/// <summary> /// /// </summary> /// <param name="args"></param> public override void HandleSdlKeyDownEvent(KeyboardEventArgs args) { if (args == null) { throw new ArgumentNullException("args"); } switch (args.Key) { case Key.Keypad2: bs.Y += 10; break; case Key.Keypad8: bs.Y -= 10; break; case Key.Keypad4: bs.X -= 10; break; case Key.Keypad6: bs.X += 10; break; default: break; } }
public void KeyboardDown (KeyboardEventArgs args) { bool selection_changed = false; /* navigation keys */ if (args.Key == Key.UpArrow) { if (cursor > 0) { cursor--; selection_changed = true; if (cursor < first_visible) first_visible = cursor; } } else if (args.Key == Key.DownArrow) { if (cursor < items.Count - 1) { cursor++; selection_changed = true; if (cursor >= first_visible + num_visible) first_visible = cursor - num_visible + 1; } } if (selection_changed) { Invalidate (); if (SelectionChanged != null) SelectionChanged (cursor); } }
public override void OnKeyboardDown(CGameEngine game, KeyboardEventArgs e) { switch (e.Key) { case Key.Escape: case Key.Q: Events.QuitApplication(); break; case Key.UpArrow: m_CurrentMap.Avatar.moveup = true; break; case Key.DownArrow: m_CurrentMap.Avatar.movedown = true; break; case Key.LeftArrow: m_CurrentMap.Avatar.moveleft = true; break; case Key.RightArrow: m_CurrentMap.Avatar.moveright = true; break; case Key.F5: Video.Screen.SaveBmp("screenshot.bmp"); break; case Key.Backspace: for (int i = 0; i < 10; i++) m_CurrentMap.Actors.AddLast(new CActorCivilian(m_CurrentMap, 26, 13)); m_CurrentMap.Actors.AddLast(new CActorMonster(m_CurrentMap, 15, 15)); break; case Key.Space: int top = m_CurrentMap.Avatar.Top; int left = m_CurrentMap.Avatar.Left; m_CurrentMap.Weapons.AddLast(new CActorBullet(m_CurrentMap, left, top, m_CurrentMap.Avatar.Direction)); break; } }
public override void DoKeyDown(SdlDotNet.Input.KeyboardEventArgs e) { base.DoKeyDown(e); if (SelectedMenuIndex == 4) { if (Items[4].Options[Items[4].SelectedOptionIndex] == "N/A") { return; } if (Items[4].SelectedOptionIndex < Items[4].Options.Count) { inputString = Items[4].Options[Items[4].SelectedOptionIndex]; } else { inputString = ""; } switch (e.Key) { case SdlDotNet.Input.Key.A: case SdlDotNet.Input.Key.P: case SdlDotNet.Input.Key.Z: case SdlDotNet.Input.Key.L: case SdlDotNet.Input.Key.G: case SdlDotNet.Input.Key.I: case SdlDotNet.Input.Key.T: case SdlDotNet.Input.Key.Y: case SdlDotNet.Input.Key.E: case SdlDotNet.Input.Key.O: case SdlDotNet.Input.Key.X: case SdlDotNet.Input.Key.U: case SdlDotNet.Input.Key.K: case SdlDotNet.Input.Key.S: case SdlDotNet.Input.Key.V: case SdlDotNet.Input.Key.N: { if (inputString.Length < 8) { inputString += e.Key.ToString(); Items[4].Options[Items[4].SelectedOptionIndex] = inputString; UpdateValues(inputString); } break; } case Key.Backspace: { if (inputString.Length > 0) { inputString = inputString.Substring(0, inputString.Length - 1); Items[4].Options[Items[4].SelectedOptionIndex] = inputString; UpdateValues(inputString); } break; } } } }
//indien we een toets indrukken private void Events_KeyboardDown(object sender, SdlDotNet.Input.KeyboardEventArgs e) { if (!dead && !win) { if (!up) { down = true; //nodig om continu een downforce te hebben, zodat mario valt wanneer hij niet meer op een blok staat en niet aan het springen is } if (e.Key == leftKey) { left = true; Image = imageWalkLeft; } if (e.Key == rightKey) { right = true; Image = imageWalkRight; } if (upEnable) // nodig om geen jump in midair te kunnen starten { if (e.Key == upKey) { down = false; //indien we gaan springen moet de downforce af, zodat we in de lucht kunnen springen up = true; } } } }
//Handles keyboard events. // The 'Escape' and 'Q'keys will cause the app to exit private void KeyboardDown(object sender, KeyboardEventArgs e) { if (e.Key == Key.Escape || e.Key == Key.Q) { Events.QuitApplication(); } }
void Events_KeyboardUp(object sender, SdlDotNet.Input.KeyboardEventArgs e) { //if (e.Key == SdlDotNet.Input.Key.One) // Game.GuiManager.GetFace("mainScreen").Controls[0].MouseClick.Invoke(new MouseClickEventArgument { X = 23, MouseButton = SdlDotNet.Input.MouseButton.PrimaryButton }); if (e.Key == SdlDotNet.Input.Key.Space) { if (Game.GameScreenManager.CurrentGameScreen == Game.GameScreenManager["earthCity"]) { ChangeGamescreen("intro"); } else { ChangeGamescreen("earthCity"); } } // Go to the test screen on Home else if (e.Key == SdlDotNet.Input.Key.Home) { ChangeGamescreen("testScreen"); } else if (e.Key == SdlDotNet.Input.Key.Pause) { Game.SimulationRunning = !Game.SimulationRunning; } }
private void KeyboardDown(object sender, KeyboardEventArgs e) { // Check if the key pressed was a Q or Escape if (e.Key == Key.Escape || e.Key == Key.Q) { Events.QuitApplication(); } }
private void Events_KeyboardDown(object sender, KeyboardEventArgs e) { switch (e.Key) { case Key.Escape: case Key.Q: Events.QuitApplication(); break; } }
//indien we een toets loslaten private void Events_KeyboardUp(object sender, SdlDotNet.Input.KeyboardEventArgs e) { if (e.Key == leftKey) { left = false; } if (e.Key == rightKey) { right = false; } }
