private void Start() { _rotateAndUpDown = gameObject.GetComponent <RotateAndUpDown>(); _tfAroundAndDistance = gameObject.GetComponent <TransfromAroundAndDistance>(); DoubleClickEventTrigger doubleClick = gameObject.AddComponent <DoubleClickEventTrigger>(); doubleClick.SetCamera(cam); doubleClick.onDoubleClick.AddListener(() => { _status = -_status; _rotateAndUpDown.enabled = !_rotateAndUpDown.enabled; _tfAroundAndDistance.enabled = !_tfAroundAndDistance.enabled; }); }
/// <summary> /// 根据Resouse目录下的图片初始化背包中物品 /// </summary> /// <param name="imagePath">Image path.</param> void CreateCell(string imagePath) { GameObject go = new GameObject(imagePath); go.AddComponent <Image>(); BagItem bagItem = go.AddComponent <BagItem>(); bagItem.SetImage(imagePath); bagItem.SetMyPointerClick(() => { if (_putArObjects.Count >= 1) { print("只可放置一个模型"); return; } Object model = Resources.Load("Model/" + imagePath.Split('/')[1]); print("bagItem click:" + gameObject); print("Model/" + imagePath.Split('/')[1]); print("Model:" + model); var modelInfo = ArController.CreateArModel(model, new Vector3(0, 0, 2), Quaternion.Euler(new Vector3())); Vector3 size = ArUtils.GetObjectSizeByCollider(modelInfo.ArGameObject); modelInfo.ArGameObject.transform.position = new Vector3(0, -size.y / 2, 2 * size.z); // 脚本初始化都为false 当用户选择某个模型后添加对此模型的控制 RotateAndUpDown raud = modelInfo.ArGameObject.AddComponent <RotateAndUpDown>(); raud.enabled = false; TransfromAroundAndDistance tad = modelInfo.ArGameObject.AddComponent <TransfromAroundAndDistance>(); tad.SetCamera(_firstPersonCamera.GetComponent <Camera>()); tad.enabled = false; DoubleClickChangeStatus dccs = modelInfo.ArGameObject.AddComponent <DoubleClickChangeStatus>(); dccs.SetCamera(_firstPersonCamera.GetComponent <Camera>()); dccs.enabled = false; // 设置模型附加的脚本信息 modelInfo.RotateAndUpDown = raud; modelInfo.TransfromAroundAndDistance = tad; modelInfo.DoubleClickChangeStatus = dccs; modelInfo.ArGameObject.transform.RotateAround(_firstPersonCamera.transform.position, Vector3.up, _firstPersonCamera.transform.rotation.eulerAngles.y); // 更改名字作为每个物体不同的标识 modelInfo.ArGameObject.name = $"{modelInfo.ArGameObject.name.Split('(')[0]}({modelId++})"; _putArObjects.Add(modelInfo); onMyItemClick?.Invoke(modelInfo.ArGameObject, _putArObjects); }); go.transform.SetParent(transform, false); }