public static void InitializeContent()
        {
            #region tutorial step 2
            #region arena
            var map = new Point(2000, 2000);

            var arena = new ArenaControl();

            arena.Layers.Canvas.style.backgroundColor =
                Color.FromGray(0xc0);
            arena.SetLocation(
                Rectangle.Of(0, 0, Native.window.Width, Native.window.Height));

            arena.SetCanvasSize(map);

            arena.Control.AttachToDocument();


            arena.DrawTextToInfo(Title, new Point(8, 8), Color.Blue);

            Native.window.onresize +=
                delegate
                {
                    arena.SetLocation(
                        Rectangle.Of(0, 0, Native.window.Width, Native.window.Height));

                    arena.SetCanvasPosition(
                        arena.CurrentCanvasPosition
                        );
                };
            #endregion
            #endregion


            var pending = default(Dude2);

            #region arsenal
            var arsenal = new Dictionary<string, DudeAnimationInfo>
            {
                {"Soldier", 
                    new DudeAnimationInfo 
                    { 
                        Frames_Stand = Frames.WolfSoldier,
                        Frames_Walk = Frames.WolfSoldier_Walk
                    }
                },
                {"Imp", 
                    new DudeAnimationInfo 
                    { 
                        Frames_Stand = Frames.DoomImp,
                        Frames_Walk = Frames.DoomImp_Walk
                    }
                }
            };
            #endregion


            #region tutorial step 3

            Func<DudeAnimationInfo, Point, Dude2> CreateActor =
                (_frames, _coords) =>
                {
                    var actor = new Dude2();

                    actor.Frames = _frames.Frames_Stand;
                    actor.AnimationInfo.Frames_Stand = _frames.Frames_Stand;
                    actor.AnimationInfo.Frames_Walk = _frames.Frames_Walk;
                    actor.Zoom.DynamicZoomFunc = a => 1;
                    actor.SetSize(48, 72);
                    actor.TeleportTo(_coords.X, _coords.Y);
                    actor.Zoom.StaticZoom = DefaultActiorZoom;
                    actor.Direction = Math.PI * 0.5;
                    actor.Control.AttachTo(arena.Layers.Canvas);
                    //actor.HasShadow = _frames.Frames_Stand.Length > 1;
                    if (_frames.Frames_Stand.Length == 1)
                        actor.Shadow.style.Opacity = 0.4;
                    actor.AnimationInfo.WalkAnimationInterval = 1000 / 30;
                    return actor;
                };

            var actors = new List<Dude2>
            {

            };

            var selection = from i in actors
                            where i.IsSelected
                            select i;

            arena.ApplySelection +=
                (rect, ev) =>
                {
                    if (pending != null)
                        return;

                    foreach (var v in actors)
                        v.IsSelected = rect.Contains(v.CurrentLocation.ToInt32());
                };

            var Argh = new Argh();
            var Affirmative = new Affirmative();
            var ghoullaugh = new ghoullaugh();
            var sheep = new sheep();
            var pig = new pig();
            var click = new click().AttachToDocument();

            arena.SelectionClick +=
                (p, ev) =>
                {
                    if (pending != null)
                        return;

                    foreach (var v in selection)
                    {
                        if (v.AnimationInfo.Frames_Stand[0].Source == MyFrames.ManWithHorns.Frames_Stand[0].Source)
                        {
                            ghoullaugh.play();
                            ghoullaugh = new ghoullaugh();
                        }
                        else if (v.AnimationInfo.Frames_Stand[0].Source == MyFrames.ThePig.Frames_Stand[0].Source)
                        {
                            pig.play();
                            pig = new pig();
                        }
                        else if (v.AnimationInfo.Frames_Stand[0].Source == MyFrames.TheSheep.Frames_Stand[0].Source)
                        {
                            sheep.play();
                            sheep = new sheep();
                        }
                        else if (v.AnimationInfo.Frames_Stand[0].Source == Frames.WolfSoldier[0].Source)
                        {
                            Affirmative.play();
                            Affirmative = new Affirmative();
                        }
                        else
                        {
                            Argh.play();
                            Argh = new Argh();
                        }



                        v.WalkTo(p.ToDouble());

                        // move in group formation
                        p.X += 16;
                        p.Y += 16;
                    }
                };


            #endregion

            #region tutorial step 4



            #region CreateDialogAt
            var CreateDialogAt =
                new
                {
                    //Dialog = default(IHTMLDiv),
                    Content = default(IHTMLDiv),
                    Width = default(string)
                }
                .ToFunc(
                (Point pos, string width) =>
                {
                    var f = new Form();

                    f.Show();

                    f.SizeTo(200, 200);


                    // https://sites.google.com/a/jsc-solutions.net/work/knowledge-base/15-dualvr/20151115/audio
                    //f.PopupInsteadOfClosing();

                    f.MoveTo(pos.X, pos.Y);
                    //f.SizeTo(


                    //var dialog = new IHTMLDiv();

                    //dialog.style.SetLocation(pos.X, pos.Y);

                    //dialog.style.backgroundColor = Color.Gray;
                    //dialog.style.padding = "1px";

                    //var caption = new IHTMLDiv().AttachTo(dialog);

                    //caption.style.backgroundColor = Color.Blue;
                    //caption.style.width = width;
                    //caption.style.height = "0.5em";
                    //caption.style.cursor = IStyle.CursorEnum.move;

                    //var drag = new DragHelper(caption);

                    //drag.Position = pos;
                    //drag.Enabled = true;
                    //drag.DragMove +=
                    //    delegate
                    //    {
                    //        dialog.style.SetLocation(drag.Position.X, drag.Position.Y);
                    //    };

                    var _content = new IHTMLDiv().AttachTo(f.GetHTMLTargetContainer());

                    _content.style.textAlign = IStyle.TextAlignEnum.center;
                    _content.style.backgroundColor = Color.White;
                    _content.style.padding = "1px";

                    //dialog.AttachToDocument();

                    return new
                    { //Dialog = dialog,
                        Content = _content,
                        Width = width
                    };
                }
            );
            #endregion

            #region dialog
            var toolbar = CreateDialogAt(new Point(2, 2), "8em");

            var combo = new IHTMLSelect();
            var build = new IHTMLButton();

            build.style.SetSize(72, 72);
            build.style.padding = "0px";

            var avatar = new IHTMLImage().AttachTo(build);
            var remove = new IHTMLButton("Remove");


            combo.AttachTo(toolbar.Content);
            new IHTMLBreak().AttachTo(toolbar.Content);
            build.AttachTo(toolbar.Content);
            new IHTMLBreak().AttachTo(toolbar.Content);
            remove.AttachTo(toolbar.Content);
            new IHTMLBreak().AttachTo(toolbar.Content);
            #endregion


            #region GetSelectedArsenal
            Func<DudeAnimationInfo> GetSelectedArsenal =
                () =>
                {
                    if (arsenal.ContainsKey(combo[combo.selectedIndex].value))
                        return arsenal[combo[combo.selectedIndex].value];

                    return null;
                };
            #endregion

            Action Refresh =
                delegate
                {
                    var i = GetSelectedArsenal();

                    if (i != null)
                        avatar.src = i.Images.Random().src;
                };

            combo.Add(arsenal.Keys.ToArray());
            Refresh();

            combo.onchange +=
                delegate
                {
                    Refresh();



                    click.play();
                    click = new click().AttachToDocument();
                };

            #region pending actor

            arena.MouseMove +=
                p =>
                {
                    if (pending == null)
                        return;

                    pending.TeleportTo(p.X, p.Y);
                };

            arena.Layers.User.oncontextmenu +=
                e =>
                {
                    e.preventDefault();

                    if (pending != null)
                    {
                        pending.Control.Orphanize();
                        pending = null;
                        arena.ShowSelectionRectangle = true;

                        return;
                    }

                    actors.ForEach(
                        k => k.IsSelected = false
                            );
                };

            arena.SelectionClick +=
                (p, ev) =>
                {
                    if (pending == null)
                    {

                        return;
                    }

                    pending.TeleportTo(p.X, p.Y);

                    actors.Add(pending);

                    pending.IsHot = false;


                    var x = GetSelectedArsenal();
                    pending = CreateActor(x,
                       new Point(
                           Native.window.Width / 2,
                           Native.window.Height / 2
                           )
                   );

                    pending.IsHot = true;


                    click.play();
                    click = new click().AttachToDocument();
                };

            build.onclick +=
                delegate
                {
                    if (pending != null)
                    {
                        pending.Control.Orphanize();
                        pending = null;

                        return;
                    }

                    var x = GetSelectedArsenal();

                    pending = CreateActor(x,
                        new Point(
                            Native.window.Width / 2,
                            Native.window.Height / 2
                            )
                    );

                    pending.IsHot = true;
                    arena.ShowSelectionRectangle = false;

                    click.play();
                    click = new click().AttachToDocument();
                };
            #endregion

            remove.onclick +=
                delegate
                {
                    foreach (var v in selection.ToArray())
                    {
                        v.Control.Orphanize();
                        actors.Remove(v);
                    }


                    click.play();
                    click = new click().AttachToDocument();
                };

