public string GetInfoForCombat(GameHandler gameHandler) { string ret = string.Empty; bool isVanilla = true; string preCombatEffects = string.Empty; for (int i = 0; i < this.effects.Count(); i++) { if (this.effects[i].effectText.Equals(string.Empty)) { continue; } if (this.effects[i].displayMode != Effect.EffectDisplayMode.Public) { continue; } if (isVanilla) { preCombatEffects = this.effects[i].effectText; } else { preCombatEffects += $"\n{this.effects[i].effectText}"; } isVanilla = false; } if (isVanilla) { foreach (var kw in this.creatureData.staticKeywords) { if (kw.Value > 0) { isVanilla = false; break; } } } if (isVanilla) { ret += $"**{this.name} is a {this.creatureData.attack}/{this.creatureData.health} vanilla.**\n"; } else { ret += $"**{this.name} is a {this.creatureData.attack}/{this.creatureData.health} with:**\n"; foreach (var kw in this.creatureData.staticKeywords) { if (kw.Value == 0) { continue; } ret += $"{kw.Key}: {kw.Value}\n"; } } if (!preCombatEffects.Equals(string.Empty)) { ret += preCombatEffects + "\n"; } return(ret); }