private void OnClose(GameObject obj) { PopUpManager.OnCloseSureUI("reasoning_exit_tips", "reasoning_exit_ta", "reasoning_exit_quit", () => { HideReasonUI(); }); }
private void Quit(GameObject obj) { if (this.m_chooseCom.Visible) { this.m_chooseCom.Visible = false; } else { PopUpManager.OnCloseSureUI("persuade_exit_tips", "persuade_exit_ta", "persuade_exit_quit", () => { PresuadeUILogic.Hide(); }); //Hide(); } }