            #endregion

            if (FilterToImpAndSoldier)
            { }
            else
            {
                #region step 6

                {
                    var n = "NPC";

                    arsenal.Add(n, MyFrames.NPC3);
                    combo.Add(n);
                }

                #endregion


                {
                    var n = "ManWithHorns";

                    arsenal.Add(n, MyFrames.ManWithHorns);
                    combo.Add(n);
                }
                {
                    var n = "TheSheep";

                    arsenal.Add(n, MyFrames.TheSheep);
                    combo.Add(n);
                }
                {
                    var n = "ThePig";

                    arsenal.Add(n, MyFrames.ThePig);
                    combo.Add(n);
                }

                {
                    var n = "TheCactus";

                    arsenal.Add(n, MyFrames.TheCactus);
                    combo.Add(n);
                }
            }


            if (BeforeAddingDebris != null)
                BeforeAddingDebris(arena.Layers.Canvas);

            3.Times(
              delegate()
              {
                  new DebrisImages().Images.ForEach(
                      img => img.AttachTo(arena.Layers.Canvas).style.SetLocation(map.X.Random(), map.Y.Random())
                  );
              }
      );

            16.Times(
                delegate()
                {
                    actors.Add(
                        CreateActor(arsenal.Random().Value, new Point(map.X.Random(), map.Y.Random()))
                        );
                }
            );
        }
示例#2
0
        public Tycoon4(Action<Tycoon4> yield)
        {


            Native.Document.body.style.overflow = IStyle.OverflowEnum.hidden;
            Native.Document.body.style.color = Color.White;
            Native.Document.body.style.backgroundColor = Color.Black;

            //var info_text =
            //    ((ApplicationDescriptionAttribute)typeof(Tycoon4).GetCustomAttributes(typeof(ApplicationDescriptionAttribute), false).Single()).Description;

            var infoc = new IHTMLDiv();
            new fullbox().AttachTo(infoc);
            var info = new IHTMLCode().AttachTo(infoc);



            infoc.style.SetLocation(4, 4, Native.window.Width - 8, 0);
            infoc.style.height = "auto";
            info.style.Float = IStyle.FloatEnum.right;


            var paused = false;

            var ZeroPoint = new Point<double>();

            // http://en.wikipedia.org/wiki/Isometric_projection
            // http://en.wikipedia.org/wiki/Dimetric_projection
            // http://en.wikipedia.org/wiki/Axonometric_projection
            // http://en.wikipedia.org/wiki/First_angle_projection
            // http://en.wikipedia.org/wiki/3/4_perspective

            var RotationA = 45.ToRadians();
            var RotationB = 0.5;
            var Zoom = 1;
            var Dot = 4;

            var MapSize = new Rectangle
            {
                Left = -12,
                Width = 24,
                Top = -12,
                Height = 24
            };

            var MapMargins = new Point
            (
                4,
                4
            );

            var bg_size = new
            {
                w = (64 * Zoom).ToInt32(),
                h = (32 * Zoom).ToInt32()
            };

            Func<Point<double>> GetCenter = () => new Point<double>
            {
                X = bg_size.w * (MapSize.Width + MapMargins.X) / 2 /*Native.Window.Width / 2*/,
                Y = bg_size.h * (MapSize.Height + MapMargins.Y) / 2 /*Native.Window.Height / 2*/
            };

            var arena = new ArenaControl();

            arena.Control.AttachToDocument();

            arena.Layers.Canvas.style.backgroundColor = Color.FromRGB(0, 0, 0);

            //arena.SetCanvasViewCenter();


            arena.SetCanvasSize(new Point(
                ((MapSize.Width + +MapMargins.X) * bg_size.w).ToInt32(),
                ((MapSize.Height + +MapMargins.Y) * bg_size.h).ToInt32()
                ));

            var PauseFog = new IHTMLDiv().AttachTo(arena.Layers.Info);

            PauseFog.style.backgroundColor = Color.Black;
            PauseFog.style.Opacity = 1;

            PauseFogTween = new TweenDataDouble(
                delegate
                {
                }
            ) { Value = 1 };

            PauseFogTween.ValueChanged +=
                    () => PauseFog.style.Opacity = PauseFogTween.Value;

            #region onresize
            Action onresize =
                delegate
                {
                    infoc.style.SetLocation(4, 4, Native.window.Width - 8, 0);
                    infoc.style.height = "auto";

                    var rect = Rectangle.Of(0, 0, Native.window.Width, Native.window.Height);

                    arena.SetLocation(rect);
                    PauseFog.style.SetLocation(rect);
                };

            Native.window.onresize +=
                ev =>
                {
                    onresize();
                };

            onresize();
            #endregion

            infoc.AttachTo(arena.Layers.Info);

            #region TileResources
            var TileResources = new
                {
                    Grass = new { Source = new _0_192x95().src, Height = 32 },
                    //Rocks = new { Source = new _1().src, Height = 32 },
                    TileSelector = new { Source = new _3().src, Height = 32 },
                    RoughLand = new { Source = new _2x192x95().src, Height = 32 },
                    Dirt = new { Source = new _4_192x95().src, Height = 32 },
                    //DirtDirtGrass = new { Source = new _5().src, Height = 32 },
                    //DirtGrassGrass = new { Source = new _6().src, Height = 32 },

                    Track1 = new { Source = new r2_192x95().src, Height = 32 },

                    Road2 = new { Source = new r1_192x95().src, Height = 32 },
                    Road2_Track1 = new { Source = new r3_192x95().src, Height = 32 },
                    Road1 = new { Source = new r4_192x95().src, Height = 32 },
                    Road1_Road2 = new { Source = new r5_192x95().src, Height = 32 },

                    Tree = new { Source = new t1_192x192().src, Height = 64 },
                    Tree2 = new { Source = new t2_192x192().src, Height = 128 },

                    House1a = new { Source = new h1a_192x384().src, Height = 128 },
                    House1b = new { Source = new h1b_192x384().src, Height = 128 },
                    House1x = new { Source = new h1x_192x384().src, Height = 128 },

                    //House2 = new { Source = new h2().src, Height = 96 },
                    //House3 = new { Source = new h3().src, Height = 50 },
                    //House4 = new { Source = new h4().src, Height = 53 },
                    //House5a = new { Source = new h5a().src, Height = 33 },
                    //House5b = new { Source = new h5b().src, Height = 40 },
                    //House5c = new { Source = new h5c().src, Height = 40 },
                    //House5 = new { Source = new h5().src, Height = 40 },

                    //House11a = new { Source = new h11a().src, Height = 89 },
                    //House11b = new { Source = new h11b().src, Height = 89 },
                    //House11c = new { Source = new h11c().src, Height = 89 },
                    //House11x = new { Source = new h11x().src, Height = 89 }
                };

            var TileResourcesList = new[]
                {
                    TileResources.Grass,
                    //TileResources.Rocks,
                    TileResources.TileSelector,
                    TileResources.RoughLand ,
                    TileResources.Dirt ,
                    //TileResources.DirtDirtGrass ,
                    //TileResources.DirtGrassGrass,
                    TileResources.Track1 ,
                    TileResources.Road2 ,
                    TileResources.Road2_Track1 ,
                    TileResources.Road1 ,
                    TileResources.Road1_Road2,

                    TileResources.Tree ,
                    TileResources.Tree2 ,

                    TileResources.House1a,
                    TileResources.House1b,
                    TileResources.House1x,

                    //TileResources.House2,
                    //TileResources.House3 ,
                    //TileResources.House4 ,
                    //TileResources.House5a ,
                    //TileResources.House5b ,
                    //TileResources.House5c ,
                    //TileResources.House5 ,
                    //TileResources.House11a ,
                    //TileResources.House11b ,
                    //TileResources.House11c ,
                    //TileResources.House11x ,
                };
            #endregion

            var MyFrames_Soldier = new DudeAnimationInfo
                {
                    Frames_Stand = Frames.WolfSoldier,
                    Frames_Walk = Frames.WolfSoldier_Walk
                };

            var MyFrames_Imp = new DudeAnimationInfo
                {
                    Frames_Stand = Frames.DoomImp,
                    Frames_Walk = Frames.DoomImp_Walk
                };


            var MyFrames_TwinClone = new DudeAnimationInfo
                {
                    Frames_Stand = DoomImp,
                    Frames_Walk = DoomImp_Walk
                };



            #region Preloading
            Action AllImagesLoaded = delegate { };

            var ImagesThatAreCurrentlyLoading = new List<IHTMLImage>();
            var ImagesThatAreCurrentlyLoadingCounter = 0;

            //Action<IHTMLImage> LoadingSingleImageDone = img =>
            //{
            //    ImagesThatAreCurrentlyLoading.Remove(img);

