Inheritance: IScriptExecutor
示例#1
0
        public object LoadFromFile(ISimpleConfig config, string path)
        {
            var fileSystem = new FileSystem { CurrentDirectory = AppDomain.CurrentDomain.SetupInformation.ApplicationBase };
            log.InfoFormat("Executing '{0}'", fileSystem.GetFullPath(path));
            log.DebugFormat("The current directory is {0}", fileSystem.CurrentDirectory);

            var scriptCsLog = new LogProviderAdapter();
            var lineProcessors = new ILineProcessor[]
            {
                new LoadLineProcessor(fileSystem),
                new ReferenceLineProcessor(fileSystem),
                new UsingLineProcessor(),
            };

            var filePreProcessor = new FilePreProcessor(fileSystem, scriptCsLog, lineProcessors);
            var engine = new RoslynScriptInMemoryEngine(new ConfigRScriptHostFactory(config), scriptCsLog);
            var executor = new ScriptExecutor(fileSystem, filePreProcessor, engine, scriptCsLog);
            executor.AddReferenceAndImportNamespaces(new[] { typeof(Config), typeof(IScriptHost) });
            executor.AddReferences(this.references);

            ScriptResult result;
            executor.Initialize(new string[0], new IScriptPack[0]);

            // HACK (adamralph): BaseDirectory is set to bin subfolder in Initialize()!
            executor.ScriptEngine.BaseDirectory = executor.FileSystem.CurrentDirectory;
            try
            {
                result = executor.Execute(path);
            }
            finally
            {
                executor.Terminate();
            }

            RethrowExceptionIfAny(result, path);
            return result.ReturnValue;
        }
 public static void ExecuteLooseScript(ScriptExecutor executor)
 {
     var script = @"Console.WriteLine(""Hello from scriptcs"")";
     executor.ExecuteScript (script);
 }
 public static void ExecuteFile(ScriptExecutor executor)
 {
     executor.Execute ("HelloWorld.csx");
 }