// Rotate about the x-axis or y-axis a certatin number of times, and return the result. // Rotate around the x-axis or the y-axis. public override R2CircularDirection RotateAroundAxis(int indexOfAxis, int numberOfTimes) { R2CircularDirection direction = this; R2Direction <R2CircularDirection, CircularLinkedList <R2Point>, CircularDirection <R2CircularDirection, R2Point> > .RotateAroundAxis(indexOfAxis, numberOfTimes, this); return(new R2CircularDirection(new R2Point(StartingPoint.GetAxisAt(0), StartingPoint.GetAxisAt(1), StartingPoint.CanShoot), Direction, SharedDirection.DirectionLength, SharedDirection.Divisor, CanShoot, Duration)); }
// Rotate about the x-axis or y-axis a certatin number of times, and return the result. // Rotate around the x-axis or the y-axis. public R2CDirection RotateAroundAxis(int indexOfAxis, int numberOfTimes) { return(new R2CDirection(directionHelper.RotateAroundAxis(indexOfAxis, numberOfTimes))); }