            //    Console.WriteLine("loaded: " + img.src);

            //    if (ImagesThatAreCurrentlyLoading.Count == 0)
            //        AllImagesLoaded();
            //    else
            //        info.innerText = "Loading images... (" + ImagesThatAreCurrentlyLoading.Count + ")";
            //};


            info.innerText = "Loading images...";

            #region StartLoadingSingleImage
            Action<IHTMLImage> StartLoadingSingleImage = Image =>
                {
                    ImagesThatAreCurrentlyLoading.Add(Image);

                    Image.InvokeOnComplete(img => { ImagesThatAreCurrentlyLoadingCounter++; }, 30);
                    //LoadingSingleImageDone(Image);
                };
            #endregion

            #region StartLoadingDudeAnimationInfo
            Action<DudeAnimationInfo> StartLoadingDudeAnimationInfo =
                a =>
                {
                    a.Frames_Stand.ForEach(i => StartLoadingSingleImage(i.Image));
                    a.Frames_Walk.ForEach(j => j.ForEach(i => StartLoadingSingleImage(i.Image)));
                };
            #endregion

            var Argh = new Argh();
            var CloneAffirmative = new EN_000002();
            var Affirmative = new Affirmative();
            var click = new click();
            var Hammertime = new SAMPLES234 { volume = 0.1 };
            var Sawtime = new SAMPLES216 { volume = 0.1 };
            var StoneHammerTime = new SAMPLES233 { volume = 0.1 };


            #endregion

            #region AllImagesLoaded
            AllImagesLoaded +=
                delegate
                {
                    Console.WriteLine("AllImagesLoaded");

                    info.innerText = "Loading images... done!";

                    #region Translate
                    Func<double, double, Point<double>> Translate =
                        (_x, _y) =>
                        {
                            var _r = ZeroPoint.GetRotation(_x, _y) + RotationA;
                            var _d = ZeroPoint.GetDistance(_x, _y) * bg_size.h * 2d.Sqrt();

                            _x = Math.Cos(_r) * _d;
                            _y = Math.Sin(_r) * _d * RotationB;

                            return new Point<double> { X = _x, Y = _y };
                        };
                    #endregion

                    #region Translator
                    var Translator = new CoordTranslatorBase
                    {
                        ConvertMapToCanvas = map_coords =>
                        {
                            var canvas_coords = Translate(map_coords.X, map_coords.Y);
                            var c = GetCenter();

                            canvas_coords.X += c.X;
                            canvas_coords.Y += c.Y;

                            return canvas_coords;

                        },
                        ConvertCanvasToMap = canvas =>
                        {
                            var c = GetCenter();

                            var offset = new Point<double> { X = canvas.X - c.X, Y = (canvas.Y - c.Y) / RotationB };

                            var d = ZeroPoint.GetDistance(offset) / (bg_size.h * 2d.Sqrt());
                            var r = ZeroPoint.GetRotation(offset) - RotationA;

                            var realoffset = new Point<double>
                            {
                                X = Math.Cos(r) * d,
                                Y = Math.Sin(r) * d
                            };

                            return realoffset;
                        }
                    };
                    #endregion





                    #region ApplyPosition
                    Action<double, double, IHTMLDiv> ApplyPosition =
                        (_x, _y, _div) =>
                        {
                            try
                            {
                                var _pos = GetCenter();

                                var p = Translate(_x, _y);



                                var _dot = (Zoom * Dot).ToInt32();

                                _div.style.SetLocation(
                                    (_pos.X + p.X).ToInt32() - _dot / 2,
                                    (_pos.Y + p.Y).ToInt32() - _dot / 2,
                                    _dot,
                                    _dot
                                );

                                _div.AttachToDocument();

                                _div.onmouseover +=
                                    delegate
                                    {
                                        Native.Document.title = new { _x, _y }.ToString();

                                    };

                            }
                            catch (Exception ex)
                            {
                                ex.ToConsole();
                            }
                        };
                    #endregion


                    #region CreateDiv
                    Func<double, double, IHTMLDiv> CreateDiv =
                        (_x, _y) =>
                        {

                            var _div = new IHTMLDiv();

                            _div.style.backgroundColor = Color.Red;

                            ApplyPosition(_x, _y, _div);

                            return _div;
                        };
                    #endregion


                    var TileColor = Color.Gray;
                    var TileColor2 = Color.White;
                    var TileColorHouse1 = Color.FromRGB(41, 0, 0);
                    //var TileColorHouse2 = Color.FromRGB(42, 0, 0);
                    //var TileColorHouse3 = Color.FromRGB(43, 0, 0);
                    //var TileColorHouse11 = Color.FromRGB(44, 0, 0);

                    var TileColorTree1 = Color.FromRGB(51, 0, 0);
                    var TileColorTree2 = Color.FromRGB(52, 0, 0);
                    var TileColorTree3 = Color.FromRGB(53, 0, 0);


                    var TileColorRoad1 = Color.FromRGB(61, 0, 0);
                    var TileColorRoad2 = Color.FromRGB(62, 0, 0);
                    var TileColorRoad3 = Color.FromRGB(63, 0, 0);

                    var TileColorTrack1 = Color.FromRGB(70, 0, 0);
                    var TileColorRoadTrack1 = Color.FromRGB(71, 0, 0);


                    var data = new[] {
                        new { x = -0.5, y = -0.5, color = Color.Red },
                        new { x = 0.5, y = -0.5, color = Color.Green },
                        new { x = 0.5, y = 0.5, color = Color.Blue },
                        new { x = -0.5, y = 0.5, color = Color.Yellow },
                    };

                    #region IsDefined
                    Func<double, double, bool> IsDefined =
                        (x, y) => data.Any(
                            i =>
                            {
                                if (i.x != x) return false;
                                if (i.y != y) return false;

                                return true;
                            }
                    );
                    #endregion


                    data = data.Concat(
                        from x in Enumerable.Range(MapSize.Left, MapSize.Width + 1)
                        from y in Enumerable.Range(MapSize.Top, MapSize.Height + 1)
                        select new { x = (double)x, y = (double)y, color = TileColor }
                           ).ToArray();


                    #region CreateNewItemsRandomly
                    Action<int, Color> CreateNewItemsRandomly =
                        (x, c) =>
                            x.Times(
                                     delegate
                                     {
                                         var loc = data.Where(i => i.color == TileColor).Random();

                                         data = data.ConcatSingle(
                                                new { x = loc.x, y = loc.y, color = c }
                                         ).ToArray();
                                     }
                             );
                    #endregion


                    #region ApplyTileToCanvas
                    Action<double, double, IHTMLImage, double> ApplyTileToCanvas =
                        (x, y, bg, height) =>
                        {
                            height *= Zoom;

                            var c = GetCenter();

                            var p = Translate(x, y);

                            c.X += p.X.ToInt32(bg_size.w / 2);
                            c.Y += p.Y.ToInt32(bg_size.h / 2);

                            var _x = (c.X - bg_size.w / 2);
                            var _y = (c.Y - bg_size.h / 2 - (height - bg_size.h));



                            bg.style.SetLocation(
                                _x.ToInt32(),
                                _y.ToInt32(),
                                bg_size.w, height.ToInt32()
                            );


                            if (height > bg_size.h)
                            {
                                bg.style.zIndex = (_y + height - bg_size.h / 2).ToInt32();
                            }
                            else
                            {
                                bg.style.zIndex = (_y).ToInt32();
                            }
                        };
                    #endregion

                    // http://wiki.openttd.org/index.php/Enhanced_GFX_replacement

                    var KnownTileElements = new List<TileElement>();
                    var KnownDirtTileElements = new List<TileElement>();

                    #region SpawnItems
                    Action<Color, Func<string>, double> SpawnItems =
                        (c, src, h) =>
                        {
                            var tiles_query =
                                 from point in data
                                 where point.color == c
                                 let img = new IHTMLImage(src())
                                 let update = (Action)(() => ApplyTileToCanvas(point.x, point.y, img, h))
                                 let img2 = img.Aggregate(
                                    i =>
                                    {
                                        update();
                                    }).AttachTo(arena.Layers.Canvas)
                                 select
                                    new TileElement
                                    {
                                        Position = new Point<double> { X = point.x, Y = point.y },
                                        Image = img,
                                        Source = src()
                                        //, update 
                                    };

                            var aa0 = tiles_query.ToArray();
                            var aa1 = aa0;
                            var aa2 = aa1;
                            KnownTileElements.AddRange(aa2);//.ForEach(i => i.update());
                        };
                    #endregion


                    CreateNewItemsRandomly(12, TileColorHouse1);
                    //CreateNewItemsRandomly(4, TileColorHouse2);
                    //CreateNewItemsRandomly(5, TileColorHouse3);
                    //CreateNewItemsRandomly(5, TileColorHouse11);
                    CreateNewItemsRandomly(20, TileColorTree1);
                    CreateNewItemsRandomly(10, TileColorTree2);
                    CreateNewItemsRandomly(5, TileColorTree3);

