData = new PropData(prop, pd.Count); propList.Add(realPropData); } } return(propList); }
/// <summary> /// 刷新背包 /// </summary> /// <param name="confProp"></param> void ReflashBag(List <PropData> confProp, int chooseIndex) { m_chooseUIEffect.gameObject.transform.SetParent(m_panelDown_Img.gameObject.transform, false); m_chooseUIEffect.Visible = false; //m_Prop_grid.Clear(); int propCount = confProp.Count; m_NothingTip_lab.SetActive(propCount == 0); if (propCount == 0) { m_propInfo_panel.setNoInfoData(); } m_Prop_grid.EnsureSize <BagItem>(propCount); for (int i = 0; i < propCount; i++) { PropData prop = confProp[i]; BagItem bagItem = m_Prop_grid.GetChild <BagItem>(i); bagItem.Visible = true; bagItem.setData(prop, m_propInfo_panel, chooseIndex == i); } m_Prop_grid.Widget.anchoredPosition = Vector2.one; }
public static List <PropData> getPropData(PropNetworkData propData) { if (propData == null) { return(new List <PropData>()); } List <PropData> propList = new List <PropData>(); for (int i = 0; i < propData.pds.Count; i++) { PropDataNetWork pd = propData.pds[i]; ConfProp prop = ConfProp.Get(pd.id); if (prop.heapSize > 0 && prop.heapSize < pd.sum) { int cellNum = pd.sum / prop.heapSize; int finalPropNum = pd.sum % prop.heapSize; for (int j = 0; j < cellNum; j++) { PropData realPropData = new PropData(prop, prop.heapSize); propList.Add(realPropData); } if (finalPropNum != 0) { PropData realPropData = new PropData(prop, finalPropNum); propList.Add(realPropData); } } else { PropData realPropData = new PropData(prop, pd.sum); propList.Add(realPropData); } } return(propList); }
public override void Dispose() { base.Dispose(); m_lastPropData = null; m_item_btn.RemoveChangeCallBack(btnClick); }
public override void OnHide() { base.OnHide(); m_lastPropData = null; }
public void setInfoData(PropData propData) { m_curPropData = propData; if (propData != null) { m_Icon_img.Sprite = propData.prop.icon; m_Title_lab.Text = LocalizeModule.Instance.GetString(propData.prop.name); m_Sum_lab.Text = string.Format("x{0}", propData.num); m_Content_lab.Text = LocalizeModule.Instance.GetString(propData.prop.description); m_Money_lab.Text = propData.prop.price.ToString(); long skillId = propData.prop.skillId; int tradeLimit = propData.prop.tradeLimit; if (skillId > 0) { ConfSkill skill = ConfSkill.Get(skillId); if (skill != null && skill.phase <= 3) { if (tradeLimit == 0) { tradeLimit = 1; } else if (tradeLimit == 2) { tradeLimit = 3; } } } SetPropInfoVisible(true); if (tradeLimit == 0) { m_MsgNode_obj.SetActive(true); m_SaleUseNode_obj.SetActive(true); m_Sale_btn.SetActive(true); m_Use_btn.SetActive(true); m_NoSaleTip_lab.SetActive(false); m_MultiFunc_btn.SetActive(false); m_ShopTips_lab.SetActive(false); m_currentInfo_enum = PropInfoTypeEnum.None; } else if (tradeLimit == 1) { m_MsgNode_obj.SetActive(true); m_MultiFunc_btn.SetActive(true); m_SaleUseNode_obj.SetActive(true); m_Sale_btn.SetActive(false); m_Use_btn.SetActive(false); m_NoSaleTip_lab.SetActive(false); m_ShopTips_lab.SetActive(false); m_MultiFunc_lab.Text = "Sale"; m_currentInfo_enum = PropInfoTypeEnum.Sale; } else if (tradeLimit == 2) { m_MultiFunc_btn.SetActive(true); m_MsgNode_obj.SetActive(true); m_SaleUseNode_obj.SetActive(false); m_Sale_btn.SetActive(false); m_Use_btn.SetActive(false); m_NoSaleTip_lab.SetActive(true); m_ShopTips_lab.SetActive(false); m_MultiFunc_lab.Text = "Use"; m_currentInfo_enum = PropInfoTypeEnum.Use; } else if (tradeLimit == 3) { m_MsgNode_obj.SetActive(true); m_SaleUseNode_obj.SetActive(false); m_Sale_btn.SetActive(false); m_Use_btn.SetActive(false); m_NoSaleTip_lab.SetActive(false); m_MultiFunc_btn.SetActive(false); m_ShopTips_lab.SetActive(false); m_currentInfo_enum = PropInfoTypeEnum.None; } } }
public BagUseData(PropData p, PropInfoTypeEnum info) { prop = p; infoType = info; }