public override void OnKeyboardDown(CGameEngine game, KeyboardEventArgs e) { switch (e.Key) { case Key.Escape: case Key.Q: Events.QuitApplication(); break; case Key.Space: game.ChangeState(CPlayState.Instance()); break; } }
public void setDirection(KeyboardEventArgs key) { switch (key.Key) { case Key.UpArrow: m_direction = ActorDirection.Up; break; case Key.DownArrow: m_direction = ActorDirection.Down; break; case Key.LeftArrow: m_direction = ActorDirection.Left; break; case Key.RightArrow: m_direction = ActorDirection.Right; break; } }
public override void OnKeyboardUp(CGameEngine game, KeyboardEventArgs e) { switch (e.Key) { case Key.UpArrow: m_CurrentMap.Avatar.moveup = false; break; case Key.DownArrow: m_CurrentMap.Avatar.movedown = false; break; case Key.LeftArrow: m_CurrentMap.Avatar.moveleft = false; break; case Key.RightArrow: m_CurrentMap.Avatar.moveright = false; break; } }
public static void OnKeyDown(SdlInput.KeyboardEventArgs e) { //if (e.Key == SdlInput.Key.Escape) { // if (Windows.WindowSwitcher.GameWindow.MenuManager.Visible && Windows.WindowSwitcher.GameWindow.MenuManager.HasModalMenu == false) { // Windows.WindowSwitcher.GameWindow.MapViewer.Focus(); // Windows.WindowSwitcher.GameWindow.MenuManager.Visible = false; // Windows.WindowSwitcher.GameWindow.MenuManager.CloseOpenMenus(); // } //} else if (e.Key == SdlInput.Key.F11) { // Logic.Graphics.SurfaceManager.SaveSurface(SdlDotNet.Graphics.Video.Screen, IO.Paths.StartupPath + "Screenshot.png"); //} else { if (Windows.WindowSwitcher.GameWindow.MenuManager.Visible) { Windows.WindowSwitcher.GameWindow.MenuManager.HandleKeyDown(e); } //} }
/// <summary> /// キー処理(イベント) /// </summary> /// <param name="e"></param> public void ProcKeyEvent(SdlDotNet.Input.KeyboardEventArgs e) { if (e != null) { if (_onAlert) { if (e.Key == Key.Return) { SetAlert(false, ""); } } else { int idx = procKeyEvent(e.Key); procMenu(idx); } } }
public static void OnKeyUp(SdlInput.KeyboardEventArgs e) { if (e.Key == SdlInput.Key.Escape) { if (Windows.WindowSwitcher.GameWindow.MenuManager.Visible && Windows.WindowSwitcher.GameWindow.MenuManager.HasModalMenu == false) { Windows.WindowSwitcher.GameWindow.MapViewer.Focus(); Windows.WindowSwitcher.GameWindow.MenuManager.Visible = false; Windows.WindowSwitcher.GameWindow.MenuManager.CloseOpenMenus(); } } else if (e.Key == SdlInput.Key.F11) { if (System.IO.Directory.Exists(IO.Paths.StartupPath + "Screenshots") == false) { System.IO.Directory.CreateDirectory(IO.Paths.StartupPath + "Screenshots"); } int openScreenshot = -1; for (int i = 1; i < Int32.MaxValue; i++) { if (System.IO.File.Exists(IO.Paths.StartupPath + "Screenshots/Screenshot" + i + ".png") == false) { openScreenshot = i; break; } } if (openScreenshot > -1) { Logic.Graphics.SurfaceManager.SaveSurface(SdlDotNet.Graphics.Video.Screen, IO.Paths.StartupPath + "Screenshots/Screenshot" + openScreenshot + ".png"); ExpKit.Modules.kitChat chat = (ExpKit.Modules.kitChat)Windows.WindowSwitcher.ExpKit.KitContainer.ModuleSwitcher.FindKitModule(Enums.ExpKitModules.Chat); if (chat != null) { chat.AppendChat("Screenshot #" + openScreenshot + " saved!", System.Drawing.Color.Yellow); } } } else { if (Windows.WindowSwitcher.GameWindow.MenuManager.Visible) { Windows.WindowSwitcher.GameWindow.MenuManager.HandleKeyUp(e); } } }
public void KeyboardDown (KeyboardEventArgs args) { bool changed = false; /* navigation keys */ if (args.Key == Key.LeftArrow) { if (cursor > 0) cursor--; } else if (args.Key == Key.RightArrow) { if (cursor < value.Length) cursor++; } else if (args.Key == Key.Home) { cursor = 0; } else if (args.Key == Key.End) { cursor = value.Length; } /* keys that modify the text */ else if (args.Key == Key.Backspace) { if (value.Length > 0) { value = value.Remove (cursor-1, 1); cursor--; changed = true; } } else { char[] cs = Encoding.ASCII.GetChars (new byte[] {(byte)args.Key}); foreach (char c in cs) { if (!Char.IsLetterOrDigit (c) && c != ' ') continue; char cc; if ((args.Mod & (ModifierKeys.RightShift | ModifierKeys.LeftShift)) != 0) cc = Char.ToUpper (c); else cc = c; value.Insert (cursor++, cc); changed = true; } changed = true; } if (changed) Text = Value; }
private void Events_KeyboardDown(object sender, SdlDotNet.Input.KeyboardEventArgs e) { //Deze dienen voor te checken of dat de knoppen van het toetsenbord zijn ingedrukt if (e.Key == SdlDotNet.Input.Key.LeftArrow) { left = true; } if (e.Key == SdlDotNet.Input.Key.RightArrow) { right = true; } if (e.Key == SdlDotNet.Input.Key.UpArrow) { Charge = true; } if (e.Key == SdlDotNet.Input.Key.Keypad1) { tellerChargePlayer = 0; } if (e.Key == SdlDotNet.Input.Key.Keypad2) { tellerChargePlayer = 0; } if (e.Key == SdlDotNet.Input.Key.Keypad3) { tellerChargePlayer = 0; } if (e.Key == SdlDotNet.Input.Key.Keypad4) { tellerChargePlayer = 0; } if (e.Key == SdlDotNet.Input.Key.Keypad5) { tellerChargePlayer = 0; } if (Jump != true) { if (e.Key == SdlDotNet.Input.Key.Space && fall == false) { Jump = true; force = G; } } }
private void keyPress(object sender, KeyboardEventArgs k) { if (GameOver == true) { if (Win) { Win = false; } player = new MainBall(); for (int i = enemy.Count - 1; i >= 0; i--) { enemy.Remove(enemy[i]); } GameOver = false; } if (k.Key == Key.P) { if (Pause) { Pause = false; } else { Pause = true; } } if (k.Key == Key.RightArrow) { rightArrow = true; } if (k.Key == Key.LeftArrow) { leftArrow = true; } if (k.Key == Key.UpArrow) { upArrow = true; } if (k.Key == Key.DownArrow) { downArrow = true; } }