                    CreateNewItemsRandomly(2, TileColorRoad1);
                    CreateNewItemsRandomly(1, TileColorRoad2);

                    CreateNewItemsRandomly(1, TileColorTrack1);

                    // expand the random roads through the map
                    #region expand



                    data.Where(i => i.color == TileColorRoad1).ToArray().ForEach(
                        road =>
                        {
                            data = data.Concat(
                                    from y in Enumerable.Range(MapSize.Top, MapSize.Height + 1)
                                    select new { x = road.x, y = (double)y, color = TileColorRoad1 }
                            ).ToArray();
                        }
                    );

                    data.Where(i => i.color == TileColorRoad2).ToArray().ForEach(
                        road =>
                        {
                            data = data.Concat(
                                    from x in Enumerable.Range(MapSize.Left, MapSize.Width + 1)
                                    select new { x = (double)x, y = road.y, color = TileColorRoad2 }
                            ).ToArray();
                        }
                    );

                    data.Where(i => i.color == TileColorTrack1).ToArray().ForEach(
                       road =>
                       {
                           data = data.Concat(
                                   from x in Enumerable.Range(MapSize.Left, MapSize.Width + 1)
                                   select new { x = (double)x, y = road.y, color = TileColorTrack1 }
                           ).ToArray();
                       }
                   );

                    #endregion

                    // remove buildings on the roads
                    #region clean road1
                    {
                        var AllRoads = data.Where(i => i.color == TileColorRoad1).ToArray();

                        data = data.Where(
                            v =>
                            {
                                if (v.color == TileColor)
                                    return true;

                                if (v.color == TileColorRoad1)
                                    return true;

                                if (v.color == TileColorRoad2)
                                    return true;

                                if (v.color == TileColorTrack1)
                                    return true;

                                return !AllRoads.Any(i => i.x == v.x && i.y == i.y);
                            }
                        ).ToArray();
                    }

                    {

                        var query = from a in data
                                    where a.color == TileColorRoad1
                                    let b = data.FirstOrDefault(i =>
                                        {
                                            var SameColor = i.color == TileColorRoad2;
                                            var SameLocation = i.x == a.x && i.y == a.y;

                                            return SameColor && SameLocation;
                                        })
                                    where b != null
                                    let c = new { a.x, a.y, color = TileColorRoad3 }
                                    select new { a, b, c };

                        foreach (var v in query)
                        {

                            var data0 = data.Where(i =>
                                    {
                                        if (i == v.a) return false;
                                        if (i == v.b) return false;

                                        return true;
                                    });

                            data = data0.ConcatSingle(v.c)
                                .ToArray();


                        }
                    }

                    {

                        var query = from a in data
                                    where a.color == TileColorRoad1
                                    let b = data.FirstOrDefault(i =>
                                    {
                                        var SameColor = i.color == TileColorTrack1;
                                        var SameLocation = i.x == a.x && i.y == a.y;

                                        return SameColor && SameLocation;
                                    })
                                    where b != null
                                    let c = new { a.x, a.y, color = TileColorRoadTrack1 }
                                    select new { a, b, c };

                        foreach (var v in query)
                        {

                            var data0 = data.Where(i =>
                            {
                                if (i == v.a) return false;
                                if (i == v.b) return false;

                                return true;
                            });

                            data = data0.ConcatSingle(v.c)
                                .ToArray();


                        }
                    }


                    {
                        var AllRoads = data.Where(i => i.color == TileColorRoad2).ToArray();

                        data = data.Where(
                            v =>
                            {
                                if (v.color == TileColor)
                                    return true;

                                if (v.color == TileColorRoad1)
                                    return true;

                                if (v.color == TileColorRoad2)
                                    return true;

                                return !AllRoads.Any(i => i.x == v.x && i.y == v.y);
                            }
                        ).ToArray();
                    }
                    #endregion



                    info.innerText = "Loading items...";

                    Timer.DoAsync(
                        delegate
                        {
                            SpawnItems(TileColor,
                                () =>
                                {
                                    //if (0.05.ByChance()) return new _1().src;
                                    if (0.33.ByChance()) return new _2x192x95().src;

                                    return new _0_192x95().src;
                                }, 32);

                            SpawnItems(TileColorRoad1, () => new r1_192x95().src, 32);
                            SpawnItems(TileColorRoad2, () => new r4_192x95().src, 32);
                            SpawnItems(TileColorRoad3, () => new r5_192x95().src, 32);

                            SpawnItems(TileColorTrack1, () => new r2_192x95().src, 32);
                            SpawnItems(TileColorRoadTrack1, () => new r3_192x95().src, 32);

                            SpawnItems(TileColorHouse1, () => new h1x_192x384().src, 128);
                            //SpawnItems(TileColorHouse11, () => new h11x().src, 89);
                            //SpawnItems(TileColorHouse2, () => new h2().src, 96);
                            //SpawnItems(TileColorHouse3, () => new h3().src, 50);

                            SpawnItems(TileColorTree1, () => new t1_192x192().src, 65);
                            SpawnItems(TileColorTree2, () => new t2_192x192().src, 128);
                            SpawnItems(TileColorTree3, () => new t3_192x192().src, 128);





                            Func<bool> IsDoneRotatingA = () => RotationA.ToDegrees() == 45;


                            #region SpawnLookingDude
                            Func<FrameInfo[], int, int, Dude2> SpawnLookingDude =
                                       (f, x, y) =>
                                       {
                                           var r = new Dude2
                                           {
                                               Frames = f,
                                           };

                                           r.AnimationInfo.Frames_Stand = f;

                                           r.Zoom.DynamicZoomFunc = a => 1;
                                           r.Zoom.StaticZoom = 1;

                                           r.SetSize(48, 72);
                                           r.TeleportTo(x, y);


                                           r.Control.AttachTo(arena.Layers.Canvas);

                                           r.Direction = Math.PI.Random() * 2;

                                           return r;
                                       };
                            #endregion








                            var Dudes = new List<Dude2>();
                            var RoadVehicles = new List<Dude2>();


                            #region GetRandomCanvasPosition
                            Func<Point> GetRandomCanvasPosition =
                                () =>
                                {
                                    var x = (MapSize.Width - 1).Random() + MapSize.Left + 1;
                                    var y = (MapSize.Height - 1).Random() + MapSize.Top + 1;


                                    var target = Translate(
                                        x, y
                                    );

                                    var c = GetCenter();

                                    var p = new Point(
                                        (target.X + c.X).ToInt32(),
                                        (target.Y + c.Y).ToInt32()
                                    );

                                    return p;
                                }
                            ;
                            #endregion


                            #region CreateDude
                            Func<DudeAnimationInfo, IdleBehaviour, double, Dude2> CreateDude =
                                (ani, idle, dudezoom) =>
                                {
                                    var w2c = GetRandomCanvasPosition();
                                    var w2 = SpawnLookingDude(ani.Frames_Stand, w2c.X.ToInt32(), w2c.Y.ToInt32());
                                    w2.Zoom.StaticZoom = dudezoom;
                                    w2.AnimationInfo.Frames_Walk = ani.Frames_Walk;
                                    w2.TargetLocationDistanceMultiplier = 1;

                                    Action<Action> GoSomeWhere =
                                        done =>
                                        {
                                            w2.DoneWalkingOnce += done;
                                            w2.WalkTo(GetRandomCanvasPosition().ToDouble());
                                        };

                                    #region WaitSomeAndGoSomeWhere
                                    Action WaitSomeAndGoSomeWhere = null;

                                    WaitSomeAndGoSomeWhere =
                                        () => 5000.Random().AtTimeout(
                                            t =>
                                            {
                                                if (paused)
                                                {
                                                    WaitSomeAndGoSomeWhere();
                                                    return;
                                                }

                                                var CurrentlyWalking = Dudes.Count(i => i.IsWalking);

                                                if (w2.IsWalking)
                                                {
                                                    WaitSomeAndGoSomeWhere();
                                                    return;
                                                }

                                                // if we've been selected, then wait for orders
                                                if (w2.IsSelected)
                                                {
                                                    WaitSomeAndGoSomeWhere();
                                                    return;
                                                }

                                                if (w2.IsHot)
                                                {
                                                    WaitSomeAndGoSomeWhere();
                                                    return;
                                                }

                                                // dont make them all walk at the same time
                                                if (CurrentlyWalking > 3)
                                                {
                                                    w2.Direction = (Math.PI * 2).Random();

                                                    WaitSomeAndGoSomeWhere();
                                                    return;
                                                }


                                                if (idle == IdleBehaviour.Scout)
                                                    GoSomeWhere(WaitSomeAndGoSomeWhere);
                                                else
                                                    WaitSomeAndGoSomeWhere();
                                            }
                                        );

                                    // make only imps wander on their own
                                    if (idle != IdleBehaviour.None)
                                        WaitSomeAndGoSomeWhere();
                                    #endregion

