void OnTexDrag(GameObject go, Vector2 delta, Vector2 pointer_pos) { if (null == m_cur_normal_item_view) { return; } Vector2 localPos; if (RectTransformUtility.ScreenPointToLocalPointInRectangle(CurViewLogic().Transform, pointer_pos, FrameMgr.Instance.UICamera, out localPos)) { m_cur_normal_item_view.SetPos(localPos); } }