private void button9_Click(object sender, EventArgs e) { Scrabble.Game_Objects.GameState state = new Game_Objects.GameState(); PlayerClass.Player player = new PlayerClass.Player(0001, "username"); state.AddPlayer(player); logger.AddToGameState(state.ToString()); }
public void GameStateTest() { // should be able to create empty game state GameState emptyGameState = new GameState(); var user1 = new Scrabble.PlayerClass.Player(1, "user1"); emptyGameState.AddPlayer(user1); this.AssertPlayerEqual(emptyGameState.PlayerList[0], user1); // set up Board board = new Board(); List<Scrabble.PlayerClass.Player> playerList = new List<Scrabble.PlayerClass.Player>(); Bag tileBag = new Bag(); var letterTileA = new LetterTile('A', 1); var letterTileN = new LetterTile('N', 1); var letterTileT = new LetterTile('T', 1); var letterTileS = new LetterTile('S', 1); List<LetterTile> word = new List<LetterTile> { letterTileA, letterTileN, letterTileT, letterTileS }; var coordsX = new List<int>() { 6, 7, 8, 9 }; var coordsY = new List<int>() { 7, 7, 7, 7 }; Play recentPlay = new Play(word, coordsX, coordsY, 42); try { board.AddPlayToBoard(recentPlay); } catch (Exception err) { Assert.Fail(); } for (int i = 1; i <= 3; ++i) { playerList.Add(new Scrabble.PlayerClass.Player(i, "user" + i)); playerList[i - 1].AddToScore(i * 10); } playerList[2].IncrementSkipCount(); playerList[1].ToggleVote(); TurnOrder playerOrder = new TurnOrder(playerList); GameState gameState = new GameState(board, playerList, tileBag, playerOrder, recentPlay); playerList.Add(new Scrabble.PlayerClass.Player(4, "user" + 4)); playerList[3].AddToScore(4 * 10); gameState.AddPlayer(playerList[3]); var player5 = new Scrabble.PlayerClass.Player(5, "user" + 5); player5.AddToScore(5 * 10); gameState.AddPlayer(player5); Assert.IsTrue(gameState.PlayerList.Count == 4); for (int i = 0; i < playerList.Count; ++i) { this.AssertPlayerEqual(gameState.PlayerList[i], playerList[i]); } Assert.IsTrue(board.Equals(gameState.GameBoard)); Assert.IsTrue(tileBag.Equals(gameState.TileBag)); Assert.IsTrue(playerOrder.Equals(gameState.PlayerOrder)); Assert.IsTrue(recentPlay.Equals(gameState.RecentPlay)); }