                                    return w2;
                                };
                            #endregion



                            info.innerHTML = "Creating dudes...";

                            1.Times(() => Dudes.Add(CreateDude(MyFrames_Soldier, IdleBehaviour.Look, 0.5)));
                            4.Times(() => Dudes.Add(CreateDude(MyFrames_Soldier, IdleBehaviour.Scout, 0.5)));

                            1.Times(() => Dudes.Add(CreateDude(MyFrames_Imp, IdleBehaviour.Look, 0.5)));
                            4.Times(() => Dudes.Add(CreateDude(MyFrames_Imp, IdleBehaviour.Scout, 0.5)));

                            1.Times(() => Dudes.Add(CreateDude(MyFrames_TwinClone, IdleBehaviour.Look, 0.5)));
                            4.Times(() => Dudes.Add(CreateDude(MyFrames_TwinClone, IdleBehaviour.Scout, 0.5)));








                            Func<Point, Point<double>> GetNearestMapPosition =
             p => Translator.ConvertCanvasToMap(p.ToDouble()).Round().BoundTo(MapSize);

                            #region GetNearestMapRect
                            Func<Rectangle, Rectangle> GetNearestMapRect =
                                rect =>
                                {
                                    var from = GetNearestMapPosition(new Point(rect.Left, rect.Top));
                                    var to = GetNearestMapPosition(new Point(rect.Right, rect.Bottom));

                                    return new Rectangle
                                    {
                                        Left = from.X.ToInt32(),
                                        Top = from.Y.ToInt32(),
                                        Right = to.X.ToInt32(),
                                        Bottom = to.Y.ToInt32()
                                    };
                                };
                            #endregion

                            #region GetTileElementsAt
                            Func<Point<double>, IEnumerable<TileElement>> GetTileElementsAt =
                                map_coords =>
                                    from i in KnownTileElements
                                    where i != null
                                    where i.Position.X == map_coords.X && i.Position.Y == map_coords.Y
                                    select i;
                            #endregion



                            #region AddTileElement
                            Func<Point<double>, string, int, TileElement> AddTileElement =
                                (map_coords, source, height) =>
                                {
                                    var n = new TileElement
                                    {
                                        Position = map_coords,
                                        Image = new IHTMLImage(source),
                                        Source = source,
                                        Height = height
                                    };


                                    KnownTileElements.Add(n);
                                    ApplyTileToCanvas(map_coords.X, map_coords.Y, n.Image, height);
                                    n.Image.AttachTo(arena.Layers.Canvas);



                                    return n;
                                };
                            #endregion

                            #region RemoveAllTilesAt
                            Action<Point<double>> RemoveAllTilesAt =
                                map_coords =>
                                {
                                    foreach (var t in GetTileElementsAt(map_coords).ToArray())
                                    {
                                        t.Image.Orphanize();

                                        t.RemoveFrom(KnownTileElements);
                                        t.RemoveFrom(KnownDirtTileElements);



                                    }
                                };
                            #endregion


                            #region ReplaceTileWithDirt
                            Func<Point<double>, TileElement> ReplaceTileWithDirt =
                                map_coords =>
                                {
                                    RemoveAllTilesAt(map_coords);

                                    var r = AddTileElement(map_coords, TileResources.Dirt.Source, TileResources.Dirt.Height);

                                    r.AddTo(KnownDirtTileElements);

                                    return r;

                                };
                            #endregion

                            #region ReplaceTileWithNewBuilding
                            Func<Point<double>, TileElement> ReplaceTileWithNewBuilding =
                                map_coords =>
                                {
                                    var n = ReplaceTileWithDirt(map_coords);

                                    n.DirtAge = -200 - (3 + 5.Random());

                                    return n;
                                };
                            #endregion


                            #region interesting predicates
                            var IsGrass =
                                new[]
                                 {
                                     TileResources.Grass.Source,
                                     TileResources.Dirt.Source,
                                     //TileResources.DirtDirtGrass.Source,
                                     //TileResources.DirtGrassGrass.Source,
                                     //TileResources.Rocks.Source,
                                     TileResources.RoughLand.Source,
                                 }.ToEqualsAny();
                            var IsGrassStrict = TileResources.Grass.Source.ToEquals();
                            var IsRoad1 = TileResources.Road1.Source.ToEquals();
                            var IsRoad2 = TileResources.Road2.Source.ToEquals();
                            var IsTrack1 = TileResources.Track1.Source.ToEquals();
                            var IsTree = TileResources.Tree.Source.ToEquals();
                            var IsTileSelector = TileResources.TileSelector.Source.ToEquals();
                            #endregion



                            // create a draggable toolbar
                            #region creating the toolbar

                            var toolbar_color = Color.FromRGB(0x40, 0x40, 0x40);

                            var infotoolbar = ToolbarDialog.CreateToolbar(
                                new Point(64, 64),
                                new Point(200, 64), toolbar_color
                                );

                            var infotoolbar_content = new IHTMLDiv().AttachTo(infotoolbar.Control);

                            infotoolbar_content.style.SetLocation(2, 8, infotoolbar.Size.X - 6, infotoolbar.Size.Y - 12);
                            infotoolbar_content.SetDialogColor(infotoolbar.Color, false);
                            infotoolbar_content.onmousedown += Native.DisabledEventHandler;

                            Action<IStyle> SetInfoAnchorStyle =
                                style =>
                                {
                                    style.display = IStyle.DisplayEnum.block;
                                    style.textDecoration = "none";
                                    style.color = Color.White;
                                    style.textAlign = IStyle.TextAlignEnum.center;
                                };

                            new IHTMLAnchor("http://zproxy.wordpress.com", "zproxy.wordpress.com").AttachTo(infotoolbar_content).style.Aggregate(SetInfoAnchorStyle);
                            new IHTMLAnchor("http://jsc.sf.net", "jsc.sf.net").AttachTo(infotoolbar_content).style.Aggregate(SetInfoAnchorStyle);


                            var toolbar_size = new Point(96, 32);
                            var toolbar_pos = new Point(8, Native.window.Height - toolbar_size.Y - 8);

                            Console.WriteLine("toolbar!");
                            var toolbar = ToolbarDialog.CreateToolbar(toolbar_pos, toolbar_size, toolbar_color);

                            Native.window.onresize +=
                                delegate
                                {
                                    infotoolbar.ApplyPosition();
                                    toolbar.ApplyPosition();
                                };

                            infotoolbar.Control.Hide();
                            infotoolbar.Control.AttachToDocument();
                            toolbar.Control.AttachToDocument();

                            toolbar_btn_pause = new ToolbarButton(
                               toolbar, new btn_pause().src
                               )
                           {
                               Title = "Pause"
                           };

                            var aww = new aww();
                            var gong = new gong();

                            toolbar_btn_pause.Clicked +=
                                btn =>
                                {
                                    paused = btn.IsActivated;


                                    Dudes.ForEach(i => i.Paused = paused);
                                };

                            #region toolbar_btn_demolish
                            var toolbar_btn_demolish = new ToolbarButton(
                                toolbar, new btn_demolish().src
                            )
                            {
                                Title = "Demolish"
                            };



                            var ShowingTileSelector = default(Func<bool>);


                            #endregion


                            var toolbar_btn_track1 = new ToolbarButton(
                               toolbar, new btn_track1().src
                            ) { Title = "Build rail tracks" };

                            // var toolbar_btn_road2 = new ToolbarButton(
                            //   toolbar, new btn_road2().src
                            //) { Title = "Build road" };

                            // var toolbar_btn_road1 = new ToolbarButton(
                            //  toolbar, new btn_road1().src
                            // ) { Title = "Build road" };

                            var toolbar_btn_road1_road2 = new ToolbarButton(
                             toolbar, new btn_road1_road2().src
                            ) { Title = "Build road" };


                            /*
                            var toolbar_btn_sign = new ToolbarButton(
                               toolbar, "assets/ThreeDStuff/btn_sign.png"
                            );
                            */

                            var toolbar_btn_trees = new ToolbarButton(
                               toolbar, new btn_trees().src
                            ) { Title = "Build trees" };

                            var toolbar_btn_trees2 = new ToolbarButton(
                              toolbar, new btn_trees().src
                           ) { Title = "Build trees" };



                            var TileSelectorModes = new Dictionary<ToolbarButton, TileSelectorMode>
                            {
                                {toolbar_btn_demolish, TileSelectorMode.Rectangle},
                                {toolbar_btn_track1, TileSelectorMode.Horizontal},
                                //{toolbar_btn_road2, TileSelectorMode.Vertical},
                                //{toolbar_btn_road1, TileSelectorMode.Horizontal},
                                {toolbar_btn_road1_road2, TileSelectorMode.HorizontalOrVertical},
                                {toolbar_btn_trees, TileSelectorMode.Rectangle},
                                {toolbar_btn_trees2, TileSelectorMode.Rectangle},
                            };