private void KeyboardDownEvent(object sender, SdlDotNet.Input.KeyboardEventArgs keyboard) { if (isChangingName) { if (keyboard.Key == Key.Return) { userName = userName.Remove(userName.Length - 1); isChangingName = false; gameInfo.TopTenNames[gameInfo.Place + (gameInfo.GameMode * 10 - 10)] = userName; gameInfo.Place = -1; return; } else if (keyboard.Key == Key.Backspace) { if (userName.Length < 2) { return; } userName = userName.Remove(userName.Length - 2); userName += "_"; } else if (keyboard.Key == Key.Space && userName.Length <= 20) { userName = userName.Insert(userName.Length - 1, " "); } else if ((keyboard.Key.ToString().Length == 1) && (Char.IsLetter(keyboard.Key.ToString()[0])) && userName.Length <= 20) { if ((keyboard.Mod & ModifierKeys.RightShift) != 0 || (keyboard.Mod & ModifierKeys.LeftShift) != 0) { userName = userName.Insert(userName.Length - 1, keyboard.KeyboardCharacter.ToUpper(CultureInfo.CurrentCulture)); } else { userName = userName.Insert(userName.Length - 1, keyboard.KeyboardCharacter); } } gameInfo.TopTenNames[gameInfo.Place + (gameInfo.GameMode * 10 - 10)] = userName; } }
public override void DoKeyDown(SdlDotNet.Input.KeyboardEventArgs e) { if (!lockKeys) { base.DoKeyDown(e); } else { lockKeys = false; if (e.Key != SdlDotNet.Input.Key.Return) { Items[SelectedMenuIndex].Options.Clear(); Items[SelectedMenuIndex].Options.Add(e.Key.ToString()); } else { // Cancel Items[SelectedMenuIndex].Options.Clear(); Items[SelectedMenuIndex].Options.Add(orginal); } } }
void Events_KeyboardUp(object sender, SdlDotNet.Input.KeyboardEventArgs e) { //Deze dienen voor te checken of dat de knoppen van het toetsenbord zijn losgelaten en dan zeggen dat die aanvallen true zijn Charge = Jump = false; if (e.Key == SdlDotNet.Input.Key.LeftArrow) { left = false; } if (e.Key == SdlDotNet.Input.Key.RightArrow) { right = false; } if (e.Key == SdlDotNet.Input.Key.Keypad1 /*&& SuperpowerShotCharge == true*/) { Shot = true; AnimShot = true; Ball = true; } if (e.Key == SdlDotNet.Input.Key.Keypad4 && SuperpowerCharge == true) { Superpower = true; AnimSuperpower = true; } if (e.Key == SdlDotNet.Input.Key.Keypad5 && SuperpowerSecondCharge == true) { SuperpowerSecond = true; AnimSuperpowerSecond = true; } if (e.Key == SdlDotNet.Input.Key.Keypad2 && SuperpowerMeleeCharge == true) { melee = true; Animmelee = true; } if (e.Key == SdlDotNet.Input.Key.Keypad3 && SuperpowerKickCharge == true) { kick = true; Animkick = true; } }
/// <summary> /// /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void KeyboardDown(object sender, KeyboardEventArgs e) { if (e.Key == Key.Escape || e.Key == Key.Q) { Events.QuitApplication(); } else if (e.Key == Key.UpArrow) { eventManager.Publish(new EntityMoveRequestEventArgs(Direction.Up)); } else if (e.Key == Key.DownArrow) { eventManager.Publish(new EntityMoveRequestEventArgs(Direction.Down)); } else if (e.Key == Key.LeftArrow) { eventManager.Publish(new EntityMoveRequestEventArgs(Direction.Left)); } else if (e.Key == Key.RightArrow) { eventManager.Publish(new EntityMoveRequestEventArgs(Direction.Right)); } }
/// <summary> /// /// </summary> /// <param name="args"></param> public override void Update(KeyboardEventArgs args) { if (args == null) { throw new ArgumentNullException("args"); } switch (args.Key) { // the =Down trick works quite well case Key.LeftArrow: left = args.Down; break; case Key.RightArrow: right = args.Down; break; case Key.UpArrow: if (args.Down && !falling) { jump = true; } else if (!args.Down) { jump = false; falling = true; } break; case Key.Space: fire = args.Down; break; } }
private void KeyUp(object sender, KeyboardEventArgs e) { if (_ChatBoxActive) { return; } switch (e.Key) { case Key.W: case Key.S: _Player.MoveZ = 0; break; case Key.A: case Key.D: _Player.MoveX = 0; break; case Key.Q: break; case Key.R: break; case Key.Space: case Key.LeftControl: _Player.MoveY = 0; break; } }
private void KeyDown(object sender, KeyboardEventArgs e) { if (_ChatBoxActive) { if (e.Key == Key.Backspace && _CurrentChatMessage.Length > 0) { _CurrentChatMessage = _CurrentChatMessage.Substring(0, _CurrentChatMessage.Length - 1); } else if (e.Key == Key.Escape) { _ChatBoxActive = false; _CurrentChatMessage = string.Empty; } else if (e.Key == Key.Return) { _ChatBoxActive = false; if (!string.IsNullOrEmpty(_CurrentChatMessage)) { _ChatHistory.Add(Player.PlayerName + ": " + _CurrentChatMessage); WorldHelper.ClientToServerProvider.ChatMessage(Client.Connection, _CurrentChatMessage); _CurrentChatMessage = string.Empty; } } else if ((int)e.Key >= 32 && (int)e.Key <= 126 && _CurrentChatMessage.Length < 200) { _CurrentChatMessage += HandleTextKey(e); } } else { switch (e.Key) { case Key.W: _Player.MoveZ = -1; break; case Key.S: _Player.MoveZ = 1; break; case Key.A: _Player.MoveX = -1; break; case Key.D: _Player.MoveX = 1; break; case Key.G: _MouseGrab = !_MouseGrab; Mouse.ShowCursor = !