public void LoadContent() { texture = game.Content.Load<Texture2D>("soil"); this.camera = ((ScrapGame)game).camera; effect = new BasicEffect(game.GraphicsDevice); effect.TextureEnabled = true; effect.Texture = texture; renderTarget = new RenderTarget2D(game.GraphicsDevice, game.GraphicsDevice.Viewport.Width, game.GraphicsDevice.Viewport.Height, false, SurfaceFormat.RgbPvrtc4Bpp, DepthFormat.Depth24Stencil8); //game.GraphicsDevice.DisplayMode.Format, DepthFormat.Depth24); }
protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); background = Content.Load<Texture2D>("sky"); foreground = Content.Load<Texture2D>("nearback"); world = new World(new Vector2(0, 1f)); debugView = new DebugViewXNA(world); camera = new Camera(this); camera.Position = new Vector2(22,20); debugView.LoadContent(GraphicsDevice, Content); playerController.LoadContent(); badger = new ScrapBadger(this, new Vector2(23, 4)); badger.Rotate(20f * 0.0174532925f); crate = new Crate(this, new Vector2(26, 2)); //XmlLoader loader = new XmlLoader(); //loader.LoadLevel(ref entityList); terrain.LoadContent(); terrain.CreateGround(world); //Init(); }