                            var __before_error = "__before_error";

                            var __Keys = TileSelectorModes.Keys;
                            var __KeysArray = __Keys.ToArray();

                            var __after_error = "__after_error";


                            var toolbar_btngroup = new ToolbarButtonGroup
                            {
                                Buttons = __KeysArray
                            };




                            var toolbar_btn_city = new ToolbarButton(
                                toolbar, new btn_city().src
                            ) { Title = "Build city" };

                            var toolbar_btn_landinfo = new ToolbarButton(
                                toolbar, new btn_landinfo().src
                            ) { Title = "Show info" };

                            toolbar_btn_landinfo.Clicked +=
                                btn =>
                                {
                                    infotoolbar.Control.Show(btn.IsActivated);
                                };

                            ShowingTileSelector =
                                () => toolbar_btngroup.IsActivated;

                            var MultipleTileSelector = new List<TileElement>();


                            #region MultipleTileSelector_Clear
                            Action MultipleTileSelector_Clear =
                                delegate
                                {
                                    // framework bug: while iterating and the collection changes an exception sould be thrown
                                    foreach (var v in MultipleTileSelector.ToArray())
                                    {
                                        if (v.Image != null)
                                        {
                                            v.Image.Orphanize();
                                            v.Image = null;
                                        }

                                        v.RemoveFrom(KnownTileElements);
                                    }


                                    MultipleTileSelector.Clear();
                                };
                            #endregion

                            #region MultipleTileSelector_Add
                            Action<Point<double>> MultipleTileSelector_Add =
                                 p =>
                                 {
                                     AddTileElement(
                                         p,
                                         TileResources.TileSelector.Source,
                                         TileResources.TileSelector.Height
                                     ).AddTo(MultipleTileSelector);
                                 };
                            #endregion


                            // show tile selection
                            #region arena.MouseMove
                            arena.MouseMove +=
                               p =>
                               {
                                   if (paused)
                                       return;

                                   if (ShowingTileSelector())
                                   {
                                       if (arena.InSelectionMode)
                                           return;

                                       // get map coords from canvas coords
                                       var map_coords = GetNearestMapPosition(p);

                                       if (MultipleTileSelector.Count == 1)
                                       {
                                           var n = MultipleTileSelector.SingleOrDefault();

                                           ApplyTileToCanvas(map_coords.X, map_coords.Y, n.Image, n.Height);
                                       }
                                       else
                                       {
                                           MultipleTileSelector_Clear();
                                           MultipleTileSelector_Add(map_coords);
                                       }

                                       // must be on top of new dirt
                                       //SingleTileSelector.style.zIndex++;
                                   }
                               };
                            #endregion

                            #region GetActivatedTileSelectorMode
                            Func<TileSelectorMode> GetActivatedTileSelectorMode =
                                delegate
                                {
                                    if (toolbar_btngroup.ActivatedButton == null)
                                        return TileSelectorMode.Unknown;

                                    if (!TileSelectorModes.ContainsKey(toolbar_btngroup.ActivatedButton))
                                        return TileSelectorMode.Unknown;

                                    return TileSelectorModes[toolbar_btngroup.ActivatedButton];
                                };
                            #endregion


                            #region arena.SelectionPointsPreview - just apply the current TileSelectorMode
                            arena.SelectionPointsPreview +=
                                (from, to) =>
                                {
                                    if (paused)
                                        return;

                                    if (!ShowingTileSelector())
                                        return;

                                    //SingleTileSelector.Hide();

                                    var map_coords = new
                                        {
                                            from = GetNearestMapPosition(from),
                                            to = GetNearestMapPosition(to)
                                        };

                                    #region CurrentMode

                                    var CurrentMode = GetActivatedTileSelectorMode();

                                    if (CurrentMode == TileSelectorMode.Unknown)
                                        return;

                                    if (CurrentMode == TileSelectorMode.HorizontalOrVertical)
                                    {
                                        if ((map_coords.from.X - map_coords.to.X).Abs() > (map_coords.from.Y - map_coords.to.Y).Abs())
                                            CurrentMode = TileSelectorMode.Horizontal;
                                        else
                                            CurrentMode = TileSelectorMode.Vertical;
                                    }

                                    #endregion


                                    if (CurrentMode == TileSelectorMode.Horizontal)
                                    {
                                        MultipleTileSelector_Clear();

                                        foreach (var x in map_coords.from.X.ToInt32().RangeTo(map_coords.to.X.ToInt32()))
                                            MultipleTileSelector_Add(new Point<double> { X = x, Y = map_coords.from.Y });
                                    }


                                    if (CurrentMode == TileSelectorMode.Vertical)
                                    {
                                        MultipleTileSelector_Clear();

                                        foreach (var y in map_coords.from.Y.ToInt32().RangeTo(map_coords.to.Y.ToInt32()))
                                            MultipleTileSelector_Add(new Point<double> { X = map_coords.from.X, Y = y });
                                    }



                                    if (CurrentMode == TileSelectorMode.Rectangle)
                                    {
                                        MultipleTileSelector_Clear();

                                        foreach (var x in map_coords.from.X.ToInt32().RangeTo(map_coords.to.X.ToInt32()))
                                            foreach (var y in map_coords.from.Y.ToInt32().RangeTo(map_coords.to.Y.ToInt32()))
                                            {
                                                MultipleTileSelector_Add(new Point<double> { X = x, Y = y });
                                            }
                                    }
                                };
                            #endregion



                            #region UseCurrentToolAt
                            Action<Point<double>, TileSelectorMode> UseCurrentToolAt =
                                (map_coords, CurrentMode) =>
                                {
                                    //"UseCurrentToolAt".ToConsole();



                                    var Subject = GetTileElementsAt(map_coords).ToArray();
                                    var StatsQuery = Subject.Select(i => i.Source);


                                    if (toolbar_btn_demolish)
                                    {
                                        ReplaceTileWithDirt(map_coords);
                                    }

                                    #region toolbar_btn_trees
                                    if (toolbar_btn_trees)
                                    {
                                        Func<string, bool> IsOther = s =>
                                            !(IsGrass(s) || IsTileSelector(s));

                                        var Stats = new
                                        {
                                            GrassStrict = StatsQuery.Any(IsGrassStrict),
                                            Other = StatsQuery.Any(IsOther)
                                        };

                                        if (!Stats.Other)
                                        {
                                            if (!Stats.GrassStrict)
                                            {
                                                RemoveAllTilesAt(map_coords);
                                                AddTileElement(map_coords, TileResources.Grass.Source, TileResources.Grass.Height);
                                            }

                                            AddTileElement(map_coords, TileResources.Tree.Source, TileResources.Tree.Height);


                                        }
                                    }

                                    #endregion

                                    #region toolbar_btn_trees2
                                    if (toolbar_btn_trees2)
                                    {
                                        Func<string, bool> IsOther = s =>
                                            !(IsGrass(s) || IsTileSelector(s));

                                        var Stats = new
                                        {
                                            GrassStrict = StatsQuery.Any(IsGrassStrict),
                                            Other = StatsQuery.Any(IsOther)
                                        };

                                        if (!Stats.Other)
                                        {
                                            if (!Stats.GrassStrict)
                                            {
                                                RemoveAllTilesAt(map_coords);
                                                AddTileElement(map_coords, TileResources.Grass.Source, TileResources.Grass.Height);
                                            }

                                            AddTileElement(map_coords, TileResources.Tree2.Source, TileResources.Tree2.Height);


                                        }
                                    }

                                    #endregion

                                    #region toolbar_btn_track1
                                    if (toolbar_btn_track1)
                                    {
                                        #region Stats

                                        Func<string, bool> IsOther = s =>
                                            !(IsRoad2(s) || IsGrass(s) || IsTree(s) || IsTileSelector(s));

                                        var Stats = new
                                        {
                                            Grass = StatsQuery.Any(IsGrass),
                                            Road2 = StatsQuery.Any(IsRoad2),
                                            Other = StatsQuery.Any(IsOther)
                                        };
                                        #endregion

                                        if (!Stats.Other)
                                        {
                                            RemoveAllTilesAt(map_coords);

                                            if (!Stats.Road2)
                                                AddTileElement(map_coords, TileResources.Track1.Source, TileResources.Track1.Height);
                                            else
                                                AddTileElement(map_coords, TileResources.Road2_Track1.Source, TileResources.Road2_Track1.Height);
                                        }
                                        else
                                        {
                                            // should show that red error dialog now :)
                                            "Cannot build tracks!".ToConsole();
                                            foreach (var v in Subject)
                                            {
                                                v.Source.ToConsole();
                                            }
                                        }

                                    }

                                    #endregion

                                    bool ActiveIsRoad1 = false;
                                    bool ActiveIsRoad2 = false;

                                    if (toolbar_btn_road1_road2)
                                    {
                                        ActiveIsRoad1 = CurrentMode == TileSelectorMode.Horizontal;
                                        ActiveIsRoad2 = CurrentMode == TileSelectorMode.Vertical;
                                    }



