示例#1
0
        // Function New Game ( use for new-game-button & replace-ships-button)
        public void NewGame()
        {
            _comp.RemoveEvents();

            _userCanvas.Children.Clear();
            _compCanvas.Children.Clear();
            _lifeUser.GetBoard(null);
            _lifeComp.GetBoard(null);

            _user        = new Player(_userCanvas);
            _comp        = new Enemy(_compCanvas, this);
            _autoShooter = new AutoShooter(this, _user);

            _lifeUser.GetBoard(_user);
            _lifeUser.Refresh();
            _lifeUser.IsVisible = false;
            _lifeComp.GetBoard(_comp);
            _lifeComp.Refresh();
            _lifeComp.IsVisible = false;

            _buttonsWinker.Stop();
            _message.Text = "Press 'Start' to play...";
            _buttonsWinker.Start();

            _replaceShips.IsVisible = true;
            _startGame.IsVisible    = true;
        }
示例#2
0
        // Constructor
        public GameManager(Canvas userCanvas, Canvas enemyCanvas, Canvas backgroundCanvas, TextBlock message)
        {
            _message      = message;
            _message.Text = "Press 'Start' to play...";

            _userCanvas  = userCanvas;
            _compCanvas  = enemyCanvas;
            _user        = new Player(_userCanvas);
            _comp        = new Enemy(_compCanvas, this);
            _autoShooter = new AutoShooter(this, _user);

            // Build Buttons
            int margin = 15;

            _newGame = new MyButton(backgroundCanvas, 15, 15, message);
            _newGame.Content.Text            = "New game";
            _newGame.Content.PointerEntered += Content_PointerEntered;
            _newGame.Content.PointerExited  += Content_PointerExited;
            _newGame.Content.Tapped         += NewGame_Tapped;

            _exit = new MyButton(backgroundCanvas, margin, (int)(backgroundCanvas.Width - margin - _newGame.Content.Width), message);
            _exit.Content.Text            = "Exit";
            _exit.Content.PointerEntered += Content_PointerEntered;
            _exit.Content.PointerExited  += Content_PointerExited;
            _exit.Content.Tapped         += Exit_Tapped;

            _replaceShips = new MyButton(backgroundCanvas, (int)(backgroundCanvas.Height - margin * 5), (margin * 9), message);
            _replaceShips.Content.Text            = "Replace";
            _replaceShips.Content.PointerEntered += Content_PointerEntered;
            _replaceShips.Content.PointerExited  += Content_PointerExited;
            _replaceShips.Content.Tapped         += NewGame_Tapped;

            _startGame = new MyButton(backgroundCanvas, (int)(backgroundCanvas.Height - margin * 5), (int)(margin * 11 + _replaceShips.Content.Width), message);
            _startGame.Content.Text            = "Start";
            _startGame.Content.PointerEntered += Content_PointerEntered;
            _startGame.Content.PointerExited  += Content_PointerExited;
            _startGame.Content.Tapped         += Start_Tapped;

            _buttonsWinker          = new DispatcherTimer();
            _buttonsWinker.Interval = new TimeSpan(0, 0, 1);
            _buttonsWinker.Tick    += _buttonsWinker_Tick;
            _buttonsWinker.Start();

            // Build LifeBars
            _lifeUser           = new LifeBar(backgroundCanvas, (int)(backgroundCanvas.Height - margin * 5), (margin * 8), _user);
            _lifeUser.IsVisible = false;
            _lifeComp           = new LifeBar(backgroundCanvas, (int)(backgroundCanvas.Height - margin * 5), (int)(backgroundCanvas.Width - (margin * 28)), _comp);
            _lifeComp.IsVisible = false;
        }