_MouseGrab; #if DIAG DiagnosticsManager.WriteMessage("Mousegrab set to {0}", _MouseGrab); #endif break; case Key.F: ToggleFog(); break; case Key.R: NextMaterial(false); break; case Key.T: NextMaterial(true); break; case Key.One: case Key.Two: case Key.Three: case Key.Four: case Key.Five: case Key.Six: case Key.Seven: case Key.Eight: case Key.Nine: case Key.Zero: _Player.SelectedMaterial = (ushort)((int)e.Key - 46); break; case Key.Space: _Player.MoveY = 1; break; case Key.LeftControl: _Player.MoveY = -1; break; case Key.Return: _ChatBoxActive = true; break; case Key.Escape: StopTimer(); TextureManager.Instance.UnloadTextures(false); if (IsSinglePlayer) { Stop(); } else { WorldHelper.ClientToServerProvider.DisconnectingNotification(_Client.Connection); _Client.Connection.Disconnect("Player is quitting the client"); } break; case Key.F1: _ShowHud = !_ShowHud; break; case Key.F3: DiagnosticsManager.ShowHideDiagnosticsWindow(); break; case Key.F6: Save(false); break; case Key.F9: // load break; case Key.F11: StopTimer(); // Toggle fullscreen if (!_Screen.FullScreen) { _Screen = Video.SetVideoMode(_Width, _Height, true, true, true); WindowAttributes(); } else { _Screen = Video.SetVideoMode(_Width, _Height, true, true); WindowAttributes(); } Reshape(); #if DIAG DiagnosticsManager.WriteMessage("Fullscreen set to {0}", _Screen.FullScreen); #endif break; } } }
private void KeyDown(object sender, KeyboardEventArgs e) { switch (e.Key) { case Key.Escape: // Will stop the app loop Events.QuitApplication(); break; default: break; } }
public static void OnKeyUp(SdlInput.KeyboardEventArgs e) { if (e.Key == IO.ControlLoader.UpKey) { MoveUp = false; } else if (e.Key == IO.ControlLoader.DownKey) { MoveDown = false; } else if (e.Key == IO.ControlLoader.LeftKey) { MoveLeft = false; } else if (e.Key == IO.ControlLoader.RightKey) { MoveRight = false; } else if (e.Key == IO.ControlLoader.AttackKey) { Attacking = false; } switch (e.Key) { case SdlInput.Key.Escape: { if (!Windows.WindowSwitcher.GameWindow.MenuManager.Visible) { Windows.WindowSwitcher.GameWindow.MenuManager.Visible = true; Windows.WindowSwitcher.GameWindow.MenuManager.Focus(); Menus.MenuSwitcher.ShowMainMenu(); Music.Music.AudioPlayer.PlaySoundEffect("beep2.wav"); } else { if (Windows.WindowSwitcher.GameWindow.MenuManager.HasModalMenu == false) { Windows.WindowSwitcher.GameWindow.MapViewer.Focus(); Windows.WindowSwitcher.GameWindow.MenuManager.Visible = false; Windows.WindowSwitcher.GameWindow.MenuManager.CloseOpenMenus(); } } } break; //case SdlInput.Key.F5: { // if (!Windows.WindowSwitcher.GameWindow.MenuManager.Visible) { // Windows.WindowSwitcher.GameWindow.MenuManager.Visible = true; // Windows.WindowSwitcher.GameWindow.MenuManager.Focus(); // Menus.MenuSwitcher.ShowGuildMenu(); // Music.Music.AudioPlayer.PlaySoundEffect("beep2.wav"); // } // } // break; case SdlInput.Key.Home: { TurnPlayer(); } break; case SdlInput.Key.End: { if (Globals.Tick > PlayerManager.MyPlayer.GetTimer + 250) { PlayerManager.MyPlayer.GetTimer = Globals.Tick; Messenger.SendRefresh(); } } break; case SdlInput.Key.Return: { if (PlayerManager.MyPlayer.Y - 1 > -1 && PlayerManager.MyPlayer.X >= 0 && PlayerManager.MyPlayer.X <= Maps.MapHelper.ActiveMap.MaxX && PlayerManager.MyPlayer.Y >= 0 && PlayerManager.MyPlayer.Y <= Maps.MapHelper.ActiveMap.MaxY) { if (Maps.MapHelper.ActiveMap.Tile[PlayerManager.MyPlayer.X, PlayerManager.MyPlayer.Y - 1].Type == Enums.TileType.Sign && PlayerManager.MyPlayer.Direction == Enums.Direction.Up) { ExpKit.Modules.kitChat chat = (ExpKit.Modules.kitChat)WindowSwitcher.ExpKit.KitContainer.ModuleSwitcher.FindKitModule(Enums.ExpKitModules.Chat); if (chat != null) { chat.AppendChat("The sign reads:\n", new SdlDotNet.Widgets.CharRenderOptions(Color.Black)); if (!string.IsNullOrEmpty(Maps.MapHelper.ActiveMap.Tile[PlayerManager.MyPlayer.X, PlayerManager.MyPlayer.Y - 1].String1.Trim())) { chat.AppendChat(Maps.MapHelper.ActiveMap.Tile[PlayerManager.MyPlayer.X, PlayerManager.MyPlayer.Y - 1].String1.Trim() + "\n", new SdlDotNet.Widgets.CharRenderOptions(Color.Gray)); } if (!string.IsNullOrEmpty(Maps.MapHelper.ActiveMap.Tile[PlayerManager.MyPlayer.X, PlayerManager.MyPlayer.Y - 1].String2.Trim())) { chat.AppendChat(Maps.MapHelper.ActiveMap.Tile[PlayerManager.MyPlayer.X, PlayerManager.MyPlayer.Y - 1].String2.Trim() + "\n", new SdlDotNet.Widgets.CharRenderOptions(Color.Gray)); } if (!string.IsNullOrEmpty(Maps.MapHelper.ActiveMap.Tile[PlayerManager.MyPlayer.X, PlayerManager.MyPlayer.Y - 1].String3.Trim())) { chat.AppendChat(Maps.MapHelper.ActiveMap.Tile[PlayerManager.MyPlayer.X, PlayerManager.MyPlayer.Y - 1].String3.Trim() + "\n", new SdlDotNet.Widgets.CharRenderOptions(Color.Gray)); } } } } Pickup = false; } break; } }
protected override void proc(KeyboardEventArgs e) { }
private void KeyDown(object sender, KeyboardEventArgs e) { switch (e.Key) { // L, F and G. case Key.L: this.Light = !this.Light; if (this.Light) { Gl.glEnable(Gl.GL_LIGHTING); } else { Gl.glDisable(Gl.GL_LIGHTING); } break; case Key.F: this.Filter += 1; if (this.Filter > 2) { this.Filter = 0; } break; case Key.G: this.fogfilter += 1; if (this.fogfilter > 2) { this.fogfilter = 0; } Gl.glFogi(Gl.GL_FOG_MODE, (int)this.fogMode[this.fogfilter]); break; // Zoom in cube with Page Up/Down case Key.PageUp: this.DepthZ -= 0.02f; break; case Key.PageDown: this.DepthZ += 0.02f; break; // Rotate cube with arrows. case Key.UpArrow: this.XSpeed -= 0.1f; break; case Key.DownArrow: this.XSpeed += 0.1f; break; case Key.LeftArrow: this.YSpeed -= 0.1f; break; case Key.RightArrow: this.YSpeed += 0.1f; break; } }