                                    #region toolbar_btn_road1
                                    if (ActiveIsRoad1)
                                    {


                                        #region Stats

                                        Func<string, bool> IsOther = s =>
                                            !(IsRoad2(s) || IsTrack1(s) || IsGrass(s) || IsTree(s) || IsTileSelector(s));

                                        var Stats = new
                                        {
                                            Grass = StatsQuery.Any(IsGrass),
                                            Road2 = StatsQuery.Any(IsRoad2),
                                            Track1 = StatsQuery.Any(IsTrack1),
                                            Other = StatsQuery.Any(IsOther)
                                        };
                                        #endregion

                                        if (!Stats.Other)
                                        {
                                            RemoveAllTilesAt(map_coords);

                                            if (!Stats.Road2)
                                                AddTileElement(map_coords,
                                                    TileResources.Road1.Source,
                                                    TileResources.Road1.Height);
                                            else
                                                AddTileElement(map_coords, TileResources.Road1_Road2.Source, TileResources.Road1_Road2.Height);
                                        }
                                        else
                                        {
                                            // should show that red error dialog now :)
                                            "Cannot build tracks!".ToConsole();

                                        }

                                    }

                                    #endregion


                                    #region toolbar_btn_road2
                                    if (ActiveIsRoad2)
                                    {


                                        #region Stats

                                        Func<string, bool> IsOther = s =>
                                            !(IsRoad1(s) || IsTrack1(s) || IsGrass(s) || IsTree(s) || IsTileSelector(s));




                                        var Stats = new
                                        {
                                            Grass = StatsQuery.Any(IsGrass),
                                            Road1 = StatsQuery.Any(IsRoad1),
                                            Track1 = StatsQuery.Any(IsTrack1),
                                            Other = StatsQuery.Any(IsOther)
                                        };
                                        #endregion

                                        if (!Stats.Other)
                                        {
                                            RemoveAllTilesAt(map_coords);

                                            if (Stats.Road1)
                                                AddTileElement(map_coords, TileResources.Road1_Road2.Source, TileResources.Road1_Road2.Height);
                                            else if (!Stats.Track1)
                                                AddTileElement(map_coords, TileResources.Road2.Source, TileResources.Road2.Height);
                                            else
                                                AddTileElement(map_coords, TileResources.Road2_Track1.Source, TileResources.Road2_Track1.Height);
                                        }
                                        else
                                        {
                                            // should show that red error dialog now :)
                                            "Cannot build tracks!".ToConsole();

                                        }

                                    }

                                    #endregion
                                };
                            #endregion

                            #region arena.ApplyPointsSelection - using current tool
                            arena.ApplyPointsSelection +=
                                 (from, to, ev) =>
                                 {
                                     if (!ShowingTileSelector())
                                         return;

                                     if (paused)
                                         return;

                                     var map_coords = new
                                     {
                                         from = GetNearestMapPosition(from),
                                         to = GetNearestMapPosition(to)
                                     };



                                     #region CurrentMode

                                     var CurrentMode = GetActivatedTileSelectorMode();

                                     if (CurrentMode == TileSelectorMode.Unknown)
                                         return;

                                     if (CurrentMode == TileSelectorMode.HorizontalOrVertical)
                                     {
                                         if ((map_coords.from.X - map_coords.to.X).Abs() > (map_coords.from.Y - map_coords.to.Y).Abs())
                                             CurrentMode = TileSelectorMode.Horizontal;
                                         else
                                             CurrentMode = TileSelectorMode.Vertical;
                                     }

                                     #endregion

                                     Console.WriteLine("mode: " + CurrentMode);

                                     if (CurrentMode == TileSelectorMode.Vertical)
                                     {
                                         MultipleTileSelector_Clear();

                                         foreach (var y in map_coords.from.Y.ToInt32().RangeTo(map_coords.to.Y.ToInt32()))
                                         {
                                             UseCurrentToolAt(new Point<double> { X = map_coords.from.X, Y = y }, CurrentMode);

                                         }
                                     }

                                     if (CurrentMode == TileSelectorMode.Horizontal)
                                     {
                                         MultipleTileSelector_Clear();

                                         foreach (var x in map_coords.from.X.ToInt32().RangeTo(map_coords.to.X.ToInt32()))
                                             UseCurrentToolAt(new Point<double> { X = x, Y = map_coords.from.Y }, CurrentMode);
                                     }

                                     if (CurrentMode == TileSelectorMode.Rectangle)
                                     {
                                         MultipleTileSelector_Clear();

                                         foreach (var x in map_coords.from.X.ToInt32().RangeTo(map_coords.to.X.ToInt32()))
                                             foreach (var y in map_coords.from.Y.ToInt32().RangeTo(map_coords.to.Y.ToInt32()))
                                             {
                                                 UseCurrentToolAt(new Point<double> { X = x, Y = y }, CurrentMode);
                                             }
                                     }


                                     MultipleTileSelector_Clear();
                                     MultipleTileSelector_Add(map_coords.to);

                                     click.play();
                                     click = new click(); ;
                                 };
                            #endregion

                            #region arena.SelectionClick - just use the current tool
                            arena.SelectionClick +=
                             (p, ev) =>
                             {
                                 if (paused)
                                     return;

                                 if (!ShowingTileSelector())
                                     return;



                                 var map_coords = GetNearestMapPosition(p);

                                 #region CurrentMode
                                 var CurrentMode = GetActivatedTileSelectorMode();

                                 if (CurrentMode == TileSelectorMode.Unknown)
                                     return;

                                 if (CurrentMode == TileSelectorMode.HorizontalOrVertical)
                                 {
                                     var map_coords0 = Translator.ConvertCanvasToMap(p.ToDouble()).Wrap(1).Abs();

                                     if (map_coords0.X > map_coords0.Y)
                                         CurrentMode = TileSelectorMode.Horizontal;
                                     else
                                         CurrentMode = TileSelectorMode.Vertical;
                                 }
                                 #endregion


                                 UseCurrentToolAt(map_coords, CurrentMode);


                                 MultipleTileSelector_Clear();
                                 MultipleTileSelector_Add(map_coords);

                                 click.play();
                                 click = new click(); ;
                             };
                            #endregion




                            #region toolbar_btngroup.Clicked - a tool has been selected
                            toolbar_btngroup.Clicked +=
                                btn =>
                                {
                                    arena.ShowSelectionRectangle = !ShowingTileSelector();

                                    if (!ShowingTileSelector())
                                        MultipleTileSelector_Clear();
                                };
                            #endregion



                            #endregion


                            #region arena.SelectionClick - move dudes
                            arena.SelectionClick +=
                                (p, ev) =>
                                {
                                    if (paused)
                                        return;

                                    if (ShowingTileSelector())
                                        return;

                                    var selection = Dudes.Where(i => i.IsSelected).ToArray();


                                    //KnownCanvasPosition = p;

                                    var target = Translator.ConvertCanvasToMap(p.ToDouble()).BoundTo(MapSize);

                                    if (selection.Length == 0)
                                    {
                                        // single select?

                                        return;
                                    }

                                    selection.WithEach(
                                        v =>
                                        {
                                            if (v.AnimationInfo.Frames_Stand[0].Source == Frames.WolfSoldier[0].Source)
                                            {
                                                CloneAffirmative.play();
                                                CloneAffirmative = new EN_000002();
                                            }
                                            else if (v.AnimationInfo.Frames_Stand[0].Source == MyFrames_TwinClone.Frames_Stand[0].Source)
                                            {
                                                CloneAffirmative.play();
                                                CloneAffirmative = new EN_000002();
                                            }
                                            else
                                            {
                                                Argh.play();
                                                Argh = new Argh();
                                            }

                                        }
                                    );

                                    if (selection.Length == 1)
                                    {

                                        var canvas = Translator.ConvertMapToCanvas(target);

                                        //canvas.X += GetCenter().X;
                                        //canvas.Y += GetCenter().Y;

                                        //new
                                        //{
                                        //    target = new { target.X, target.Y },
                                        //    canvas = new { canvas.X, canvas.Y }
                                        //}.ToConsole(); ;

                                        selection.ForEach(i => i.WalkTo(
                                            canvas
                                            ));
                                    }
                                    else
                                    {
                                        #region Circle

                                        var center = GetCenter();


                                        #region GetRotatedTargetPoint
                                        Func<double, double, Point<double>> GetRotatedTargetPoint =
                                            (direction, distance) =>
                                                new Point<double>
                                                {
                                                    X = target.X + (Math.Cos(direction) * distance),
                                                    Y = target.Y + (Math.Sin(direction) * distance),
                                                };
                                        #endregion

                                        Func<Point<double>, Point> OffsetToCenter =
                                            mcanvas =>
                                                new Point
                                                (
                                                    (mcanvas.X + center.X).ToInt32(),
                                                    (mcanvas.Y + center.Y).ToInt32()
                                                );

                                        var dest =
                                            from index in selection.Length.ToRange()
                                            let direction = (((double)index / (selection.Length)) * (Math.PI * 2)).ToConsole()
                                            let distance = 0.5
                                            let mtarget = GetRotatedTargetPoint(direction, distance)
                                            let mcanvas = Translate(mtarget.X, mtarget.Y)

                                            select new
                                            {
                                                index,
                                                canvas = OffsetToCenter(mcanvas)
                                            };

                                        foreach (var v in dest)
                                        {
                                            selection[v.index].WalkTo(v.canvas.ToDouble());
                                        }

                                        #endregion

                                    }
                                };
                            #endregion

                            #region arena.ApplySelection
                            arena.ApplySelection +=
                                (r, ev) =>
                                {
                                    if (paused)
                                        return;

                                    if (ShowingTileSelector())
                                        return;

                                    Console.WriteLine("ApplySelection " + new { ev.shiftKey });

                                    foreach (var v in Dudes)
                                    {
                                        // chrome always reports shiftKey?

