示例#1
0
        private void OnAddBuidUI(BuidAchorData archorData, GameObject obj, bool isGuid)
        {
            foreach (var kv in m_topUI)
            {
                for (int i = 0; i < kv.Value.Count; i++)
                {
                    if (kv.Value[i].isExist(archorData.m_buidID))
                    {
                        return;
                    }
                }
            }

            BuildTopIconComponent buildIcon = this.m_grid.AddChild <BuildTopIconComponent>();

            if (isGuid)
            {
                buildIcon.gameObject.name = obj.name;
                buildIcon.SetData(null, true);
            }
            else
            {
                buildIcon.SetData(archorData, isGuid);
            }
            Transform uiObj    = buildIcon.gameObject.transform;
            Vector3   localPos = EngineCore.Utility.CameraUtility.WorldPointInCanvasRectTransform(obj.transform.position, uiObj.gameObject);//this.m_grid.gameObject.transform.InverseTransformPoint(obj.transform.position);

            uiObj.transform.position = localPos;
            Transform tran = obj.transform;

            if (m_topUI.ContainsKey(tran))
            {
                m_topUI[tran].Add(buildIcon);
            }
            else
            {
                m_topUI.Add(tran, new List <BuildTopIconComponent>()
                {
                    buildIcon
                });
            }
            buildIcon.Visible = true;
        }
示例#2
0
        public BigWorldBuild(long buildId, GameObject buildObj, ParticleScale wallEffectMaterial)
        {
            this.m_BuildID        = buildId;
            this.m_buildObj       = buildObj;
            this.m_unlockMaterial = BigWorldGameObject.GetBuildCommonMatByName("UnLock.mat");
            //this.m_cacheMaterial = cacheMaterial;
            this.m_confBuild = ConfBuilding.Get(buildId);
            long[] m_sceneIDs        = CommonTools.StringToLongArray(m_confBuild.sceneIds);
            long[] m_completeTaskIDs = CommonTools.StringToLongArray(m_confBuild.taskIds);
            m_achorData   = new BuidAchorData(buildId, m_sceneIDs, m_completeTaskIDs);
            this.status   = 0;
            this.m_srcPos = buildObj.transform.position;
            //this.m_unlockMaterial = unLockMaterial;
            this.m_unLockEffect = wallEffectMaterial;
            //this.m_dimianEffectMat = dimainEffectMat;
            //Transform wallTran = buildObj.transform.Find("wall");

            //if (wallTran != null)
            //{
            //    this.m_buildWall = wallTran.gameObject;
            //    this.m_buildWall.SetActive(false);
            //}
        }
示例#3
0
        public void SetData(BuidAchorData achordata, bool isGuid)
        {
            //this.m_buidID = buildID;
            this.m_isGuid    = isGuid;
            this.m_achorData = achordata;
            if (this.m_achorData != null)
            {
                this.m_normalIcon.Sprite = "icon_position_type4.png";
                this.m_confBuilding      = ConfBuilding.Get(this.m_achorData.m_buidID);
                SetBuildStatus(this.m_achorData.BuildStatus);
            }
            else if (isGuid)
            {
                this.m_normalIcon.Sprite  = "icon_position_type2.png";
                this.m_normalIcon.Visible = true; //已解锁

                //this.m_lockIcon.Visible = false;  //加锁
                //this.m_canLockIcon.Visible = false; //可解锁
            }
            List <BuidTopSceneIcon> buildTopIcon = new List <BuidTopSceneIcon>();

            if (achordata != null)
            {
                for (int i = 0; i < achordata.m_enterData.Count; i++)
                {
                    this.m_sceneImg[i].SetData(achordata.m_enterData[i], i);
                    buildTopIcon.Add(this.m_sceneImg[i]);
                    //this.m_sceneImg[i].Visible = true;
                }
                buildTopIcon.Sort(SortSceneIcon);
                for (int i = 0; i < buildTopIcon.Count; i++)
                {
                    buildTopIcon[i].SetIndex(i, Mathf.Lerp(0.2f, 0.05f, i / (float)buildTopIcon.Count));
                }
            }
        }
示例#4
0
 private void OnBuildTopUIByObj(BuidAchorData archorData, GameObject obj, bool isGuid)
 {
     OnAddBuidUI(archorData, obj, isGuid);
 }