private void Events_KeyboardUp(object sender, KeyboardEventArgs e) { if (e.Key == Key.Escape) { //De applicatie wordt afgesloten. Events.QuitApplication(); } if (e.Key == Key.S) { _pressedS = true; } if (e.Key == Key.R) { _pressedR = true; } if (e.Key == Key.I) { _level.Held.Invincible = true; } }
private void Events_KeyboardDown(object sender, KeyboardEventArgs e) { switch (e.Key) { case Key.Escape: case Key.Q: Events.QuitApplication(); break; /* case Key.LeftArrow: if (this.lastCar != null) { this.lastCar.Accelerate(); } break; case Key.RightArrow: if (this.lastCar != null) { this.lastCar.Deccelerate(); } break;*/ } }
static void OnKeyboardDown(KeyboardEventArgs e) { if (KeyboardDown != null) { KeyboardDown(instance, e); } }
static void OnKeyboardUp(KeyboardEventArgs e) { if (KeyboardUp != null) { KeyboardUp(instance, e); } }
private void keyDown(object sender, KeyboardEventArgs e) { switch (e.Key) { case Key.Escape: case Key.Q: quit(null, null); break; case Key.One: adapter.Input.Tuner.Frequency = (uint)(217.25 * 16); // RTL break; case Key.Two: adapter.Input.Tuner.Frequency = (uint)(294.25 * 16); // Pro7 break; case Key.Three: adapter.Input.Tuner.Frequency = (uint)(303.25 * 16); // Super RTL break; } }
protected abstract void proc(SdlDotNet.Input.KeyboardEventArgs e);
private static void OnKeyDown(object sender, SdlDotNet.Input.KeyboardEventArgs e) { if (PausedShowMenu) { Rooms[RoomIndex].DoKeyDown(e); if (e.Key == Key.Tab) { NesEmu.EmulationPaused = false; PausedShowMenu = false; Rooms[RoomIndex].OnTabResume(); } return; } if (e.Key == Key.Escape) { Quit(); } else if (e.Key == Key.Tab) { if (!PausedShowMenu) { NesEmu.EmulationPaused = true; SelectRoom("main menu"); PausedShowMenu = true; } else { NesEmu.EmulationPaused = false; PausedShowMenu = false; } } else if (e.Key == Key_SwitchFullscreen) { VIDEO.SwitchFullscreen(); } else if (e.Key == Key_HardReset) { if (NesEmu.EmulationON) { NesEmu.EMUHardReset(); } else { if (CurrentGameFile != "") { if (File.Exists(CurrentGameFile)) { LoadRom(CurrentGameFile); } } } VIDEO.WriteNotification("HARD RESET", 120, System.Drawing.Color.Red); } else if (e.Key == Key_SoftReset) { NesEmu.EMUSoftReset(); VIDEO.WriteNotification("SOFT RESET", 120, System.Drawing.Color.LightYellow); } else if (e.Key == Key_TakeSnap) { NesEmu.TakeSnapshot(); } else if (e.Key == Key_LoadState) { NesEmu.LoadState(); } else if (e.Key == Key_SaveState) { NesEmu.SaveState(); } else if (e.Key == Key_ShutdownEmu) { NesEmu.EmulationON = false; } else if (e.Key == Key_StateSlot0) { NesEmu.UpdateStateSlot(0); VIDEO.WriteNotification("STATE SLOT SET TO 0", 120, System.Drawing.Color.Lime); } else if (e.Key == Key_StateSlot1) { NesEmu.UpdateStateSlot(1); VIDEO.WriteNotification("STATE SLOT SET TO 1", 120, System.Drawing.Color.Lime); } else if (e.Key == Key_StateSlot2) { NesEmu.UpdateStateSlot(2); VIDEO.WriteNotification("STATE SLOT SET TO 2", 120, System.Drawing.Color.Lime); } else if (e.Key == Key_StateSlot3) { NesEmu.UpdateStateSlot(3); VIDEO.WriteNotification("STATE SLOT SET TO 3", 120, System.Drawing.Color.Lime); } else if (e.Key == Key_StateSlot4) { NesEmu.UpdateStateSlot(4); VIDEO.WriteNotification("STATE SLOT SET TO 4", 120, System.Drawing.Color.Lime); } else if (e.Key == Key_StateSlot5) { NesEmu.UpdateStateSlot(5); VIDEO.WriteNotification("STATE SLOT SET TO 5", 120, System.Drawing.Color.Lime); } else if (e.Key == Key_StateSlot6) { NesEmu.UpdateStateSlot(6); VIDEO.WriteNotification("STATE SLOT SET TO 6", 120, System.Drawing.Color.Lime); } else if (e.Key == Key_StateSlot7) { NesEmu.UpdateStateSlot(7); VIDEO.WriteNotification("STATE SLOT SET TO 7", 120, System.Drawing.Color.Lime); } else if (e.Key == Key_StateSlot8) { NesEmu.UpdateStateSlot(8); VIDEO.WriteNotification("STATE SLOT SET TO 8", 120, System.Drawing.Color.Lime); } else if (e.Key == Key_StateSlot9) { NesEmu.UpdateStateSlot(9); VIDEO.WriteNotification("STATE SLOT SET TO 9", 120, System.Drawing.Color.Lime); } else if (e.Key == Key_TogglePause) { NesEmu.EmulationPaused = !NesEmu.EmulationPaused; } else if (e.Key == Key_ToggleTurbo) { NesEmu.SpeedLimitterON = !NesEmu.SpeedLimitterON; } else if (e.Key == Key_RecordSound) { if (AUDIO.IsRecording) { AUDIO.StopRecord(); } else { AUDIO.Record(); } } else if (e.Key == Key_ToggleFrameSkip) { Settings.FrameSkipEnabled = !Settings.FrameSkipEnabled; NesEmu.SetupFrameSkip(Settings.FrameSkipEnabled, (byte)Settings.FrameSkipCount); VIDEO.WriteNotification(Settings.FrameSkipEnabled ? "Frame skip enabled." : "Frame skip disabled.", 120, System.Drawing.Color.White); } else if (e.Key == Key.KeypadPlus || e.Key == Key.Plus) { if (AUDIO.Volume + 10 < 100) { AUDIO.Volume += 10; } else { AUDIO.Volume = 100; } VIDEO.WriteNotification("VOLUME " + AUDIO.Volume + " %", 120, System.Drawing.Color.Lime); } else if (e.Key == Key.Minus || e.Key == Key.KeypadMinus) { if (AUDIO.Volume - 10 > 0) { AUDIO.Volume -= 10; } else { AUDIO.Volume = 0; } VIDEO.WriteNotification("VOLUME " + AUDIO.Volume + " %", 120, System.Drawing.Color.Lime); } else if (e.Key == Key_ShowGameStatus) { VIDEO.ShowGameStatus(); } }