                                        //if (ev.shiftKey)
                                        //    v.IsSelected |= r.Contains(v.CurrentLocation.ToInt32());
                                        //else
                                        v.IsSelected = r.Contains(v.CurrentLocation.ToInt32());
                                    }
                                };
                            #endregion


                            #region toolbar_btn_city.Clicked
                            var toolbar_btn_city_StopTimer = default(Action);

                            toolbar_btn_city.Clicked +=
                                delegate
                                {
                                    if (toolbar_btn_city_StopTimer != null)
                                    {
                                        Console.WriteLine("stopping city building");
                                        toolbar_btn_city_StopTimer();
                                        toolbar_btn_city_StopTimer = null;

                                        return;
                                    }

                                    #region TryBuildHere
                                    Func<Point<double>, bool> TryBuildHere =
                                        n =>
                                        {
                                            if (IsDefined(n.X, n.Y))
                                                if (GetTileElementsAt(n).All(i => IsGrassStrict(i.Source)))
                                                {
                                                    new IHTMLAudio[]
                                                                {
                                                                   Hammertime,
                                                                   Sawtime,
                                                                   StoneHammerTime
                                                                }.Random().With(
                                                       snd =>
                                                       {
                                                           snd.play();

                                                           Hammertime = new SAMPLES234 { volume = 0.1 };
                                                           Sawtime = new SAMPLES216 { volume = 0.1 };
                                                           StoneHammerTime = new SAMPLES233 { volume = 0.1 };
                                                       }
                                                   );

                                                    ReplaceTileWithNewBuilding(n);


                                                    return true;
                                                }

                                            return false;
                                        };
                                    #endregion


                                    var Query = from i in KnownTileElements
                                                let Road2 = IsRoad2(i.Source)
                                                let Road1 = IsRoad1(i.Source)
                                                where Road2 || Road1
                                                select new { i, Road1, Road2 };


                                    Console.WriteLine("starting city building");
                                    toolbar_btn_city_StopTimer = new Timer(
                                        t =>
                                        {
                                            if (paused)
                                                return;

                                            var v = Query.Random();
                                            Console.WriteLine("try building city at road {0}", new { v.i.Position.X, v.i.Position.Y });



                                            if (v.Road2)
                                            {
                                                if (0.5.ByChance())
                                                    TryBuildHere(v.i.Position.Round().WithOffset(-1, 0));
                                                else
                                                    TryBuildHere(v.i.Position.Round().WithOffset(1, 0));
                                            }
                                            else
                                                if (v.Road1)
                                                {
                                                    if (0.5.ByChance())
                                                        TryBuildHere(v.i.Position.Round().WithOffset(0, -1));
                                                    else
                                                        TryBuildHere(v.i.Position.Round().WithOffset(0, 1));
                                                }

                                        },
                                        3000, 20000

                                    ).Stop;

                                    //toolbar_btn_city.RaiseClicked
                                };
                            #endregion

                            toolbar_btn_city.RaiseClicked();

                            #region grass growth
                            1500.AtInterval(
                                t =>
                                {
                                    if (paused)
                                        return;

                                    //"got dirt?".ToConsole();

                                    #region KnownDirtTileElements
                                    foreach (var v in KnownDirtTileElements.ToArray())
                                    {
                                        new { v.DirtAge, v.Position.X, v.Position.Y }.ToConsole();

                                        if (v.DirtAge > 5)
                                        {
                                            v.RemoveFrom(KnownDirtTileElements);


                                        }

                                        #region House1a building animation
                                        if (v.Source == TileResources.House1a.Source)
                                            if (v.DirtAge > 3)
                                            {
                                                new IHTMLAudio[]
                                                                {
                                                                   Hammertime,
                                                                   Sawtime,
                                                                   StoneHammerTime
                                                                }.Random().With(
                                                    snd =>
                                                    {
                                                        snd.play();

                                                        Hammertime = new SAMPLES234 { volume = 0.1 };
                                                        Sawtime = new SAMPLES216 { volume = 0.1 };
                                                        StoneHammerTime = new SAMPLES233 { volume = 0.1 };
                                                    }
                                                );

                                                RemoveAllTilesAt(v.Position);
                                                AddTileElement(v.Position,
                                                    TileResources.House1b.Source,
                                                    TileResources.House1b.Height
                                                    )
                                                    .AddTo(KnownDirtTileElements);
                                            }

                                        if (v.Source == TileResources.House1b.Source)
                                            if (v.DirtAge > 3)
                                            {
                                                new IHTMLAudio[]
                                                                {
                                                                   Hammertime,
                                                                   Sawtime,
                                                                   StoneHammerTime
                                                                }.Random().With(
                                                    snd =>
                                                    {
                                                        snd.play();

                                                        Hammertime = new SAMPLES234 { volume = 0.1 };
                                                        Sawtime = new SAMPLES216 { volume = 0.1 };
                                                        StoneHammerTime = new SAMPLES233 { volume = 0.1 };
                                                    }
                                                );

                                                RemoveAllTilesAt(v.Position);
                                                AddTileElement(v.Position,
                                                    TileResources.House1x.Source,
                                                    TileResources.House1x.Height
                                                    )
                                                    .AddTo(KnownDirtTileElements);
                                            }

                                        #endregion


                                        #region make that dirt grow into grass over time
                                        if (v.Source == TileResources.Dirt.Source)
                                        {
                                            if (v.DirtAge == -200)
                                            {
                                                RemoveAllTilesAt(v.Position);


                                                var NewHouse = new[]
                                            {
                                                TileResources.House1a,
                                                //TileResources.House2,
                                                //TileResources.House3,
                                                //TileResources.House4,
                                                //TileResources.House5a,
                                                //TileResources.House5a

                                            }.Random();

                                                AddTileElement(v.Position,
                                                    NewHouse.Source,
                                                    NewHouse.Height
                                                    )
                                                    .AddTo(KnownDirtTileElements);
                                            }

                                            if (v.DirtAge > 3)
                                            {
                                                RemoveAllTilesAt(v.Position);

                                                v.RemoveFrom(KnownDirtTileElements);

                                                AddTileElement(v.Position, TileResources.Grass.Source, TileResources.Grass.Height)
                                                    .AddTo(KnownDirtTileElements);
                                            }
                                        }


                                        #endregion

                                        v.DirtAge++;
                                    }
                                    #endregion

                                }
                            );
                            #endregion


                            // wont work correctly on IE
                            //Native.Window.onblur +=
                            //    delegate
                            //    {
                            //        if (!toolbar_btn_pause.IsActivated)
                            //            toolbar_btn_pause.RaiseClicked();
                            //    };

                            Console.WriteLine("ready!");

                            info.innerHTML = "LBA Redux";

                            if (!paused)
                                PauseFogTween.Value = 0;


                            toolbar.Buttons.WithEach(
                              btn =>
                              {
                                  btn.Clicked +=
                                      delegate
                                      {
                                          click.play();
                                          click = new click(); ;
                                      };
                              }
                              );

                            arena.Layers.User.oncontextmenu +=
                                e =>
                                {
                                    e.preventDefault();

                                };

                            yield(this);
                        });

                };
            #endregion


            StartLoadingDudeAnimationInfo(MyFrames_Soldier);
            StartLoadingDudeAnimationInfo(MyFrames_Imp);
            StartLoadingDudeAnimationInfo(MyFrames_TwinClone);

            TileResourcesList.ForEach(i => StartLoadingSingleImage(i.Source));



            new Timer(
                t =>
                {
                    info.innerHTML = ImagesThatAreCurrentlyLoadingCounter + " of " + ImagesThatAreCurrentlyLoading.Count;

                    if (ImagesThatAreCurrentlyLoading.Count == ImagesThatAreCurrentlyLoadingCounter)
                    {
                        t.Stop();
                        AllImagesLoaded();
                    }
                }
            ).StartInterval(1);
        }