示例#1
0
 public PathFindingActionFunction(PathFindingEnvironment environment, PathFindingState goalState)
 {
     _environment = environment;
     _goalState   = goalState;
 }
示例#2
0
        private void ButtonSolveClick(object sender, RoutedEventArgs e)
        {
            if (_currentPolyLine.Points.Count >= 2)
            {
                _currentPolyLine.Points.Add(_currentPolyLine.Points[0]);
            }

            var initialState = new PathFindingState(new Search.Types.Point(100, 100));
            var goalState = new PathFindingState(new Search.Types.Point(800, 600));

            var environment = new PathFindingEnvironment();

            foreach (var polyLine in _polyLines)
            {
                var points = polyLine.Points.Select(p => p).Distinct().ToList();
                for (int i = 0; i < points.Count; i++)
                {
                    for (int j = i + 1; j < points.Count; j++)
                    {
                        if (i == j) continue;

                        var pointLine = new PointLine(
                            new Point(points[i].X, points[i].Y),
                            new Point(points[j].X, points[j].Y));

                        environment.PointLines.Add(pointLine);
                    }
                }
            }

            var actionFunction = new PathFindingActionFunction(environment, goalState);
            var resultFunction = new PathFindingResultFunction();
            var goalTest = new PathFindingGoalTest(goalState);
            var stepCost = new PathFindingStepCost();
            var searchAlgorithm = new GraphSearch<PathFindingState, PathFindingAction>();

            var problem = new Problem<PathFindingState, PathFindingAction>(initialState, actionFunction, resultFunction, goalTest, stepCost);

            var solution = searchAlgorithm.Search(problem);

            for (int i = 1; i < solution.Count; i++)
            {
                AddLine(
                    solution[i - 1].State.Point.X,
                    solution[i - 1].State.Point.Y,
                    solution[i].State.Point.X,
                    solution[i].State.Point.Y);
            }
        }