static void Events_KeyboardUp(object sender, KeyboardEventArgs e) { if (e.Key == Key.Space) { if (!GameStarted) { GameStarted = true; } else { if (!playerFish.IsAlive) { playerFish = new PlayerFish(); // new player needed GameStarted = false; // reset game DeathTimer = 0; // reset death stats } } } if (e.Key == Key.One) { if (playerFish.powerUps[PowerUpItem.PowerUpTypes.growthpill] > 0 && playerFish.GrowthSize == 1) { powerUpTimer = Timer.TicksElapsed; playerFish.powerUps[PowerUpItem.PowerUpTypes.growthpill] -= 1; playerFish.GrowthSize = 6; } } if (e.Key == Key.Two) { if (playerFish.powerUps[PowerUpItem.PowerUpTypes.timestop] > 0 && !isTimeStopped) { playerFish.powerUps[PowerUpItem.PowerUpTypes.timestop] -= 1; isTimeStopped = true; timeStopCounter = Timer.TicksElapsed; } } }
private void KeyDown(object sender, KeyboardEventArgs e) { switch (e.Key) { case Key.Escape: //Fire event to stop the application loop Events.QuitApplication(); Events_Quit(this,new QuitEventArgs()); break; case Key.F1: ToggleFullscreen(); break; case Key.F2: //Toggle backface culling if (m_backfaceCulling == false) { Gl.glEnable(Gl.GL_CULL_FACE); Gl.glCullFace(Gl.GL_BACK); m_backfaceCulling = true; } else if (m_backfaceCulling == true) { Gl.glDisable(Gl.GL_CULL_FACE); m_backfaceCulling = false; } break; case Key.F3: { if (m_walkBounce) { m_walkBounce = false; } else { m_walkBounce = true; } break; } case Key.F4: { if (m_drawCollisionModels) { m_drawCollisionModels = false; } else { m_drawCollisionModels = true; } break; } case Key.F5: { if (m_lightingEnabled) { m_lightingEnabled = false; Gl.glDisable(Gl.GL_LIGHTING); } else { m_lightingEnabled = true; Gl.glEnable(Gl.GL_LIGHTING); } break; } case Key.F6: { if (m_drawAvatar3D) m_drawAvatar3D = false; else m_drawAvatar3D = true; break; } case Key.F7: { if (m_drawAvatar3D) { if (avatar3D.DrawJoints) avatar3D.DrawJoints = false; else avatar3D.DrawJoints = true; } break; } case Key.F11: { CaptureAndSendToTaskDesignerScreenShot(); break; } case Key.F12: { if (m_frmTaskDesigner_0 != null) { m_frmTaskDesigner_0.Show(); } break; } case Key.Backspace: { InitialiseScene(); break; } case Key.A: { //avatar.ViewAngleX += 0.2f; break; } case Key.D: { //avatar.ViewAngleX -= 0.2f; break; } case Key.S: { //avatar.ViewAngleY -= 0.2f; break; } case Key.W: { //avatar.ViewAngleY += 0.2f; break; } case Key.Z: { //avatar.ViewDistance += 0.02f; break; } case Key.X: { //avatar.ViewDistance -= 0.02f; break; } case Key.Space: { m_drawAvatar = !m_drawAvatar; break; } case Key.UpArrow: { //avatar.Velocity.X = (float)Math.Sin(avatar.RotationAngle * (3.14159265 / 180)) * 0.07f; avatar.Velocity.Z = -(float)Math.Cos(avatar.RotationAngle * (3.14159265 / 180)) * 0.1f; //Add bounce to walking if set if (m_walkBounce) { avatar.WalkBounceAngle += 10.0f; avatar.Velocity.Y = (float)Math.Sin(avatar.WalkBounceAngle * (3.14159265 / 180)) * 0.02f; } break; } case Key.DownArrow: { //avatar.Velocity.X = -(float)Math.Sin(avatar.RotationAngle * (3.14159265 / 180)) * 0.07f; avatar.Velocity.Z = (float)Math.Cos(avatar.RotationAngle * (3.14159265 / 180)) * 0.1f; //Add bounce to walking if set if (m_walkBounce) { avatar.WalkBounceAngle += 10.0f; avatar.Velocity.Y = -(float)Math.Sin(avatar.WalkBounceAngle * (3.14159265 / 180)) * 0.02f; } break; } case Key.LeftArrow: { //avatar.RotationAngle += 2.0f; //Move left //avatar.Velocity.X = 0.07f; //rotAngle += 2.0f; } break; case Key.RightArrow: { //avatar.RotationAngle -= 2.0f; //Move right //avatar.Velocity.X = -0.07f; //rotAngle -= 2.0f; break; } case Key.O: { _videoPlaybackSpeed = _videoPlaybackSpeed + 5; break; } case Key.P: { if (_videoPlaybackSpeed - 5 > 0) { _videoPlaybackSpeed = _videoPlaybackSpeed - 5; } else { _videoPlaybackSpeed = 5; } break; } } }
private void KeyboardDown(object sender, KeyboardEventArgs e) { if (e.Key == Key.Escape) { Events.QuitApplication(); } else if (e.Key == Key.Space) { CreateExplosion(); } }
private void Events_KeyboardUp(object sender, KeyboardEventArgs e) { switch (e.Key) { case Key.UpArrow: avatar.Velocity.Z = 0.0f; m_objectsToDraw.MoveAvatarInTaskDesigner(avatar.Z); break; case Key.DownArrow: avatar.Velocity.Z = 0.0f; m_objectsToDraw.MoveAvatarInTaskDesigner(avatar.Z); break; case Key.LeftArrow: avatar.Velocity.X = 0.0f; break; case Key.RightArrow: avatar.Velocity.X = 0.0f; break; } }
private void OnKeyboardUp(object sender, KeyboardEventArgs e) { ((CGameState)states.Peek()).OnKeyboardUp(this, e); }
