/// <summary> /// 获取章节所用到的所有资源 /// </summary> /// <param name="chapterID"></param> /// <returns></returns> public List <string> GetChapterAssetList(long chapterID) { List <ConfAssetManifest> chapterAssets; ConfAssetManifest.GetConfigByCondition($"chapterID = {chapterID}", out chapterAssets); return(chapterAssets.Select(chaterAsset => chaterAsset.AssetBundleName).ToList()); }
public static bool GetConfig(string fieldName, object fieldValue, out ConfAssetManifest config) { DataTable sqReader = SQLiteHelper.Instance().GetSelectWhereCondition("conf_AssetManifest", fieldName, fieldValue); if (sqReader != null) { try { sqReader.Read(); if (sqReader.HasRows) { config = GetConfByDic(sqReader); } else { config = null; return(false); } return(true); } catch (Exception ex) { SqliteDriver.SQLiteHelper.OnError(string.Format("AssetManifest 表找不到列={0} 值={1}的数据\n{2}", fieldName, fieldValue, ex)); } config = null; return(false); } config = null; return(false); }
private static ConfAssetManifest GetConfByDic(DataTable reader) { int id = reader.GetInt32(0); int chapterID = reader.GetInt32(1); string AssetBundleName = reader.GetString(2); int AssetLevel = reader.GetInt32(3); ConfAssetManifest new_obj_ConfAssetManifest = new ConfAssetManifest(id, chapterID, AssetBundleName, AssetLevel ); return(new_obj_ConfAssetManifest); }
private static void GetArrrayList() { if (cacheArray.Count <= 0) { DataTable sqReader = SQLiteHelper.Instance().GetReadFullTable("conf_AssetManifest"); if (sqReader != null) { while (sqReader.Read()) { ConfAssetManifest _conf = GetConfByDic(sqReader); cacheArray.Add(_conf); dic[_conf.id] = _conf; } resLoaded = true; } } }
public static bool GetConfig(int id, out ConfAssetManifest config) { if (dic.TryGetValue(id, out config)) { return(config != null); } if (cacheLoaded) { config = null; return(false); } DataTable sqReader = SQLiteHelper.Instance().GetSelectWhere("conf_AssetManifest", id); if (sqReader != null) { try { sqReader.Read(); if (sqReader.HasRows) { config = GetConfByDic(sqReader); } else { dic[id] = null; config = null; return(false); } dic[id] = config; return(true); } catch (Exception ex) { SqliteDriver.SQLiteHelper.OnError(string.Format("AssetManifest 表找不到SN={0} 的数据\n{1}", id, ex)); } config = null; return(false); } else { config = null; return(false); } }
/// <summary> /// 下载可选资源 /// </summary> private void DownloadOptionalAssets() { if (EngineDelegateCore.DynamicResource) { List <ConfAssetManifest> optionalAssets; ConfAssetManifest.GetConfigByCondition("AssetLevel = '1'", out optionalAssets); string[] optionalAssetsList = optionalAssets.Select(assetManifest => assetManifest.AssetBundleName).ToArray(); ResourceMgr.Instance.RequestDynamicAssets(optionalAssetsList, assetUpdateInfo => { float delta = 1 - ((float)assetUpdateInfo.RemainDownloadAssetCount / assetUpdateInfo.TotalAssetCount); Debug.Log("total count :" + assetUpdateInfo.TotalAssetCount + " remain count :" + assetUpdateInfo.RemainDownloadAssetCount); PregameUILogic.instance.SetDeltaValue(delta * (1.0f / m_totalPreloadCount)); }, finish => { LoadNext(); }); } else { LoadNext(); } }
public static void Register() { ConfAchievement.Init(); ConfActiveDrop.Init(); ConfActivityBase.Init(); ConfAssetManifest.Init(); Confbranchtask.Init(); ConfBuilding.Init(); ConfCartoonScene.Init(); ConfChapter.Init(); ConfCharge.Init(); ConfChat.Init(); ConfChatItem.Init(); ConfCheckIn.Init(); ConfCombineFormula.Init(); ConfDemoScene.Init(); ConfDropOut.Init(); ConfPropGiftItem0.Init(); ConfPropGiftItem1.Init(); ConfPropGiftItem2.Init(); ConfDropOut2.Init(); Confetl.Init(); ConfEvent.Init(); ConfEventAttribute.Init(); ConfEventPhase.Init(); Confexhibit.Init(); ConfExpToLevel.Init(); Conffailtips.Init(); ConfFeedback.Init(); ConfFind.Init(); ConfFindClue.Init(); ConfFindTypeIcon.Init(); ConfGMCMD.Init(); ConfGuid.Init(); ConfGuidArt.Init(); ConfGuidNew.Init(); ConfGuidNewFunction.Init(); Confinapppurchase.Init(); ConfJigsawScene.Init(); ConfKeyWords.Init(); ConfLanguage.Init(); ConfMsgCode.Init(); ConfNode.Init(); ConfNpc.Init(); ConfOfficer.Init(); ConfPath.Init(); ConfPoliceRankIcon.Init(); ConfProp.Init(); ConfPropGift.Init(); ConfPropGiftItem0.Init(); ConfPropGiftItem1.Init(); ConfPropGiftItem2.Init(); ConfPush.Init(); ConfReasoning.Init(); ConfScene.Init(); ConfSceneDifficulty.Init(); ConfSceneSpecial.Init(); ConfServiceConfig.Init(); ConfSkill.Init(); ConfSkyEye.Init(); ConfSound.Init(); ConfTask.Init(); ConfTitle.Init(); }