示例#1
0
 public void Send(string host, int port, string sendData, UserToken token)
 {
     sendData = string.Format("?d={0}", UrlEncode(sendData + "&sign=" + CreateSigin(sendData)));
     byte[] data = System.Text.Encoding.UTF8.GetBytes(sendData);
     byte[] head = BitConverter.GetBytes(data.Length);
     byte[] result = new byte[data.Length + head.Length];
     Buffer.BlockCopy(head, 0, result, 0, head.Length);
     Buffer.BlockCopy(data, 0, result, head.Length, data.Length);
     Send(host, port, result, token);
 }
示例#2
0
文件: Main.cs 项目: houguohua/Scut
 private void SetConfig(string host, int port, int actionId, UserToken token, string pwd)
 {
     ConfigurationUtils.GetInstance().updateSeeting("User.Host", host);
     ConfigurationUtils.GetInstance().updateSeeting("User.Port", port.ToString());
     ConfigurationUtils.GetInstance().updateSeeting("User.ActionId", actionId.ToString());
     ConfigurationUtils.GetInstance().updateSeeting("User.GameType", token.GameType.ToString());
     ConfigurationUtils.GetInstance().updateSeeting("User.ServerID", token.ServerID.ToString());
     ConfigurationUtils.GetInstance().updateSeeting("User.RetailID", token.RetailID);
     ConfigurationUtils.GetInstance().updateSeeting("User.Pid", token.Pid);
     ConfigurationUtils.GetInstance().updateSeeting("User.Pwd", pwd);
     ConfigurationUtils.GetInstance().updateSeeting("User.DeviceID", token.DeviceID);
     ConfigurationUtils.GetInstance().updateSeeting("User.MobileType", token.MobileType.ToString());
     ConfigurationUtils.GetInstance().save();
 }
示例#3
0
 public void Send(string host, int port, byte[] sendData, UserToken token)
 {
     string endpoint = string.Format("{0}:{1}", host, port);
     SocketClient client = null;
     if (!_clientDict.ContainsKey(endpoint))
     {
         client = new SocketClient(host, port, bufferSize);
         client.ReceiveHandle += ReceiveCompleted;
         _clientDict.Add(endpoint, client);
     }
     else
     {
         client = _clientDict[endpoint];
     }
     if (client.Socket.Connected || client.Connect())
     {
         client.SendAsync(sendData);
         client.ReceiveAsyncResult();
     }
     else
     {
         throw new Exception("连接服务器失败");
     }
 }