public override void OnShow(object param) { base.OnShow(param); is_fast_buy = false; if (null != param) { is_fast_buy = (bool)param; } MainPanelInGameUILogic.Show(); //MessageHandler.RegisterMessageHandler(MessageDefine.MarkeBuyResponse, OnResponse); MessageHandler.RegisterMessageHandler(MessageDefine.MarketResponse, OnResponse); m_close_btn.AddClickCallBack(btnClose); if (!ShopHelper.IsShopDataAvaliable(cate)) { requestData(); } else { ShopPropData crashdata = ShopHelper.getShopData(cate); InitData(crashdata); } }
public override void OnShow(object param) { base.OnShow(param); MainPanelInGameUILogic.Show(); this.m_btnClose.AddClickCallBack(ClosePanel); //SetCloseBtnID("Button_close"); UserBehaviorStatisticsModules.Instance.LogEvent(UBSEventKeyName.bag_in, 1, null); MessageHandler.RegisterMessageHandler(MessageDefine.SCPlayerPropResponse, PlayerPropRequestCallBack); MessageHandler.RegisterMessageHandler(MessageDefine.SCPlayerPropRecentResposne, PlayerPropRequestCallBack); GameEvents.UIEvents.UI_Bag_Event.OnPropCost += BagCost; GameEvents.UIEvents.UI_Bag_Event.OnItemClick += OnItemClick; GameEvents.UIEvents.UI_Bag_Event.GetCurrentBagType = GetCurrentBagType; m_chooseUIEffect.EffectPrefabName = "UI_xuanzhong.prefab"; m_chooseUIEffect.Visible = false; if (param != null) { PlayerPropRequestCallBack(param); } else { RefreshProps(); } //CommonHelper.UItween(this.m_tweenPos); }
public override void OnShow(object param) { base.OnShow(param); MainPanelInGameUILogic.Show(); //for (int i = 0; i < this.tweener.Length; i++) //{ // this.tweener[i].ResetAndPlay(); //} }
//public override void OnShow(object param) //{ // if (param != null) // { // m_propdata = (ShopPropData)param; // } // base.OnShow(param); // MainPanelInGameUILogic.Show(); // SetCloseBtnID("Button_close"); // m_ChooseEffect.EffectPrefabName = "UI_xuanzhong_shangcheng.prefab"; //} public override void OnShow(object param) { m_propdata = ShopHelper.getShopData(Category.Common); m_blackdata = ShopHelper.getShopData(Category.Black); base.OnShow(param); MainPanelInGameUILogic.Show(); SetCloseBtnID("Button_close"); m_ChooseEffect.EffectPrefabName = "UI_xuanzhong_shangcheng.prefab"; }