/// <summary> /// 更新処理 /// </summary> /// <param name="e"></param> public void Process(SdlDotNet.Input.KeyboardEventArgs e) { try { if (_transitionStart) { _transitionTime -= (int)(Environment.TickCount - _prevTransitionTick); _prevTransitionTick = Environment.TickCount; if (_transitionTime <= 0) { SceneTransitionEndEventHandler del = _transitionEndDel; if (del != null) { _transitionStart = false; del(); } } } else { ProcKeyEvent(e); proc(e); int idx = -1; bool pressed = false; foreach (Key k in _keys) { if (Keyboard.IsKeyPressed(k)) { pressed = true; if (k == _prevPressedKey) { if (Environment.TickCount - _prevPressTick > Constants.Time_ContinuousKeyStart) { if (Environment.TickCount - _prevContTick >= Constants.Time_ContinuousKeyDiff) { _prevContTick = Environment.TickCount; idx = procKeyEvent(k); if (idx >= 0) { break; } } } } else { _prevPressedKey = k; _prevPressTick = Environment.TickCount; _prevContTick = Environment.TickCount; } } } if (!pressed) { _prevPressedKey = Key.Print; _prevPressTick = Environment.TickCount; _prevContTick = Environment.TickCount; } procMenu(idx); } } catch (Exception ex) { SetAlert(true, ex.Message); } }
public static void OnKeyUp(SdlInput.KeyboardEventArgs e) { if (e.Key == IO.ControlLoader.UpKey) { MoveUp = false; } else if (e.Key == IO.ControlLoader.DownKey) { MoveDown = false; } else if (e.Key == IO.ControlLoader.LeftKey) { MoveLeft = false; } else if (e.Key == IO.ControlLoader.RightKey) { MoveRight = false; } else if (e.Key == IO.ControlLoader.AttackKey) { Attacking = false; } else if (e.Key == SdlInput.Key.M) { ScreenRenderer.RenderOptions.MinimapVisible = !ScreenRenderer.RenderOptions.MinimapVisible; } switch (e.Key) { case SdlInput.Key.Escape: { if (!Windows.WindowSwitcher.GameWindow.MenuManager.Visible) { Windows.WindowSwitcher.GameWindow.MenuManager.Visible = true; Windows.WindowSwitcher.GameWindow.MenuManager.Focus(); Menus.MenuSwitcher.ShowMainMenu(); Music.Music.AudioPlayer.PlaySoundEffect("beep2.wav"); } else { if (Windows.WindowSwitcher.GameWindow.MenuManager.HasModalMenu == false) { Windows.WindowSwitcher.GameWindow.MapViewer.Focus(); Windows.WindowSwitcher.GameWindow.MenuManager.Visible = false; Windows.WindowSwitcher.GameWindow.MenuManager.CloseOpenMenus(); } } } break; //case SdlInput.Key.F5: { // if (!Windows.WindowSwitcher.GameWindow.MenuManager.Visible) { // Windows.WindowSwitcher.GameWindow.MenuManager.Visible = true; // Windows.WindowSwitcher.GameWindow.MenuManager.Focus(); // Menus.MenuSwitcher.ShowGuildMenu(); // Music.Music.AudioPlayer.PlaySoundEffect("beep2.wav"); // } // } // break; case SdlInput.Key.Home: { TurnPlayer(); } break; case SdlInput.Key.End: { if (Globals.Tick > PlayerManager.MyPlayer.GetTimer + 250) { PlayerManager.MyPlayer.GetTimer = Globals.Tick; Messenger.SendRefresh(); } } break; case SdlInput.Key.Return: { Pickup = false; } break; } }
private string HandleTextKey(KeyboardEventArgs e) { if (e.Key == Key.Space) { return " "; } bool capsMod = e.Mod.HasFlag(ModifierKeys.Caps); bool shiftMod = (e.Mod.HasFlag(ModifierKeys.LeftShift) || e.Mod.HasFlag(ModifierKeys.RightShift)); bool textShift = ((capsMod && !shiftMod) || (!capsMod && shiftMod)); string c = e.KeyboardCharacter; // text shift applies only to alpha characters if ((int)e.Key >= 97 && (int)e.Key <= 122) { return (textShift ? c.ToUpper() : c); } if (shiftMod) { // other characters are influenced by shift and ignore caps if ((int)e.Key == 44 || (int)e.Key == 46 || (int)e.Key == 47) { return ((char)(e.Key + 16)).ToString(); } else if ((int)e.Key >= 91 && (int)e.Key <= 93) { return ((char)(e.Key + 32)).ToString(); } else { switch (e.Key) { case Key.One: return "!"; case Key.Two: return "@"; case Key.Three: return "#"; case Key.Four: return "$"; case Key.Five: return "%"; case Key.Six: return "^"; case Key.Seven: return "&"; case Key.Eight: return "*"; case Key.Nine: return "("; case Key.Zero: return ")"; case Key.Minus: return "_"; case Key.Equals: return "+"; case Key.Semicolon: return ":"; case Key.Quote: return "\""; case Key.BackQuote: return "~"; } } } return c; }
/// <summary> /// Processes the keyboard. /// </summary> /// <param name="args">Event args</param> public virtual void Update(KeyboardEventArgs args) { }
public static void OnKeyDown(SdlInput.KeyboardEventArgs e) { if (e.Key == IO.ControlLoader.UpKey) { MoveUp = true; MovePlayer(Enums.Direction.Up, false); } else if (e.Key == IO.ControlLoader.DownKey) { MoveDown = true; MovePlayer(Enums.Direction.Down, false); } else if (e.Key == IO.ControlLoader.LeftKey) { MoveLeft = true; MovePlayer(Enums.Direction.Left, false); } else if (e.Key == IO.ControlLoader.RightKey) { MoveRight = true; MovePlayer(Enums.Direction.Right, false); } else if (e.Key == SdlInput.Key.Return) { if (!Pickup) { PickupItem(); Pickup = true; } //} else if (e.Key == IO.ControlLoader.AttackKey) { // GameProcessor.CheckAttack(); } else if (e.Key == SdlInput.Key.W) { if (PlayerManager.MyPlayer.Moves[0].MoveNum > -1) { SelectedMove = 0; } } else if (e.Key == SdlInput.Key.A) { if (PlayerManager.MyPlayer.Moves[1].MoveNum > -1) { SelectedMove = 1; } } else if (e.Key == SdlInput.Key.S) { if (PlayerManager.MyPlayer.Moves[2].MoveNum > -1) { SelectedMove = 2; } } else if (e.Key == SdlInput.Key.D) { if (PlayerManager.MyPlayer.Moves[3].MoveNum > -1) { SelectedMove = 3; } } else if (e.Key == SdlInput.Key.F) { if (SelectedMove > -1 && SelectedMove < 4) { PlayerManager.MyPlayer.UseMove(SelectedMove); } else { Attacking = true; GameProcessor.CheckAttack(); } } else if (e.Key == SdlInput.Key.Z) { int itemNum = 0; if (PlayerManager.MyPlayer.Team[1] != null) { itemNum = Players.PlayerManager.MyPlayer.GetInvItemNum(PlayerManager.MyPlayer.Team[0].HeldItemSlot); } if (itemNum > 0) { if ((int)Items.ItemHelper.Items[itemNum].Type < 8 || (int)Items.ItemHelper.Items[itemNum].Type == 15) { } else { if (SdlInput.Keyboard.IsKeyPressed(SdlInput.Key.LeftControl)) { Messenger.SendThrowItem(PlayerManager.MyPlayer.Team[0].HeldItemSlot); } else { GameProcessor.CheckUseItem(0, PlayerManager.MyPlayer.Team[0].HeldItemSlot); } } } } else if (e.Key == SdlInput.Key.X) { int itemNum = 0; if (PlayerManager.MyPlayer.Team[1] != null) { itemNum = Players.PlayerManager.MyPlayer.GetInvItemNum(PlayerManager.MyPlayer.Team[1].HeldItemSlot); } if (itemNum > 0) { if ((int)Items.ItemHelper.Items[itemNum].Type < 8 || (int)Items.ItemHelper.Items[itemNum].Type == 15) { } else { if (SdlInput.Keyboard.IsKeyPressed(SdlInput.Key.LeftControl)) { Messenger.SendThrowItem(PlayerManager.MyPlayer.Team[1].HeldItemSlot); } else { GameProcessor.CheckUseItem(1, PlayerManager.MyPlayer.Team[1].HeldItemSlot); } } } } else if (e.Key == SdlInput.Key.C) { int itemNum = 0; if (PlayerManager.MyPlayer.Team[1] != null) { itemNum = Players.PlayerManager.MyPlayer.GetInvItemNum(PlayerManager.MyPlayer.Team[2].HeldItemSlot); } if (itemNum > 0) { if ((int)Items.ItemHelper.Items[itemNum].Type < 8 || (int)Items.ItemHelper.Items[itemNum].Type == 15) { } else { if (SdlInput.Keyboard.IsKeyPressed(SdlInput.Key.LeftControl)) { Messenger.SendThrowItem(PlayerManager.MyPlayer.Team[2].HeldItemSlot); } else { GameProcessor.CheckUseItem(2, PlayerManager.MyPlayer.Team[2].HeldItemSlot); } } } } else if (e.Key == SdlInput.Key.V) { int itemNum = 0; if (PlayerManager.MyPlayer.Team[1] != null) { itemNum = Players.PlayerManager.MyPlayer.GetInvItemNum(PlayerManager.MyPlayer.Team[3].HeldItemSlot); } if (itemNum > 0) { if ((int)Items.ItemHelper.Items[itemNum].Type < 8 || (int)Items.ItemHelper.Items[itemNum].Type == 15) { } else { if (SdlInput.Keyboard.IsKeyPressed(SdlInput.Key.LeftControl)) { Messenger.SendThrowItem(PlayerManager.MyPlayer.Team[3].HeldItemSlot); } else { GameProcessor.CheckUseItem(3, PlayerManager.MyPlayer.Team[3].HeldItemSlot); } } } } else if (e.Key == SdlInput.Key.F11) { if (System.IO.Directory.Exists(IO.Paths.StartupPath + "Screenshots") == false) { System.IO.Directory.CreateDirectory(IO.Paths.StartupPath + "Screenshots"); } int openScreenshot = -1; for (int i = 1; i < Int32.MaxValue; i++) { if (System.IO.File.Exists(IO.Paths.StartupPath + "Screenshots/Screenshot" + i + ".png") == false) { openScreenshot = i; break; } } if (openScreenshot > -1) { Logic.Graphics.SurfaceManager.SaveSurface(SdlDotNet.Graphics.Video.Screen, IO.Paths.StartupPath + "Screenshots/Screenshot" + openScreenshot + ".png"); ExpKit.Modules.kitChat chat = (ExpKit.Modules.kitChat)Windows.WindowSwitcher.ExpKit.KitContainer.ModuleSwitcher.FindKitModule(Enums.ExpKitModules.Chat); if (chat != null) { chat.AppendChat("Screenshot #" + openScreenshot + " saved!", System.Drawing.Color.Yellow); } } } else if (e.Key == SdlInput.Key.F1) { if (Ranks.IsAllowed(PlayerManager.MyPlayer, Enums.Rank.Moniter)) { Windows.Editors.EditorManager.AdminPanel.Show(); SdlDotNet.Widgets.WindowManager.BringWindowToFront(Windows.Editors.EditorManager.AdminPanel); } /* * } else if (e.Key == SdlInput.Key.F2) { * Players.Inventory inv = Players.PlayerManager.MyPlayer.Inventory; * for (int i = 1; i <= inv.Length; i++) { * if (inv[i].Num > 0) { * if (Items.ItemHelper.Items[inv[i].Num].Type == Enums.ItemType.PotionAddHP) { * ExpKit.Modules.kitChat chat = (ExpKit.Modules.kitChat)Windows.WindowSwitcher.ExpKit.KitContainer.ModuleSwitcher.FindKitModule(Enums.ExpKitModules.Chat); * if (chat != null) { * chat.AppendChat("You have used a " + Items.ItemHelper.Items[inv[i].Num].Name + "!", Color.Yellow); * } * Messenger.SendUseItem(i); * break; * } * } * } * } else if (e.Key == SdlInput.Key.F3) { * Players.Inventory inv = Players.PlayerManager.MyPlayer.Inventory; * for (int i = 1; i <= inv.Length; i++) { * if (inv[i].Num > 0) { * if (Items.ItemHelper.Items[inv[i].Num].Type == Enums.ItemType.PotionAddPP) { * ExpKit.Modules.kitChat chat = (ExpKit.Modules.kitChat)Windows.WindowSwitcher.ExpKit.KitContainer.ModuleSwitcher.FindKitModule(Enums.ExpKitModules.Chat); * if (chat != null) { * chat.AppendChat("You have used a " + Items.ItemHelper.Items[inv[i].Num].Name + "!", Color.Yellow); * } * Messenger.SendUseItem(i); * break; * } * } * } */ } //else if (e.Key == SdlInput.Key.F4) { // if (Ranks.IsAllowed(PlayerManager.MyPlayer, Enums.Rank.Moniter)) { // Windows.Editors.EditorManager.GuildPanel.Show(); // SdlDotNet.Widgets.WindowManager.BringWindowToFront(Windows.Editors.EditorManager.GuildPanel); // } //} else if (e.Key == SdlInput.Key.F9) { Menus.MenuSwitcher.ShowMenu(new Menus.mnuOnlineList("mnuOnlineList")); Network.Messenger.SendOnlineListRequest(); } else if (e.Key == SdlInput.Key.F10) { Menus.MenuSwitcher.ShowMenu(new Menus.mnuBattleLog("mnuBattleLog")); } else if (e.Key == SdlInput.Key.Tab) { } else if (e.Key == SdlInput.Key.One) { Messenger.SendActiveCharSwap(0); } else if (e.Key == SdlInput.Key.Two) { Messenger.SendActiveCharSwap(1); } else if (e.Key == SdlInput.Key.Three) { Messenger.SendActiveCharSwap(2); } else if (e.Key == SdlInput.Key.Four) { Messenger.SendActiveCharSwap(3); } }