private void OnGUI() { _settings = (ScreenAndLanguages)EditorGUILayout.ObjectField("Settings", _settings, typeof(ScreenAndLanguages), false, null); _camera = (Camera)EditorGUILayout.ObjectField("Settings", _camera, typeof(Camera), true, null); _format = (Format)EditorGUILayout.EnumPopup("Image Format", _format); _timeForLanguageSwitch = EditorGUILayout.FloatField("Time for language switch", _timeForLanguageSwitch); _timeForGamePrepare = EditorGUILayout.FloatField("Time for game prepare", _timeForGamePrepare); _screenshotName = EditorGUILayout.TextField("Screenshot name", _screenshotName); ScreenshotUtils.NeedWaitForNextStep = EditorGUILayout.Toggle("Need wait for click", ScreenshotUtils.NeedWaitForNextStep); if (!ScreenshotUtils.ScreenshotTime) { if (GUILayout.Button("Make screenshot")) { if (!_settings) { Debug.LogError("Please, set settings"); return; } if (!_camera) { _camera = Camera.main; if (!_camera) { Debug.LogError("Please, set camera"); return; } } ScreenshotUtils.StartScreenshot(_settings, _screenshotName, _timeForLanguageSwitch, _timeForGamePrepare, _format); } } else { if (ScreenshotUtils.ScreenshotTime) { if (ScreenshotUtils.WaitForNextStep && GUILayout.Button("Next Screenshot", GUILayout.MinHeight(20))) { ScreenshotUtils.NextStep(); } if (GUILayout.Button("Stop Screenshot", GUILayout.MinHeight(20))) { ScreenshotUtils.StopScreenshot(); } } } }
public void StopScreenshot() { ScreenshotUtils.StopScreenshot(); }