示例#1
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 /// <summary>
 /// Constructor for creating a node based on a parent node and a transition to the new node.
 /// </summary>
 /// <param name="parent">The parent of the new node. Should not be null.</param>
 /// <param name="transition">The transition to get to the new node.</param>
 internal Node(Node parent, StateTransition transition)
     : this(transition.NewState, parent, transition.Action, transition.ActionCost)
 {
 }
示例#2
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 /// <summary>
 /// See <see cref="BaseTreeSearch.CreateNodeFromTransition(Node, StateTransition)"/>.
 /// </summary>
 protected override Node CreateNodeFromTransition(Node parent, StateTransition transition)
 {
     return(new Node(parent, transition));
 }
示例#3
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 /// <summary>
 /// See <see cref="BaseTreeSearch.CreateNodeFromTransition(Node, StateTransition)"/>.
 /// </summary>
 protected override Node CreateNodeFromTransition(Node parent, StateTransition transition)
 {
     return(new HeuristicNode((HeuristicNode)parent, transition, ((IHeuristicSearchProblem)_searchProblem).GetHeuristic));
 }
示例#4
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 /// <summary>
 /// When overridden in a derived class, returns a new <see cref="Node"/> corresponding to a given transition from a given node.
 /// </summary>
 /// <param name="parent">The <see cref="Node"/> from which to transition.</param>
 /// <param name="transition">The <see cref="StateTransition"/> describing the transition to the new node.</param>
 /// <returns>The <see cref="Node"/> corresponding to applying the given transition to the given node.</returns>
 protected abstract Node CreateNodeFromTransition(Node parent, StateTransition transition);
示例#5
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 /// <summary>
 /// Constructor for creating a heuristic node based on a parent node and a transition to the new node.
 /// </summary>
 /// <param name="parent">The parent of the new node. Should not be null.</param>
 /// <param name="transition">The transition to get to the new node.</param>
 /// <param name="heuristic">Function to estimate the cost of the path from the new node to the final node.</param>
 internal HeuristicNode(HeuristicNode parent, StateTransition transition, Func <State, int> heuristic)
     : this(transition.NewState, parent, transition.Action, transition.ActionCost, heuristic)
 {
 }