public static bool ReadPixel2U3DNumber(TValue v, out float value) { value = 0.0f; System.Int32 temp = 0; if (!LuaDataReadHelper.ReadNumber(v, out temp)) { return(false); } value = SharedGlobalParams.PixelUnit2U3D(temp); return(true); }
public static bool ReadNumber2Float_MS(TValue v, out float value) { value = 0.0f; System.Int32 temp = 0; if (!LuaDataReadHelper.ReadNumber(v, out temp)) { return(false); } value = (float)temp * 0.001f; return(true); }