protected override void OnPrepare() { Name = this.GetType().Name; instance = this; //add canvas相关组件 CanvasRenderer cr = transform.GetComponent <CanvasRenderer>(); if (!cr) { transform.gameObject.AddComponent <CanvasRenderer>(); } Canvas cv = transform.GetComponent <Canvas>(); if (!cv) { transform.gameObject.AddComponent <Canvas>(); } GraphicRaycaster gr = transform.GetComponent <GraphicRaycaster>(); if (!gr) { transform.gameObject.AddComponent <GraphicRaycaster>(); } base.OnPrepare(); UIPoolManager.GetInstance.PushPool(this); }
//传入UI类的字符串 public void Open(string dialog) { //先检测对象池里有没有,有就显示池子里的,没有就加载一个 UIDialog dia = UIPoolManager.GetInstance.GetDialogInPool(dialog); if (dia) { dia.OpenShow(); return; } //load asset string path = UIConfig.dialogPath[dialog]; AssetLoader.Instance.Load(path, LoadUIAssetOK); }
protected override void OnClose() { base.OnClose(); IsClose = true; instance = null; }